INTRODUCTION
Emlyn Hughes INTERNATIONAL Soccer offers realistic arcde action and football
management combined into one great game! The wide range of facilities and
control options have between designed in such a way that you can sit down
and play without hours spent studying the manual, and getting to grips with
the controls.
One or two can play, wither against each other, or against the computer. You
can even watch two computer teams playing each other! Player skill levels and
fitness levels vary, so picking the right team is just as important as the way
you control your players during the game.
Fixture lists, results, and league
tables may be displayed at any time duting the season, and if you have a
Commodore or compatible printer you can even print them out as a permanent
record.
LOADING THE GAME
When the game has finished loading you will see a blank screen with a lue bar
ar the top, and a red arrow which acts as a pointer. Plug your joystick into
joystick port 2, which is the one nearest the on/off switch. If you move the
joystick, the arrow will move. When the arrow is on the coloured bar four menu
titles appear. Move the arrow until the Game option is highlighted, then press
the fire button again - a friendly match between two computer controlled teams
will follow. If you want to take part in a match you must first become manager
of one of the teams - see Edit Teams in the strategy & options section.
GETTING STARTED
If you've played a computer football game before you'll already know the
basic controls. For anyone who's playing football on a computer for the first
time, here's what you do:
1. The home team (the team which starts playing from left to right) is
controlled by a joystick plugged into Port 2. If you want to play with a
friend, plug a second joystick into Port 1 - this controls the away team.
2. You control one player at a time. The shirt of player you are controlling
at any particular time is highlighted in a different colour (and his name
is displayed at the top of the screen). If your side has the ball, the
player with the ball will be highlighted, unless it is a throw-on, a goal-
kick, a corner, or a free kick, in which case you will control one of the
players waiting to receive the throw or kick.
3. Move the joystick in the direction you want your player to run and hold
it in that direction until he reaches the required speed. If you now allow
the joystick to return to the central position he will continue moving
in the same direction and at the same speed. To slow down the player,
move the joystick away from the direction of movement.
4. To kick the ball press and release the fire button. The lenght of time you
hold the fire button down determines the strenght of the kick. All actions
which are controlled by the fire button are triggered only when you release
the button.
That's all you really need to know to be able to play, but there are many more
controls to learn about as you become more confident and proficient.
PLAYER CONTROL - ADVANCED TECHNIQUESTURNING
To change direction, move the joystick so that it points in the new direction.
Of course, as in real life you can't suddenly turn round without losing some
momentum. If, for example, you move the joystick so that it is pointing in the
opposite direction your player will slow down, turn around, then start running
again. You'll find that if you move the joystick through 180 degrees yourself,
going through all the angles between (i.e. don't pass through the centre), you
can change direction much more quickly. The same principle appiels to other
changes in direction. This can give an experienced player a useful edge over
a less practised opponent.
SIDESTEPPING & BARGING
When you're trying to dribble past the opposing defenders you'll often want to
sidestep to avoid a tackle. Sidestepping involves taking a step to the left or
right without automatically changing direction, and can be very useful.
To sidestep move the joystick from the central position at 90 degrees to your
direction of movement, and release it instantly (if you hold it too long or
pass through the 45 degree angle you'll actually change direction). To barge a
player running alongside you use exactly the same control method.
KICKING THE BALL - ADVANCED TECHNIQUES
If you should kick the ball only in the direction you were running it would be
very difficult to pass and shoot accurately. Emlyn Hughes International Soccer
allows you to control the height and direction of the ball when you kick it.
CONTROLLING THE HEIGHT
You can kick the ball at three different heights, determined by where the
joystick is when the fire button is released. If the joystick is pointing in
the direction that the player is running the ball will stay low. If the
joystick is pointing in the opposite direction the kick will be lofted (ideal
for lobs and centres) whilst if the joystick is in the central position a
'normal' kick will result, halfway between the other two.
CONTROLLING THE DIRECTION
You can kick the ball in up to five different directions, depending on the
options selected before you start playing. If you choose the 1-direction
option the ball is always kicked straight ahead (you can, of course, change
direction just before kicking if you want to fool your opponent). The 3
-direction option allows you to kick straight ahead, or at 45 degree angles
either side; move the joystick at right angles to the direction you are
running after you press the fire button (but before you release it, of course!)
