BMX Ninja |
Copyright/Publisher: Alternative Software, Programming By: M. Lister, Graphics By:
P. Bellamy, Release Year: 1988, Genre: Cycle Sports, Number Of Players: 1 or 2 |
INTRODUCTION
After a hard days training with the freestyle team at the local dirt track, Phil
"Pookie" Wheeler, unofficial BMX Ninja, whilst travelling home on his bike, a
Blackfoot Falcon, was set upon by a rival team, the Diamond Backs, whose leader
is intent on gaining the ultimate street cred. Your title.
You must prove to yourself and your girlfriend that you are capable of keeping
your title. Should you fail in your task, you will not only lose your title, you
will lose your girlfriend (who wants to be seen with a loser anyway?), and your
dignity. Should you succeed, you will be rewarded by your girlfriend. Should you
complete a certain number of areas, you will receive the ultimate reward from
her. (We're not telling you what it is so find out yourself if you can.)
GAME OBJECTIVE
The game objective is to survivie for as long as possible. To proceed to the
next location, you must dismount 8 BMX bikers. Ninja scooters and Skateboarders
do not count towards this total.
You must also avoid rocks thrown by other gang members. The scoring is dependant
on how you dismount your opponent.
There are 6 different locations in which you can battle. These are a Miami
Beach, a California sea front, the Dallas oil fields, New York City, Times
Square and Cape Canaveral.
LOADING LOCATIONS
On the tape are two different sets of locations. The first set loads with the
game, and is used by default. You can load a second set of locations from the
tape, by pressing 'L' from the menu page. This is the only place that you can
load the locations from.
Once you have loaded the second set you can no longer access the original
locations, so you would have to reload from scratch to see them again.
The second set of locations is recorded directly after the game.
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