Football Manager
Copyright/Publisher: Addictive Games Ltd, Programmed by: Kevin Toms,
Release Year: 1983, Genre: Football/Soccer, Number Of Players: 1

There are three main parts to the game. On first loading, the game will start at part 1. When restoring a previsouly saved game it will restart at part 2. The following notes will guide you through the various parts of the game.

Part 1 - Starting the game
a) When your name is requested, type your full name as Team Manager.

b) No matter which team you choose to manage, you will start in Division 4. If your favourite isn't in the 64 included choose any as you will be able to change the name later on. c) Start at the Beginner's level and progress as you become more skillful.

Part 2 - The main game
This contains of 5 phases:

Phase 1 - Optional actions
a) Sell or list players - a list of players in your squad is displayed. See "Important notes - Player attributes". If you now select a player to be sold, a team will make you an offer for him. Note that if you refuse the offer there is a risk that interested clubs will no longer want to buy him. You will see why!

b) Obtain a loan - You may increase your bank loan up to your credit limit as follows:
Your division - Credit limit
1 - 1 000 000
2 - 750 000
3 - 500 000
4 - 250 000

c) Change team or player names - first you have the option to change team names. If taken, the teams are displayed by division. Take care not to duplicate an existing team name.

Next you have the option to change player names. If taken, you can type your own choice of player names or perhaps even make yourself player manager!

d) Saving the game - to save the game to be continued at a later time, take the KEEP option. Now prepare your tape recorder to record on a blank tape and follow screen instructions to commence saving.

Phase 2 - Playing a match
a) Team attributes.
Energy, Morale, Defence, Midfield and Attack have a minimum value of 1 and maximum 20. They are calculated as follows:
- Energy is the average energy rating of all the players picked to play in your team.

- Morale is 10 at the start of the season and increases when you win and decreases when you lose.

- Defence is the total skill rating of all the defenders picked to play in your team.

- Midfield is the total skill rating of all the midfielders picked to play in your team.

- Attack is the total skill rating of all the attackers picked to play in your team.

b) You may select your team - see "Important notes - Player attributes". c) The match highlights are shown in 3D graphics. The home team always plays from left to right and you play in the colours you chose at the start of the game. The team with the best attributes will often win, but there is always a chance of shock results or giant killings, just like real football.

Phase 3 - Result of match
Note that your home gate money increases when you win and decreases when you lose. Your away gate money depends on the quality of your opponents.

Phase 4 - Weekly bills
a) Wage bill - the higher your division and the greater the total skill of your players, the higher the wage bill.

b) Loan interest - is 1% of your outstanding bank loan.

c) Other bills and purchases.

d) Weekly balance - is the profit or loss for the week.

Phase 5 - The transfer market
You are given the option of bidding for a player. The more you bid in relation to his value, the more chance you have of purchasing him. If your bid fails, the value of the player will increase.

The five phases are repeated until 15 league matches and all your FA Cup matches have been played. Then the game moves to Part 3.

Part 3 - End of season
a) The final league table is printed.

b) Your league success money, which is in relation to how high you are up in the league, is allocated to you and displayed.

c) The top three teams are promoted, and the bottom three are relegated from your division.

d) A new managerial rating is calculated for you depending on your success so far.

e) New skill and Energy ratings are generated for all your players.

f) The new season starts at Part 2.

Important Notes
Restoring a saved game
a) Place saved game cassette in recorder, and from the Optional Actions menu, press R and follow the instructions on the screen.
The program will restart at Part 2 Phase 1.

Player Attributes
When players are listed, several details are shown: a) Defender, Midfield player or Attacker - is indicated by an inverse video D, M or A respectively in the far left hand column.

b) Player's name.

c) Player's number - used when selecting the player for various purposes.

d) Skill rating - highest is 5, lowest is 1.

e) Energy - in the range 1 to 20. The energy rating of each player reduces by one for each match he plays in. It will increase by 10 if he does not play in a match. Part of the skill of the game is in resting the right players to increase their energy without doing too much harm to the skill ratings of the complete team.

f) Value in - relates directly to the skill rating of the player and the division your team is in.

g) Picked to play, Injured, Available for selection - indicated by p,i and yellow space respectively in the far right-hand column.

NB: Injured players cannot be selected to play.