Alternative World Games |
Copyright/Publisher: Gremlin/Novotrade, Game Concept: Ian Stewart & Tamas Revbiro,
Programmed by: Gyula Hodi, Attila Korisanszki, Gabor Pongyor & Antal Zolnai,
Graphics by: Attila Horvath & Janos Zana, Music/Effects by: Ben Dalglish,
Release Year: 1988, Genre: Multi Events, Number Of Players: 1 to 4 |
INSTRUCTIONS
After all those serious sports sims, try a bit of light relief
with some rather unusual events - sack racing in Naples, boot
throwing at the Colosseum, pole climbing in Verona and running
up walls in Venice, to name but a few!
On the credit screen, press FIRE to display the Country Selection
Menu. Type your name and press ENTER, then choose your country
with UP/DOWN and FIRE. On the next screen, you will see a
video recorder and nine monitors. Using UP/DOWN, change the
"channel number" on the video and press FIRE to light up each
game's monitor. By doing this you can select any number or
combination of the eight events. The ninth monitor allows you to
choose between COMPETITION and PRACTICE using LEFT/RIGHT. At the
end of the practice session you get the option to try an event
again; in a competition you only do each event once.
1. SACK RACE
Choose your opponent, then begin the event. Use
LEFT/RIGHT to move your player along - you will
need good timing! If you fall, use UP to stand up
again, and use UP/DOWN to negotiate the manholes in
the road. To jump, press FIRE.
2. PILE OF PLATES
Press UP/DOWN to increase or decrease the
number of plates which you want to try to carry, then
press FIRE to begin. Use UP/DOWN to control your
walking speed, and LEFT/RIGHT to move his arms
back and forth. FIRE drops one plate from the top
of the pile.
3. BOOT THROWING
Select an empty boot or a boot filled with
water (heavier, but travels further) and press FIRE to
begin. LEFT/RIGHT swings the boot around in the
air, building up speed, while FIRE throws it.
4. RIVER JUMP
Press FIRE to start running. Your speed depends
on the angle of the pole, controlled with UP/DOWN. The
best angle is dead level, but the pole is heavy and
may drop. If the angle is low enough, the jump will
begin at the water's edge. Press FIRE to let go of
the pole and vault to the other side.
5. POLE CLIMBING
Choose your opponent and press FIRE to begin.
To climb the pole, you must follow the sequence
UP-FIRE-DOWN-FIRE-UP-FIRE, etc. The speed of your
climbing depends on how fast you can do this. If
you reach the bottle of champagne at the top of
the pole, you must then safely slide down again.
Press FIRE every so often to slow your slide,
otherwise you will drop the bottle.
6. RUN UP THE WALL
To start running, press UP. Use UP/DOWN to
control your speed. The parrot which carries
the hat will stop three times in the air before
he drops it. To catch the hat, you will need to
be directly below it as it falls and press FIRE.
As you approach the wall, press FIRE and then UP
to jump up the wall. At the highest point you
reach, press FIRE to make the hat stick to the
wall. Land safely again using LEFT and DOWN. An
attempt is only successful if you have the hat!
7. PILLOW FIGHT
Choose your opponent and press FIRE to begin.
Try to knock your opponent into the water by hitting
him with your pillow. The player who falls into
the water loses the event.
For both players:
DOWN - defend your nearest side
UP - defend your furthest side
FIRE + UP - hit to your nearest side
FIRE + DOWN - hit to your furthest side
For the left hand player:
RIGHT - defend a hit from above
FIRE + RIGHT - hit from above
For the right hand player:
LEFT - defend a hit from above
FIRE + LEFT - hit from above
8. POGO
You must pogo your way around the maze-like course,
bursting the balloons within the time limit of 9
minutes 59 seconds. UP moves in the direction you are
facing, DOWN moves in the opposite direction and
LEFT/RIGHT changes the direction. FIRE stands you up
again after a fall or makes you jump higher.
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