INTRODUCTION
Daley Thompson's Supertest is an eight event game. You have four lives and must pit your skills
and agility against the computer and the clock. Failure to "qualify" in any of the events
will fofeit a life.
CONTROLS
Joystick in Port 2
[LEFT] = Push Left
[RIGHT] = Push Right
[UP] = Push Up
[DOWN] = Push Down
[FIRE] = Push Fire-Button
DAY ONE
1. Pistol Shooting
2. Cycling
3. Spring Board Diving
4. Giant Slalom
PISTOL SHOOTING
The game is designed to test finger co-ordination and fast response is required
particularly as you reach more difficult skill levels. Wait until on of the six
targets turns towards you, aim the sight using the Joystick in Port 2 and fire at
the cross-wires at the centre.
Points are awarded for accurate shooting(600 for a bullseye). There are three
chances to qualify and you are allowed 10 shots per qualification round.
Hint: It is easier if you move the sight diagonally towards the target allowing
more time for fine correction.
CYCLING
Wait for the starting gun - you're off; now alternate your joystick in Port 2 for maximum
speed in this sprint against time. (Only one chance to qualify on this test of stamina).
SPRING BOARD DIVING
You are allowed 3 attempts at each dive. When ready press the fire button to begin bouncing
(to gain more height press again as you touch the board).
The diver springs 3 times before diving off, when repeated left/right depressions
will make him somersault.
Cease movement when the diver is about to enter the water, head first for maximum score.
Four judges give marks (0-9) for:
a) Take Off
b) Number of Somersaults
c) Dive Finish
d) Overall Grace
Hint: On take off off (bouncing) pressing the fire button at the lowest position
gives maximum points and also extra height for more somersaults. Overall grace depends
on the position of entry in the water.
GIANT SLALOM
Wait for the green starting light. Push off is automatic, then control skiier's
movement guiding him down the course, through the sets of flag poles, by using
your joystick in Port 2.
To complete the run correctly you must pass through all gates in a specified time.
(You have 2 chances to qualify).
Hint: Skiing directly down the slope will give you maximum speed, sharp turns will cut
your pace dramatically, as will contact with the flag poles. Avoid any objects on the
side off the slopes as these can prove fatal.
DAY TWO
1. Rowing
2. Penalties
3. Ski Jump
4. Tug O'War
ROWING
Wait for the starting pistol! Use continuous left/right movement to increase your speed.
You are racing against both the clock and your CPU opponent. (You must beat the clock to
qualify but coming in first gives extra bonus points).
PENALTIES
Your player will run forwards the spot, use alternative left/right to build up the power
for the shot. When the ball is reached, press fire to kick.
The direction of the ball is determined by the timing of the kick and the angle is
altered by the length of time that the fire button is depressed. You have 5 shots and
to qualify you must score 3 goals.
SKI JUMP
The pistol signals the gate to open and you begin to ski down the slope. You must use
this period to increase your energy store (continuous left/right movement) enabling
the jump to be substained for a longer time.
As you reach the end of the slope press the fire button to enable the skiier to
leap into the air (the nearer to the end of the slope the better).
As your man touches down on the snow press fire button again but be careful, good
timing is all important to avoid a nasty fall! You have 3 chances to qualify.
STUG O'WAR
First choose your opponent (point with the cursor arrow and press fire to select).
To qualify you must select an opponent with matching ability (or above) as
indicated on the screen.
Now to do "Battle" use continuous left/right controls to increase the overall power
and drag your adversary over the boundary!
You have 3 chances to qualify.
When you complete all the tests the day restarts and you can compete again at
a more difficult level
GOOD LUCK!
|