Highlander |
Copyright/Publisher: Ocean, Programming By: Roy Gibson,
Artworx By: Steve Cain, Martin Calvert & Simon Butler,
Music By: Martin Galway, Release Year: 1986,Genre: Fighting Sports, Number Of Players: 1 or 2
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Introduction
There can be only one Victor in this timeless battle. Become a master
swordsman or perish as your foes grow more skillful and you finally
encounter the might Kurgen in this contest for immortality.
The Game
Battle through time, develop the skills of sword play and learn from Ramirez,
your first opponent, the arts of defence and attack, timing and position.
When you have defeated him move in time to the present and encounter Fizir,
an ancient and more skillful opponent in modern day New York. Here you must
hone your skills and sharpen your reactions for upon his demise you reach
the final battle with the mighty Kurgen. High above the city streets on a
deserted rooftop the last act of this deadly quest is fought. A dual which
can only be won by supreme exponant.
Energy
Energy is the key to the game - when it runs out you're dead! it is expended when
you recieve a blow or when you are unsuccessful in attack - So you win by
a combination of skillful attacking and prudent defence.
As you learn the different attack sequences you will develop the strategy
which enables both objectives to be achieved. The energy is recharged at a
constant rate but recovery is slower than depletion so keep a watchful eye
on the level and if it reaches the red band back off quickly and defend
until your strength builds up for another attack.
Sound
Sound Identify the different sounds made by your sword and your opponents landing
a successful attack and contrast these with the sound of a defence. This is
best achieved in demo-mode and will be a great help to skillful play.
Vary Attacks
Mix your attacks and defences; using the same sequence each time allows your
opponent to pick a winning response (this is especially true in playing
against the computer). The cut-down blow to the head can prove devastating
and win the duel outright but successfully defended can knock you down and
be equally damaging to the attacker so try to achieve the element of
surprise.
Position
Always fight away from the edges of the playfield for as you become pinned
down against the sides it is impossible to execute some of the strokes and
of course backing off for a "breater" is out!
Range
The achieve maximum effectiveness the range of different strokes must be
judged precisely, the "lunge" against the "cut" is a trade off between
effect and risk, skill in making accurate assessment being vital to
success.
Stages
There are three main stages in the game, where skills acquired in
completion are necessary to have any chance with the next opponent. Each
stage is loaded in memory separately (see important note) but the increasing
difficulty has been chosen to enhance your ability at each level.
The strategy required to complete each stage is different, even if you have
become expert by defeating Ramirez and Fizir the mighty Kurgen cannot
be beaten by strength alone, strategy must be employed to turn his power
against himself. Swordplay is a balance of risk and reward, a co-ordination
of the senses of sound and vision, to triumph you must be brave... and
careful!
Status
Your status and that of your opponent are energy bars at the bottom of the
screen. Each bar is divided into three segments.
Green - Plenty of energy, attack at will.
Yellow - Some vitality has been lost. Proceed with caution.
Red - Reserves dangerously low. Take a breater or run away to battle
again later.
Controls
The control of your player and the development of swordplaying skill is
crucial to the enjoyment of the game. It is worthwhile watching the demo
mode and then practicing the moves against Ramirez (stage 1) in order to
put together attack sequences and defence strategies. The instructions
may seem complicated at first but it will soon be apparent that the
sophistication of movement gives animation of the highest order and provides
stimulating and exciting play.
JOYSTICK - while kneeling - button not pressed
[UP] - Stand
JOYSTICK - while kneeling - button pressed
[UP] - Defend Head
[UP + RIGHT] - Cut Body
[RIGHT] - Thrust Body
[RIGHT + DOWN] - Thrust Legs
[DOWN] - Defend Feet
[LEFT] - Defend Neck
JOYSTICK - while standing - button not pressed
[LEFT] - Walk Back
[RIGHT] - Walk Forward
[DOWN] - Kneel
JOYSTICK - while standing - button pressed
[UP] - Cut Down
[UP + RIGHT] - Cut At Neck
[RIGHT] - Cut At Body
[RIGHT + DOWN] - Thrust At Neck
[DOWN] - Thrust At Body
[DOWN + LEFT] - Thrust At Feet
[LEFT] - Defend Body
[LEFT + UP] - Defend Head
Important Note
Highlander has three difficuly levels, which have to be loaded independently.
This means that there are three different parts to be loaded.
Credits
Produced by D.C. Ward (c) 1986 Ocean Software Limited
(c) Highlander Productions Limited MCMLXXXVI. All rights reserved.
TM - Trademark owned by THORN EMI Screen Entertainment Ltd., and used by
Ocean Software Ltd., under authorisation. Movie and Media Marketing Ltd.,
Liscensing Agents.
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