American Ice Hockey
Copyright/Publisher: DesignStar Consultants/SportTime/Mindscape, Produced By: Ed Ringler,
Programmed By: Daniel Lucas & Simon Ffinch, Graphics By: Ed Ringler,
Music By: John Fitzpatrick, Release Year: 1987, Genre: Ice Hockey, Number Of Players: 1 or 2

LOADING INSTRUCTIONS
Insert cassette into data recorder, press SHIFT and RUN/STOP keys on keyboard simultaneously, then press PLAY on data recorder.

GAME CONTROLS
Plug your joystick into Port 1 and a second joystick into Port 2 for a two player game. The joystick in Port 1 will control all menu selections.

To pause the game, press the ESC key.

Pressing the P key will increase the size and visibility of the puck.

THE COACHING SCREEN
Once the game begins, the Coaching Screen will appear every time there is a break in the action. If you have selected JOYSTICK 1 or JOYSTICK 2 to control your team's coach, you will be allowed to change lines and strategies from the Coaching Screen. If you have selected COMPUTER for your team's COACH option, the computer will handle these functions for you.

RECRUIT A PLAYER SCREEN
Select this option if you wish to replace one of your players with new young talent from the minor leagues. This screen shows your team's roster, with each player's Position and age along with offensive, defensive and total skill ratings. Use the joystick to select the player to be replaced, then type in the new skill ratings, which should not exceed 24 points in total, for OFFENSIVE and DEFENSIVE skill levels. As you adjust the new player's skill points, the screen will show how much the new player will cost you in trading points and how many trading points you have available.

TRY PLAYER TRADE SCREEN
Select this option if you wish to trade one of your players for a player on another team. The screen will show your player roster on the left and your next opponents roster on the right. To view other team's rosters, select VIEW TEAMS and press FIRE, pushing the joystick forward or back to change from one team display to another. You can only trade players who have the same designated position.

When you have found the player you would like to trade for, select TRY TRADE and press FIRE. You will then be shown the message "ARBITRATION WILL COST 150 POINTS". Select CANCEL or OK depending on whether you want to go through with the trade.

If you have selected OK, select the name of your own player you wish to trade and press FIRE, then type in the number of additional trading points you wish to offer to clinch the deal. When arbitration is over, press FIRE.

GENERAL IMPROVEMENT SUB MENU (for training camp)
Type in the number of trading points (1 - 1000) to be used for the training camp and press ENTER. When camp is over, press FIRE to return to IMPROVE TEAM sub menu. If you wish to skip training camp, enter 0 as the number of trading points you want to spend.

SET UP NEW LINES SCREEN
Select this option if you want to change players from one line to another. Use the joystick to select CHANGE LINEUPS and press FIRE. Next, select the players whose lines you want to swap.

END OF GAME
Press FIRE to view Game Results (or the Playoff Tree screen); press FIRE again to return to main menu. WARNING: you must view this screen before turning off your computer or the game result will be counted as a forfeit against you.

THE SPORTTIME CUP SCREEN
When your team wins the coveted prize, this screen will appear. Press FIRE to start the new season.

HOW TO CONTROL YOUR CENTRE AND GOALIE
You establish control from the PLAY NEXT GAME screen. On ice their skating movements are controlled by the joystick. Your centre can go anywhere in the ice, shoot, fake a shot, pass, fake a pass or check. Your goalie can skate around most of the defensive zone and can attempt high or low saves. If the goalie catches the puch, he can hold it or pass it.

PLAYING CENTRE
To control your centre, first make sure you have made the appropriate selection from the CONTROL section of the Play Next Game screen.

TAKING A SHOT
When attempting a shot on goal, you can direct it to the left, right or centre of the goal. To shoot, press and hold down FIRE. Quickly move and hold the joystick in the direction you want the shot to go. To shoot along the ice, release FIRE as the centre's stick comes forward but before it strikes the puck. To lift the shot off the ice, release FIRE after the stick strikes the puck.

FAKING A SHOT
Press and hold FIRE so your centre winds up to shoot, but release FIRE before the stick comes forward.

PASSING THE PUCK
Tap FIRE quickly. Your centre will stop skating and will slide along the ice. When his legs lock open, move and hold the joystick in the direction you wish to pass, let go and tap FIRE again.

FAKING A PASS
Tap FIRE quickly, your centre will stop skating and slide. When his legs lock open, make sure the joystick is in the centre position and tap FIRE again. Your centre will retain the puch and once again be able to skate freely.

CHECKING AN OPPONENT
Skate close to your opponent and press FIRE. Your centre will swing his stick as he bumps into the opponent, who may fall down in a spinning heap. Be careful as the referee might award a penalty against you!

PLAYING GOALIE
To control your goalie, first make sure you have made the appropriate selection from the CONTROL section of the Play Next Game screen.

MAKING A HIGH SAVE
Use the joystick to move your goalie so that he is aligned with the oncoming puck. Then press FIRE and move the joystick forward.

MAKING A LOW SAVE
As above but press FIRE and move the joystick back.

HOLDING AND PASSING THE PUCK
After catching it, simply hold it and wait for the referee to blow his whistle if you want to stop play. To pass the puck, first release FIRE to return your goalie to a standing position. Next, push and hold the joystick in the direction you want to pass and press FIRE. Your goalie will then pass the puck.



Produced under license from DesignStar Consultants Inc. in conjunction with International Computer Group.
Copyright 1988, 1987 DesignStar Consultatnts Inc.
Exclusive worldwide rights - Mindscape Inc.
SPORTTIME is a trademark of DesignStar Consultants Inc.
All rights reserved.
Commodore 64 and 128 are trademarks of Commodore Electronics Ltd.