Hyper Sports |
Copyright/Publisher: Imagine, Arcade: Konami/Centuri, Programmer: D.Collier,
Music By: Martin Galway, Release Year: 1985, Genre: Multi Events,
Number Of Players: 1 or 2
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INTRODUCTION
Be only at your peak as you enter the HYPER SPORTS stadium to compete in six
NEW exhausting events in this state of the art simulation - the officially endorsed
version of the No.1 arcade game.
Continuing the challenge where 'Track and Field' left off.
Stunning actions tests all your skill and stamina - a real hit!
Terrific sound, brilliant graphics - you'll be hooked.
CONTROLS
Keyboard:
Left shift or ? - LEFT
Right shift or Z - RIGHT
Space bar - FIRE
Joystick - PORT 1 OR 2
Note: In the case of difficulty experienced in joystick control the
keyboard controls may be used at any time during play, even if
joystick has been used.
PLAYING
Pit your skills and agility against the computer and the clock - in
order to progress to the next event you must qualify (ie achieve game
- scoring hints are as follows and we would be interested to hear from
any player with high marks (100,000 and up is good).
SWIMMING
Wait for the starting gun - racing dive into the pool (by pressing the
fire button). Your swimming speed is determined by continous
left/right controls, but remember in order to swim you must breath so
wait for the prompt and then press the fire button. If you breathe at
the wrong time you'll swallow water and if you forget to breathe
you'll gradually slow and stop.
Your opponents have different swimming skills and are controlled by
the computer if you can beat them all you're on the way to becoming a
true champion.
SKEET SHOOTING
Computer controlled sights home in on the skeet and marksmanship
depends on fast reaction on the left/right controls. Good shooting
gives bonus skeets with higher points but as your shooting improves
the rate hots up!
Two boxes are shown which move up and down the screen, acting
as left and right sights for the appropriate barrels of your shotgun.
Shoot as many of the clay pigeons that fly over by pressing either the
left or right key as one passes through the correspoding sight. You
have three separate attempts to qualify.
LONG HORSE
Now test your abilit as a gymnast - press the fire button to run the
springboard, then again when you're on it - Now when you reach the
hard stand position press it again to launch into the Somersaults
(these are controlled by the left/right movememnt). The total score is
made up on the distance you get up the springboard, the length of time
on the horse, the number of Spins you can achieve and the perfection
of your landing. Like the real event you must perform well right
through for maximum marks!
ARCHERY
The target moves accross your field of vision and you must judge wind
speed and the angle of your shot to hit bullseye. First press the fire
button for wind speed/direction, then press fire again to shoot one of
your eight arrows at the passing target. (Keeping the fire button
pressed indicates the height of the arrow. Hint:- try to get as close
to a 5 degree angle as possible.
TRIPLE JUMP
Co-ordination is the key to success in this event, approach speed is
automatic, press the fire button as close to the take off line as
possible. For each part of the jump keep the fire button pressed to
increase the angle of the trajectory and release as close to 45
degrees as possible. Your score is a combination of the correct
speed, angle and distance.
WEIGHT LIFTING
Now for the final test - a test of strength and stamina. Select the
weight, type and then use the LEFT/RIGHT controls to increase the
weight lifter's power. Press the fire button when WEIGHTS flashes to
give the "Powerlift" Continue with power until all three judges
acknowledge the feat. Your points score is based on weights.
Congratulations you've completed all the events now check your score
and see if you can do better next time - Good luck.
CREDITS
Its program code, graphic representation, and artwork - are the
copyright of Imagine Software (1984) Limited and may not, be
reproduced, stored, hired or broadcast in any form whatsoever without
the written permission of Imagine Software (1984) Limited. All rights
reserved. The program runs on any Commodore 64 and requires a
Commodore compatible joystick.
(c) Konami
(c) 1986 Imagine Software (1984) Limited
Produced by D. C. Ward
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