The idea of a great summer sporting event was that of Baron Pierre De Coubertin, a frenchman.
He persuaded the various world wide sporting movements to combine these efforts for one major
event competing on equal terms. The first of these games was held in 1896 in the ancient
city of Athen, home of previous ancient roman sporting occasions.
The games now under control
of the olympic committee have been held every four years, with the exception of the war years,
in 16 different countries. Hosting the games in different countries and cultures, with something
like 160 nations competin, is a mammoth organising task with the organisers working 8
to 12 years in advance. The coming together of these competitors can only help in the
betterment of sports (international!)
Akirt is only one of thirteen shooting events which make up the shooting section of the olympics.
Open to men and women, skeet is one of only two mixed shooting events, the other being trap.
The competitors using a shotgun fires at claay disks that are jettisoned into the air at
high speed. The clay simulates the flight of a game bird flushes from itīs nest by the gun dogs.
There are seven different shooting positions situated around an arc between two firing traps.
Each position sees the clay in the air from a different height, angle, speed and time. Competitors
concentration and reflexes are of paramount importance as each has a limited number of shots
from each bay and to stand a chance of winning gold, each shot must count.
To release the clays from the traps move joystick left/right. Pressing fire button to fire
gun. An extra clay is awarded on shooting the maximum of 24 clays.
The modern sport of fencing owes it's origins to the early Elizabethan times
of medieval duelling. From this has evolved the competitive sport we have today.
In fencing the strategy and defensive play is as important as the lightning
reflexes needed for that surprise attack to score points the fencer must hit
particular areas of the opponent's upper torso within a given time.
The first competitor to score 5 hits against his opponent is the winner.
Joystick Left - Riposte
Joystick Right - Parry
Joystick Up - Walk Up Screen
Joystick Down - Walk Down Screen
Fire Button To Lunge!
Triple jump is a combination of long jump and coordination of leg movement to perform
the necessary hop, step and jump.
Start your run down the take-off track, then
reaching the take-off board, proceed to put in the step combination of hop, step the
The competitor is judged from the take-off board to the first impression
made in the sand pit, carefully avoiding stepping over the take-off point and marking
a special plasticine line.
Move the joystick left or right in a steady rhythm to start runner. Depress the fire button
just before take-off line until the angle-meter is at your desired number of degrees, then
release the button allowing competitor to hop-step-jump.
High Dive takes place from the 10 metre tower on a fixed board rather than a
springboard. The extra height makes for some spectacular diving sequences. Each
dive is marked on it's complexity and style, both in the air and on entering the water
To start a dive move joy left or right.
Joystick Left - Back Flip
Joystick Right - Forward Dive
Joystick Up or Down - Not Used
Dive button not pressed:
Joystick Left - Roll Left
Joystick Right - Roll Right
Joystick Up - Back Flip
Joystick Down - Pike
Dive button pressed:
Joystick Left - Spin Left
Joystick Right - Spin Right
Joystick Up or Down - Not Used
Hurdles is a physically very demanding event where athletes must clear a series
of hurdles within the shortest possible time. Failure to clear a hurdle, by knock
it down, will not incur disqualification but may increase his overall time.
Press the fire button to inform competitors to "Get Ready". The starting gun will
then start the race. Move joystick left and right quickly by pressing fire to jump
hurdles. Controlled runner is dressed in white in lane 1. Scoring is denoted by time and
positions in your heat.