The 5-direction option is the most difficult to use, but by far the most
powerful, not least because it allows you to kick the ball at angles not
otherwise available. You should aim, therefore, to master this method of
kicking as soon as possible.
To access the additional direction move the joystick at right angles to the
direction of movement. If you let go of the joystick before the fire button
is released the ball is kicked at an angle of about 20 degrees to the direction
of travel (ideal for shots); if the fire button is released before you let go
of the joystick the angle increase about 70 degrees (just right for centres,
or when you want to pass the ball out to the wing). Whilst the 5-direction
option does not give you access to the 45 degree angles you can always
change direction just before shooting or passing.
Of course, you can combine the controls that set the height of the kick with
those that fix the direction-so, for ecample, if you move the joystick away
from the direction of movement and also to the side you get a lofted angled
kick. Allowing for the possible variations in strenght of kick there are
literally hundreds of possible different kicks!
BACKHEELS
To backheel the ball press the fire button and move the joystick backwards
(i.e. away from the direction you are running), the forwards, while the fire
button is held down. Backheeling the ball is sure to confuse the opposition!
CHOOSING WHICH PLAYER YOU CONTROL
When the player you are controlling is not in a good position to get the ball
you will usually want to select a different player. There is an automatic
re-select option, where the computer will decide which player is in the best
position, but manual re-selection allows experienced players to use their
skill to advantage.
To select a player press the fire button, move the joystick in the approximate
direction of the player you wish to select, then release the fire button. If
there are two players in similar direction the computer may highlight the
wrong one-repeat the process until the right onw is highlighted.
It is not possible to choose another player when the player you are controlling
has the ball (since pressing the fire button would make him kick it), or when he
is very close to the ball (in which case pressing the fire button might initiate
a sliding tackle or diving header). However, with practice, you will find it
easy to change control, when you pass the ball from the player who made the pass
to the player who will receive the pass point the joystick in the direction of
the pass and press fire.
Whichever re-selection option you have chose a player on your side who comes
into possession of the ball will automatically be highlighted (unless he is
tacking a throw-in, corner or free kick).
HEADING THE BALL
To head the ball press and release the fire button. Provided the ball is within
range your player will jump up to head the ball. If the ball is too low for a
normal header he will automatically attempt a diving header (diving in the
direction he is running).
A diving header results in the ball bouncing off in the direction of the dive;
the direction of a normal header depends on the joystick position at the time
the ball makes contacts with your player's had-you can select any of 8 angles,
so you can flick the ball or head it backwards if you are skillful enough.
SLIDING TACKLES
Sometimes the ball is just too far away for you to trap it normally, or for a
normal tackle to be effective. In this situation, the solution is to slide
towards the ball to gain the added yard of pace that you need.
Press and release the fire button to initiate a sliding tackle (the ball must
be too low for you to head it, otherwise a diving header will result). If you
come into contact with the ball you may succed in controlling it, or it may
break loose. You may even give away a free kick, especially if you tackle from
behind so take particular care when tackling in the penalty area!
FREE-KICKS, CORNERS & THROW-INS
These are handled automatically. The ball is kicked or thrown to the highlighted
player, either after a few seconds (the time varies) or when the fire button os
pressed and released with the joystick central) if the joystick isn't in the
middle it will be assumed you are trying to change players. If the goal is in
view the player taking a free kick will sometimes take a shot.
PENALTIES
These can be handled automatically, but if you want to increase your chances of
scoring you can take control. Just hold down the fire button (to determine the
strenght of kick) and move the joystick in the appropriate directions during
the run-up, as if you were kicking the ball normally. Of course, if you kick
the ball straight ahead the goalkeeper is likely to save it, unless you lob it
over his head.
CONTROLLING THE KEEPER
You can choose between controlling the goalkeeper, or allowing the computer to
control him. You only control the goalkeeper when the goal is under threat; to
make him dive or gather the ball you must press and release the fire button with
the joystick central. Any other joystick movements are interpered as
instructions for your highlighted player.
