Bully's Sporting Darts
Copyright/Publisher: Alternative Software, Programming By: Stephen
Walters, Release Year: 1992, Genre: Darts, Number Of Players: 1 or 2
This is a darts game with a difference, try your hand at any of the follwing:-
(ALL ON SPECIAL TAILOR MADE DART BOARDS!)
Football (or the classics)
Snooker Round the board
This superb ALTERNATIVE game has tremendous playability that will keep you
coming back for more. NO BULL!
or as Bully, the star of TV's BULLSEYE would say MOO-VERLOUS!
Selecting the Game
Move the highlight onto the desired game by using UP and DOWN and press FIRE to
select the game. To see a demo of the game, press D instead of FIRE.
Choosing the opponent
To play against a friend, type your own name as player one and your friend's
name as player two. To play against the computer, type "COMPUTER" and a number
between 1 and 9 as the second player's name. The number indicates the computers
skill level, for instance, typing "COMPUTER1" will make the computer an easy
Finishing a game
When a game is finished, press RETURN or ENTER to go back to the menu. A game
can be aborted at any time by pressing the "/" key.
A standard dartboard is used, though in some games, such as football, only
those segments that are needed are
has an inner and outer "bed". The inner bull counts as a double, with the value
50, the outer bull has a value of 25. Radiating out from the centre are
segments, each with a value from 1 to 20.
Half way out from the centre is the treble ring. A dart landing in a treble
"bed" scores three times the segments normal value. On the outer edge of the
segments is the double ring, a dart here doubles the normal value.
Practice makes (almost) perfect, as in a real game of darts. Controling the
throwing hand can be tricky at first, but sensitive control via the joystick
and pressing FIRE at the right moment to release the dart will produce a near
perfect performance. However, to attain the perfect shot, a bit of luck is
needed as in the real game.
If you take too long to play your shot, the computer will automatically release
the dart for you, so watch the counter at the top of the screen if you are a
player that likes to take their time. Players take it in turn to throw, with
each "throw" normally consisting of three darts at the board.
This is the standard game of 501, the game consisting of the best of three
legs. The game ends when one player has won two legs.
Each player's score begins at 501 at the start of a left, and is reduced by the
value of each throw. To win a leg, a player must reduce his score to zero with
a dart in a double. When a double would finish the game, it is highlighted on
the board to help the players.
The standard rule of "bursting back" applies, that is, if a player throws more
than is required, his throw is ended and his score reverts to the value at the
start of the throw.
Round the Clock
This is the standard game of round the board where the player must hit each
number in turn, starting at one and ending at the bull (inner or outer). The
game is the best of three legs.
Doubles and trebles of the target number count as a single if they have a value
greater than 20, otherwise they are counted as scoring the double or treble
value. For instance, if 4 is required and double 4 is hit, it scores as 8 so
that the next target is 9.
Only the top half of the dartboard with the numbers removed is used in this
game. The highlighted segment indicates the target number, when that number is
hit, the highlight moves towards the opponents side by one two or three
positions depending on whether the single, double or treble was hit.
When the highlight reaches the opponent's "goal area" coloured red or blue, the
bull becomes highlighted and hitting an inner or outer bull will score a goal.
The game continues until the final whistle, the winning team being the one with
the most goals.
The tennis "ball" is represented by a highlighted "bed" on the dart board that
must be hit with a single dart to return the ball.
As with real tennis, the server has a slight advantage over the receiver. The
server always has a double "bed" as his target, where as the receiver has to
When serving, if the server fails to hit the target "bed" with his first dart,
he has a second chance with his second serve.
A rally ends when a player fails to hit the ball, points are then awarded to
the opponent in normal tennis fashion, ie 15, 30, 40 and game. Should the score
reach 40 all (deuce), a player must gain advantage and then win the next rally
to win the game.
A match consists of up to three sets, first to win two sets wins. Each set is
scored as with real tennis, that is, a player must win six (or seven) games by
two clear games. In the event of a tie at six games all, the last game is then
a tie breaker.
In the tie breaker, service changes after every two rallies and points are
awarded as 1, 2, 3, 4 etc. The first player to 7 or more by two clear points
wins the game and set.
In this game, numbers 1 to 18 on the dartboard represent the 18 holes on a golf
The player has to get 3 of each number (or "hole") in turn starting at 1. The
player progresses to the next "hole" only after he has finished the current
"hole". Doubles and triples count as two and three of that number respectively.
A hole in one is achieved by hitting the treble with the first dart.
The number of "strokes" for each "hole" is the number of darts it takes to
complete each one. The par for each hole is 3, making the par for the course
The winner at the end of the course is the one with the lowest score.
This game consists of two innings with the teams taking it in turn to be the
batting and then the bowling side.
To start an innings, the batting side throws first, throws then alternate
between batsmen and bowlers.
To score runs, the batting side must get at least 40 with three darts as only
points above forty are counted. The bowling side must hit two bulls with three
darts to take wicket. (Centre bull counts as two.)
Should the batting side hit a bull, they loose a wicket. Similary, if the
bowling side throw a dart outside the treble ring, that score is credited to
the batting side as wides. Should a bowler throw outside the doubles ring, 25
The team with the most runs after two innings are the winners.
The numbers 1 to 15 on the board represent the red balls, numbers 16, 17, 18,
19, 20 and bull represent the colours yellow, green, brown, blue, pink and
To "pot" a red ball, three of a number representing a red ball must be hit in
one throw. To pot a colour, four of that number must be hit. (Doubles and
trebles count as two and three respectively in each case.)
As in a normal game of snooker, a red must be "potted" before each colour until
all the reds are cleared, then each colour is "potted" in turn, ending at the
bull for the black. If a player fails to "pot" a ball with a particular throw,
his "break" is over, and the other player has a chance.
When reds are "potted", they are not returned to the "table" whereas "colours"
are returned if reds are still available. When only colours are left on the
"table", they disappear when potted in the right order.
Points are awarded (given away) to your opponent if you play a foul stroke.
Missing a red (not hitting a red with any of your three darts) or potting a red
instead of a colour gives 4 points away. Missing a colour, or potting a red
instead of a colour gives 4 points away (or the value of the ball that should
have been hit if this is greater).
If a player feels he can no longer win, pressing the C key while the throwing
hand is stationary, ends the frame.
In the event of the scores being level at the end of a frame, the black ball is
returned to the table, the first player to pot it then wins the frame.
The first player to win two frames is the winner.
Press SHIFT and RUN STOP together.
UP - Move up
DOWN - Move down
LEFT - Move left
RIGHT - Move right
FIRE - Throw dart
/ Abort game
'Bullseye' is a Central Independent Television production in association with
PHI Television Ltd
© Central Independent Television plc 1992.
No part of this publication/work or name and title therto including the
appearance and get-up therof may be reproduced stored in a retrieval system or
transmitted in any form or by any means electronic, mechanical, photocopying,
recording or otherwise without either the prior written permission of the
copyright holder for which application should be addressed in the first
instance of Alternative Software Ltd.
TAKE NOTICE that Alternative Software Ltd. is recorded as asserting all rights
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