8 PLAYERS A-SIDE!
The first real simulation of the world famous game - it's all there...
Conversions, touchbacks, line-outs, drop-kicks, real tackling,
scrum-downs, throw-ins and all the rest...
An amazing mixture of strategy and fast action - definitely the
best rugby game. ABSOLUTELY BRILLIANT!
BRILLIANT 3D ACTION
PLAY YOUR FRIENDS OR THE COMPUTER
This is it - the truly definitive Rugby game. It's got all you would expect, and more.
Here are just some of the amazingly realistic features:
Up to EIGHT players using the league feature.
All-action scrum-down sequences.
Conversions and drop-kicks.
8 preset team playing policies, and you can make your own!
Watch your team members line out behind you, waiting to receive the pass, while others mark
Choose your own team name.
With it's many remarkable facets, this will soon be your favourite game - PLAY IT AND SEE!!
STARTING THE GAME
With the digital display on the stadium roof to see who is playing the first
match. The team on the left of the scoreboard is controlled by player 1, and
the team on the right by player 2.
PLAYING THE GAME
During a game, you control one of the players on your team. This player is
highlighted with a circle overhead so that you can see him easily. The member
of your team holding the ball is controlled by you, or, if your team doesn't
have possession of the ball, pressing FIRE will change control over to the
member of your tem nearest to the ball. This means you have control of all
of your players, and stay on top of the action.
While you control the active player, all your other team members will be
using their artificial intelligence and following the chosen team playing
STARTING THE GAME
Hold the joystick in direction of pass and press the fire button.
Hold joystick forward in the direction of play and push the firebutton. The
kick indicator then appears with the power bar growing.
Release the fire button to stop the power bar and start the direction bar.
Push again to kick.
After players have run into position the whistle will sound and the scrummage
indicator will appear. Waggle the joystick to decide the outcome.
After the players have run into their parallel lines the whistle will blow. Left
and right selects players. Up and down repositions them. The ball holder will
throw the ball when the fire button is pushed.
SCORING A TRY
Press the fire button when the ball holder is over the opponents goal line.
If you start a league, the computer will want to know how many teams are
involved. It assumes there are 8 unless you tell it otherwise. Decide amongst
yourselves which team you want to be. If you want to change your team names,
go to the OPTIONS selection, then choose TEAM NAMES. Move the highlight bar
over the current name of your team and hit FIRE. You can then type the name of
your favourite team (followed by ENTER).
Use left and right to position the arrow. Press and hold the firebutton when the
arrow points in the right direction. The power bar will now grow. Release the
firebutton to make the conversion when the power bar is sufficiently grown.
When playing in a league, be careful to see that the right people play the
right matches by watching the scoreboard the beginning of the game.
FOR ADVANCED PLAYERS: TEAM PLAYING POLICIES
Your team playing policy governs how the rest of your team play - remember you
only control one man at a time! You can change your strategy at any point
during the game by pressing ENTER (to pause the action) and then pressing 1
(for player 1) to 2 (for player 2). Press the ENTER key to step through the
preset policies, and move the highlight bar to LEAVE MENU to select the policy
that's on the screen.
You can also make your own policies (before starting a game) by selecing the
POLICIES option in the OPTIONS menu. You can then select which player you
want to move with your joystick/control keys. Hold down FIRE to drag the
player to where you want him in your new policy.
There are 8 players on each team, 3 are the pack and 5 backs or line members.
The pack always follows the ball. The line members follow the policy (either
for attacking or defending).
When defending, a player can either be in a fixed ZONE on the pitch or he
can 'MARK' his opposite number in the attacking team. When attacking, the
ZONE determines where the players run in relation to the pitch. The ball
FOLLOWERS move in relation to the ball and you can set their relative
positions. (The line in the centre represents the ball position.)
The best way to learn about policies is to experiment with them... try a few
different ones and see what happens.