When two players are playing against the computer the goalkeeper can be
controlled by either player. Automatic control of the goalkeeper is recommended
for beginners. It is the timing of the fire button release that determines
whether or not the goalie has the best chance of saving the shot.
PAUSING THE GAME
Pressing the COMMODORE LOGO key halts the action at any time during teh game.
You must pause the game if you want to take photographs of the screen (hint:
use an exposure slower than one-quarter of a second, otherwise you will get
dark bands across the screen - ideally you will need a tripod to ensure that
the camera does not move).
Press the COMMODORE key again to restart a paused game.
SUBSTITUTIONS / CHECKING FITNESS LEVELS
During a match the fitness of the player steadly decreases, and may go down
suddenly if a player is injured by a bad tackle or awkward fall. If you press
Q whilst the game is paused and the ball out of play (for a throw-on, corner,
goal-kick or penalty) the menu screen will appear. Menu selection that are
unavailable during a game are shown in italics.
Select the Pick Team option from the game menu. This looks exactly the same
as the Edit Team screen, but you cannot change anything except the positions.
If you decide you do not want to make any changes, exit from the menu and
select Play Game to continue the match. If you decide to make a substitution
(And provided you have not already used your subs) move the pointer to the
player you want to take off and press fire. Now move the number until it is
over the number of either substitute and press fire again.
Exit from this screen by 'double-clicking' (see the strategy section for more
details).
AUTOMATIC PLAY
If you have opted to view matches between computer teams, once you have
started the first game between computer teams the computer will take charge
and automatically start the next game if the joystick is not moved after
about half a minute. This will continue until the joystick is moved, or
until the next game involves a human player.
If all 8 teams in a league are computer-controlled you could sit back
and watch an entire season's games being played!
MISCELLANEOUS FEATURES
The music will normally play throughout the menu screens (except during
loading and saving), but you can turn the music on or off by pressing the
RUN/STOP key.
You may find that on your computer the crowd cheering is very muted. This
is because the filters in the sound chip of 64 vary considerably. If you
depress the SHIFT-LOCK key while the game loads a different set of filter
values will be used that should improve the sound considerably. Remember
to release the shift lock when the game has loaded.
Press the UP-ARROW to skip the sequences where players are running on or
off the pitch, or back to their positions after a goal is scored. Press :
to terminate the current half prematurely; press RUN/STOP to abort the game,
or RESTORE to restart the game.
STRATEGY & OPTIONS SECTION
Emlyn Hughes International Soccer offers a wealth of different game options.
All of these options are selected using a simple drop-down menu system.
Almost all menu functions are performed using the joystick, but occasionally,
you will need to use the keyboard to enter a name. To display the meny bar
(which shows the names of the four menus) move the arrow to the title at the
top of the screen and press fire again to display the full menu.
Use joystick to move the pointer up and down the menu, then press the fire
button when it points to the menu option you require, or the item you wish
to alter.
Some items in the menu are followed by a trick or a cross. These are options
you can turn on or off by pressing the fire button. Other display values
(or sometimes colours) that you can change by moving the joystick left and
right whilst the fire button is held down. Move the pointer to the option you
require and press fire to select it.
Sometimes menu options will be shown in italic characters. These are options
that are not available at a particular time. For example, if there is no game
scheduled to be played the play game options will be shown in italics. Many
options are unavailable during a competition, to prevent cheating!
CHOOSING YOUR SQUAD
The edit teams screen is probably the most important in the strategy section
of the game. It allows you to decide who you want in your 16-man squad for the
current season. Once the season begins, you cannot change any of the squads.
On this screen the pointer is replaced by a hollow square which moves a
character at a time. To change the player names move the square to the first
name you want to change and press fire. A flashing cursor will appear. Delete
the exiting name, if you wish by holding down the shift key and pressing
CLR/HOME, then type in the next name. You can edit names using the CURSOR
LEFT and CURSOR RIGHT keys, and the INS/DELETE key.
Press RETURN when you have finished entering the new name; the square pointer
will move to the start of the next line, ready for you to enter another
player's name. You can now press either FIRE or RETURN to display the
flashing cursor (this avoids having to continually change from joystick to
keyboard).
