International Rugby Simulator
Copyright/Publisher: Codemasters, Produced By: Deltek Software, Programmed By: Ted Carron,
Music By: David Dunn, Release Year: 1988, Genre: Rugby, Number Of Players: 1 or 2

The first real simulation of the world famous game - it's all there...

Conversions, touchbacks, line-outs, drop-kicks, real tackling, scrum-downs, throw-ins and all the rest...

An amazing mixture of strategy and fast action - definitely the best rugby game. ABSOLUTELY BRILLIANT!


This is it - the truly definitive Rugby game. It's got all you would expect, and more.

Here are just some of the amazingly realistic features:
Up to EIGHT players using the league feature.
All-action scrum-down sequences.
Conversions and drop-kicks.
8 preset team playing policies, and you can make your own!
Watch your team members line out behind you, waiting to receive the pass, while others mark the opposition.
Real throw-ins.
Choose your own team name.

With it's many remarkable facets, this will soon be your favourite game - PLAY IT AND SEE!!

With the digital display on the stadium roof to see who is playing the first match. The team on the left of the scoreboard is controlled by player 1, and the team on the right by player 2.

During a game, you control one of the players on your team. This player is highlighted with a circle overhead so that you can see him easily. The member of your team holding the ball is controlled by you, or, if your team doesn't have possession of the ball, pressing FIRE will change control over to the member of your tem nearest to the ball. This means you have control of all of your players, and stay on top of the action.

While you control the active player, all your other team members will be using their artificial intelligence and following the chosen team playing policy.



Hold the joystick in direction of pass and press the fire button.

Hold joystick forward in the direction of play and push the firebutton. The kick indicator then appears with the power bar growing.

Release the fire button to stop the power bar and start the direction bar. Push again to kick.

After players have run into position the whistle will sound and the scrummage indicator will appear. Waggle the joystick to decide the outcome.

After the players have run into their parallel lines the whistle will blow. Left and right selects players. Up and down repositions them. The ball holder will throw the ball when the fire button is pushed.

Press the fire button when the ball holder is over the opponents goal line.

Use left and right to position the arrow. Press and hold the firebutton when the arrow points in the right direction. The power bar will now grow. Release the firebutton to make the conversion when the power bar is sufficiently grown.

If you start a league, the computer will want to know how many teams are involved. It assumes there are 8 unless you tell it otherwise. Decide amongst yourselves which team you want to be. If you want to change your team names, go to the OPTIONS selection, then choose TEAM NAMES. Move the highlight bar over the current name of your team and hit FIRE. You can then type the name of your favourite team (followed by ENTER).

When playing in a league, be careful to see that the right people play the right matches by watching the scoreboard the beginning of the game.

Your team playing policy governs how the rest of your team play - remember you only control one man at a time! You can change your strategy at any point during the game by pressing ENTER (to pause the action) and then pressing 1 (for player 1) to 2 (for player 2). Press the ENTER key to step through the preset policies, and move the highlight bar to LEAVE MENU to select the policy that's on the screen.

You can also make your own policies (before starting a game) by selecing the POLICIES option in the OPTIONS menu. You can then select which player you want to move with your joystick/control keys. Hold down FIRE to drag the player to where you want him in your new policy.

There are 8 players on each team, 3 are the pack and 5 backs or line members. The pack always follows the ball. The line members follow the policy (either for attacking or defending).

When defending, a player can either be in a fixed ZONE on the pitch or he can 'MARK' his opposite number in the attacking team. When attacking, the ZONE determines where the players run in relation to the pitch. The ball FOLLOWERS move in relation to the ball and you can set their relative positions. (The line in the centre represents the ball position.)

The best way to learn about policies is to experiment with them... try a few different ones and see what happens.