Chin-Up! Chest Out!!
You have enlisted with the elite marine corps - the U.S.A.'s finest. A
barrage of tough, gruelling, physicallt demanding events face you if your
are to become a crack trooper.
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Your objective is to graduate, but your mettle
will be severaly tested as the toughest course of training events are presented
to you.
It may not end there! If you do graduate, there's a good chance you will be
sent on a crucial mission - one that will examine your physical capabilities to
the full! To graduate is your ambition, but will you ever survive?
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Assault Course
The first gruelling test guaranteed to tax your muscles to the full! By waggling the joystick,
you must build-up and maintain your running speed whilst jumping over the numerous fences. Towards
the end of this event you will be confronted with a horizontal ladder; jump onto this ladder
and waggle as fast as possible to complete this course.
You are against the clock and thus have a limited time to complete, however, if you manage
a good time you will be awarded with a bonus. This time bonus will be added on to the time
allowed for the next event. |
Firing Range 2
In contrast to the fixed gun emplacements you had in the first firing range, this event presents
you with a chance to practice your skills with a hand-held machine gun. Robot tanks will
descend at random from the top of the screen and you must knock-out as many as possible in the
allotted time.
As before, there is a minimum quata of tanks to hit and the usual time bonus if you shoot
more than the allocated number. |
Arm Wrestling
This calls upon your full 'joystick waggling' powers as you try and build-up and
maintain maximum power to defeat your opponent. In the one player game you will be pitted
against the computer, whilst in the two player game you'll competing one on one. This events
is purely for a time bonus and you will not be drummed out of the School if you fail! |
Firing Range 1
Various targets appear at random throughout this event and you must move your cursor and shoot
as many as possible within the allotted time. You have a minimum number of targets to hit and
again, if you exceed this quata you may be allotted a time bonus as above. |
Iron Man Race
Possible one of the most gruelling events that Combat School has to offer. You must build-up
and maintain your maximum running speed whilst avoiding the various obstacles such as rocks
and mines as you try and negotiate this hazardous terrain. Jumping is permitted, but be
careful you don't land on anything that could make you trip and lose valuable time.
Having negotiated the land, you will then be confronted with a fast moving river which you
must swim across, find a canoe and paddle like crazy to the opposite bank whilst avoiding the
treacherous logs which float across your path. Upon reaching the opposite bank you must sprint
to the finishing line before the time is up. As before, a time bonus is invoked if you
complete the course ahead of schedule. |
Firing Range 3
This is similar in control to the first firing range, but you must avoid shooting any of the
red targets. If you do inadvertantly hit one of these then your cursor will freeze until the
next batch of targets appearm, thus preventing you from shooting any of the true targets.
This is the hardest firing range of all and you will be called upon to use all your firing
prowess that you have learned in the previous rounds. Time is short so shoot wisely and
carefully! The usual time bonus situation applies. |
Fight Instructor
The most difficult event of all. Here you are one on one against your instructor and must use
all your martial arts and combat skills to defeat him. You can only incur a maximum number of hits
within the given time (as can your instructor). The object is to subdue your opponent within the
given time or you will not graduate!
Using a combination of movement left and right, you can also jump and kick or punch. Much practice
is required to perfect your technique and don't forget - your instructor has more experience
than you! |
Chin-Ups Penalty
If you fail to qualify in the first six events by a very narrow margin, you will be given a
second chance to continue. This will take the form of a number of chin-ups that need to be
performed in a specific time.
This is a 'joystick waggler' and you must build-up and maintain power for as long as
possible to complete the necessary number: only if you do complete required amount can you
move on to the next event. If you fail in any of the above events you will be drummed out of
the Combat School and will have to start from scratch. |
The Mission
If you eventually graduate, you will be sent on a top secret mission to rescue a hostage in the
American Embassy. This mission will call upon all the powers you have learned in training. The
actual execution of the mission, however, is classified and very few details are available. |
The Mission
All that is known is that your assailants will be heavily armed and must be both avoided
and subdued before they have time to use their weaponry. Good luck and don't be a chicken! |
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