The 'played by:' entry denotes whether the team is computer controlled or
controlled by a human player. Any entry other than computer gives human
control. Normally you should enter the name of the person who controls
the particular team.
PICKING TEAMS
You can pick your team using either Edit Team or Pick Team options (altough
during a competition only Pick Team is available). Suppose that you want to
drop a player, say number 7, and replace him with a player not currently
in the team. Move the square where the number 7 is displayed and press the
fire button to pick up the number. Now move the number up or down the
column where the replacement player is found, and press the fire button to
drop the number 7 against his name.
If you allocate a new shirt number to a player who already has a number you
automatically pick up his old number, which of course you must allocate to
anohter player. Numbers 12 and 14 indicate the two substitutes.
PLAYER SKILL FACTORS
Each player (except for the goalkeeper) has three skill factors, Running
Speed, Defensive Skills, and Attacking Skills. Each skill can be at three
different levels, indicated by the number of blue buttons that are lit up;
the more buttons that are lit the better the skill level. To change the skill
levels move the square to the appropriate button and press fire - an unlit
button will be turned on, a lit button is turned off. The right hand button
is always on.
FITNESS LEVELS
At the start of a season all players are 100% fit, but during each game the
fitness of those players who are playing declines steadily due to fatigue -
and may fall drastically after a bad tackle. Players whose fitness declines
below 75% will start to play well below their normal standard of skill, and
you may need to substitute them. Sometimes you may decide to take a chance
and play one of your star players even though he is unfit - it may pay off,
but it could also be a disaster.
Fitness levels will normally increase in the week between matches, but you
may find that players need to be rested for a week or two to regain full
fitness. Fitness levels are not taken into account in friendly matches, or
when the Equal Skills option is selected, nor do they change during the game -
in other words players play as if they were 100% fit during a friendly match,
but at the end of the game their skill level will be uncanged from its status
before the start of the game.
EXITING AFTER EDITING TEAMS (DOUBLE-KLICKING)
When you have finished editing the team move the pointer to a blank space,
then press the fire button twice in quick succession (known as double-klicking).
This will display a box with three buttons. Move the pointer to the ? button
and press fire. If you double-clicked by mistake, move to the X button and press
fire to exit from editing without any changes being made (i.e if you have made
a mess of things!) Press fire when the pointer is on the button marked with a
tick, if you are happy with the changes you have made.
COMPETITIONS
There are three different types of competition that you can play in, a league
in which all 8 teams play each other once or twice (depending whether the Home
& Away option is selected), a cup which is a knockout competition between 8
teams, and a championship, in which the 8 teams first play in a league, then
the top four teams play a knockout competition to decide the winner. The Season
option gives you two seperate competitions, a league and a cup.
When you start any competition, any competition which is already in progress
is abandoned. So if you wish to play both a Cup and a League you must use the
start Season option. If you want to start a new competition and continue the
existing one at a later date use Save All function to save the state of the
competition.
SAVING THE GAME
Since there could be as many as 60 matches in a season, it is obviously
essential to be able to stop at any stage and restart another day. The Save
All option under the Game Menu not only saves all the fixtures and results
to date, but all the team details including names, skill levels, and fitness
levels, together with the current settings of the various options. Save Team
records only the data for a particular team only, and not option settings,
results or fixtures.
If there is an error during loading or saving the message Tape Error or Disk
Error will be displayed. Press fire to clear the error message and start again.
If you are saving to disk likely problems are full disk, an unformatted disk,
or trying to save under a name which already exists on the disk.
Do not attempt to save anything to the program disk or tape. You must use
one of your own disk or tapes. Remember also that you must load the program
before attempting to reload an unfinished game.
OPTIONS MENU
Duration :
Each Match can last up to 90 minutes (plus extra time).
1 or 2 vs. Computer :
When the computer is controlling one team the other team can be controlled
by one or two human players.
Extra Time :
Extra time can be played in the event of a Cup game being drawn. Otherwise
replay is necessary.
View C vs. C :
Matches between two computer teams can be viewed.
Home & Away :
In a league competition teams can play each other once or twice. If they
play twice, then each team plays away once, and at home once.
Practice :
In Practice mode the computer-controlled opposition stays in its own half
and only offers the minimum of interference. Use this mode to gain
experience of the control system, and to practice more advanced features.
Skill level :
There are 10 different skill levels for computer teams. These skill levels
are in addition to the individual player skills.
Equal Skills :
If you prefer, all players can have the highest skill levels.
Backheels :
Backheels can be allowed or disallowed.
Kick Directions :
You can choose to be able to kick in 1, 3 or 5 directions.
Auto Goalie :
The goalkeeper can be controlled automatically or manually.
Auto Re-select :
Re-selection of players can be manual or automatic.
Points For Win :
In a league either 2 or 3 points can be awarded for a win.
Substitutes :
Either 1 or 2 substitutes are allowed.
COLOURS MENU
The following options are available (player shirt colours are changed using
the Team Colours option in the Game menu):
Pitch Colour :
Changes the pitch colour.
Line Colour :
Changes the colour of the lines and goals.
Ball Colour :
Changes the colour of the ball.
GAME MENU
The following selections are available.
Play Match :
This starts the game shown at the bottom of the screen.
Arrange Friendly :
You can at any time (even in the middle of a competition) arrange a friendly
match between two teams. Move the pointer to each team in turn and press the
fire button. The first team selected is the home team.
Team Colours :
Select a home and away strip for each team; the away team plays in away strip
when both teams have the same home strip.
Postpone Match :
If the human(s) supposed to be playing in the next mactch is not available the
match can be played at the end of the current week's fixtures.
Start Cup :
Starts a knockout competition with 8 teams.
Start League :
Starts a league competition with 8 teams.
Start Championship :
Starts a World Cup-Style league/cup competition.
Start Season :
Starts a season in which both a league and a cup are played.
Edit Team :
You can change the names of the teams and the players, as well as their skill
levels. However these cannot be altered once a competition has started.
Team :
This shows which team is currently displayed; move the joystick left or right
to change to a different team.
Load Team :
A team saved to tape or disk can be loaded.
Save Team :
A user-created team can be saved
Load All :
Restores the state of the game previously saved with Save All.
Save All :
Saves all tewam data, fixtures, results, colours, options etc.
Format Disk :
Formats a blank disk.
DISPLAY MENU
The following displays can be selected:
Show Teams :
A list of the 8 teams is displayed with their managers (i.e, human player
or computer).
Show Players :
A list of the players in a particular team is displayed.
Team :
Identifies which team is displayed.
Show Fixtures :
Displays the fixtures for a particular week or team; change the team/week
to the one you require
Show Table :
Shows the league table.
By team :
Results/fixtures displayed by team...
By week :
... or by week.
Week :
Which week is displayed
Print :
Dumps screen to a serial printer (not during game!)
Auto Linefeed :
Selects auto linefeed on/off
HINTS
Here are some tips to help you get the most out of the game:
Be realistic when you fix the player skill levels, for example forwards will
usually be faster runners than backs, but of course they won't be so good at
defending. The three numbers shown under the table of skill levels give the
number of skill points for each skill, and if you and your friends are picking
squads you could decide to have a certain number of skill points to allocate
to the players.
Learn to master the simple skills before you attempt some of the more
sophisticated moves.
Remember that because of the angle from which you are looking down on the pitch
it doesn't seem as wide as it really is.
PROBLEMS?
Nothing happens when I select Play Game :
If the next match is between two computer teams you won't see anything unless
there is a tick against View Computer vs Computer in the Options Menu.
I can't seem to control the game :
Probably, both teams are computer-controlled. You could, however, be using
the wrong joystick. When only one team is under player-control the joystick
plugged into Port 2 is always used.
Nothing happens when I press the fire button :
That's right, strictly speaking. All actions are tiggered by the release of
the fire button, because the lenght of time the fire button is held down needs
to be measured.
I am having trouble controlling throw-ins and free kicks :
To force a throw-in or free kick to be taken you must press the fire button
and release it with the joystick in the centre position. If the joystick is
not central the computer will assume you are trying to change another player.
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