Play one of the most popular games in the world on your computer. This real life simulation doubles as an arcade game and a professional practice utility for players of all standards.
Ultimate Darts is unique, allowing you to play against the world's top players.
Game options include competitions, exhibitions, round the board, darts soccer and darts cricket.
Other features range from 2 - 8 player options, arcade/real modes through to four skill settings and a score only facility.
Ultimate Darts - the only thing missing is a pint of lager.
LOADING INSTRUCTIONS
CBM 64/128 Cassette
1. Set up your computer as outlined in your user’s manual.
2. Insert the cassette into the data recorder, label side up.
3. Press SHIFT and RUN/STOP keys simultaneously. Press Play on the
cassette recorder.
4. The game will now load automatically.
5. Ensure the joystick is connected into port #2.
NOTE: the cassette is duplicated on both sides. Side 1 contains:-
Competitions, Exhibitions and the Two player Scoreboard. Side 2 contains:-
Round the Board, Round the Board on Doubles, Round the Board on Trebles,
Darts Soccer and Darts Cricket. To load the second side refer to point
3 above.
CBM 64/128 DISK
1. Set up your computer as outlined in your user’s manual.
2. Insert the disk into the disk drive, label side up.
3. Type LOAD "*",8,1 and press RETURN
4. The game will now load automatically.
5. Ensure the joystick is connected into port #2.
INTRODUCTION
Darts, as you may know is one of the most popular and widespread games
in the world, claiming millions of players in the U.K. alone, and
having devotees in over 40 countries. Ultimate Darts was designed to be both
a computer arcade game and a professional practice utility for players
ranging from novice through to world class.
Ultimate Darts is unique in being the only game that includes computer
aided darts practice, allowing you to play against simulations of the
world’s top professional players. Over two years have been spent
carefully studying the form and style of the masters in real-life
competitions, enabling us to provide you with near-perfect imitations to compete
against.
There is a wide variety of different dart games to choose from,
including:
1. Competitions
2. Exhibitions
3. Two Player Scoreboard
4. Round the Board
5. Round the Board on Doubles
6. Round the Board on Trebles
7. Darts Soccer
8. Darts Cricket
GAME MODE
There are two modes of game-play:-
1. In ARCADE mode, the player uses a mouse ( joystick CBM 64/128 ) to
control the darts on a computer-simulated board, playing either against
a programmed opponent or against other players ( up to 8 )
2. In REAL mode, the player plays a game of darts on a real board,
entering the scores into the computer. This enables the player to compete
in ‘real-life’ against such players as John Lowe or Eric Bristow, or to
use the computer as just an automatic scoreboard facility in
competitions with other players.
To change between these modes press either A(rcade) or R(eal) on the
main options-select screen.
When playing in arcade mode, the darts are controlled by the Joystick
in Control Port 2.
To move the aiming icon around, move the joystick in the direction you
require, and then press the fire button when you are ready to throw the
dart, Only half of the board is displayed at any one time moving the
aiming icon towards the bulls-eye results in the other half of the
board being shown.
ADDITIONAL FEATURES CBM 64/128
SOUND SET-UP
This option allows you to adjust the sound effect of darts hitting the
dart board, Due to differences between individual sound chips, the
filter settings used in the effect need to be changed from machine to
machine to result in optimum sound.
To implement this feature, press S whilst on the main options screen.
Use the + and - keys to increment and decrement the current filter
value. To hear the sound press the SPACEBAR. To exit, press X.
ABORT GAME
Pressing SHIFT and F1 together at any time will abort the current game
and return you to the main options screen.
GAMEPLAY
ARCADE SKILL LEVEL
To adjust the level of skill in the arcade sections use the + and -
keys on the main options screen.
GAMES
All these games are of similar type, being the usual counting down from
301, 501 or 1001 and finishing on a double or a bulls-eye ( except
competitions, which are ONLY played from 501 down ).
Each game features:
Displays the highest finish by a player
Displays the quickest finish by a player
Text commentary
Recall and change of last score
Illegal entry of scores check
Illegal entry of scores on finishing check
Precise calculation of 3-dart averages
SCORING
To score whilst playing these games in REAL mode, enter your score
using the number keys (0-9)when it is your turn to throw. Any numbers may
be deleted using the INST/DEL key.
When the score is correct, press the RETURN key and the score will be
displayed on the screen in text format. If your score is 0 or you ‘go
bust’ (score too many), pressing RETURN on its own will result in the
message ‘NO-SCORE!’.
To change the previous score in case of incorrect entry, you must wait
until your next throw. When asked to enter your score, press the L key
instead. You will then be given the option of changing your last
entered score. After changing this, the computer will ask you to enter the
current score as per normal.
All ARCADE scoring is done automatically by the computer.
Remember, all games must be finished on a double or bulls-eye. Thus if
you have 32 left to score, you should aim at double 16. If a single 16
is hit instead then you should aim for a double 8, and so on. The
bulls-eye scores 50 points.
GAME 1 - COMPETITIONS
Up to 8 external players can take part in the line-up of 16 players in
each of the 5 different competitions.
Press 1 - 5 to select the level of competition from novice to world
class.
Each competition has a certain number of legs and sets necessary to win
each round. These are shown in the table below:-
COMPETITION - SETS TO WIN ROUND - LEGS TO WIN SET
ROUND1 ROUND2 SEMI-FINAL FINAL
Novice - 1 - 1 - 2 - 2 - 2
Pub - 1 - 2 - 2 - 3 - 2
Town - 2 - 2 - 3 - 5 - 2
County - 2 - 3 - 4 - 7 - 3
World - 2 - 3 - 4 - 6 - 3
After selecting a level, enter the number of external players and then
their name(s) when instructed using any of the keyboard characters (and
delete INST/DEL when necessary ) and press RETURN to enter them.
At the end of each round, providing there is at least one external
player remaining in the competition, the following options are available:-
1. Continue Game 2. Save Game. 3. Quit Game
SAVING A GAME
If you decide to save the game, make sure you have a blank cassette
tape in the data recorder before executing the save command. Note that
both the tape and disk versions save the competition to tape.
LOAD LATEST NAMES
From the competition select screen you can load the 16 currect top
ranked players in the world and the throwing data needed to emulate them.
On loading, the game originally holds the ranking for Jan ’87, but this
facility loads the rankings for Jan. ’88.
LOAD OLD GAME
This option on the competition select screen allows to load a
previously saved game from cassette.
NB: All load or save operations can be aborted at any time by pressing
the RUN/STOP key.
GAME 2 - EXHIBITION
You can play an exhibition match against any of the top 16 world ranked
players, or against the computer opponent, choosing how many legs per
set and how many sets you wish to play.
The computer opponent plays a ridiculously good game of darts, ( better
than anyone in the world in fact!!! ), having a treble hitting
capability of 45% and a double hitting capability of 55%. The world’s best
players average around 37% treble hitting capability and 50% double hitting
capability.
GAME 3 - TWO PLAYER SCOREBOARD
This option allows two people to play against each other in either REAL
or ARCADE mode. Player 1 always throws first on the first game whereas
the first player is chosen at random in subsequent games.
GAME 4 - ROUND THE BOARD
The aim of the game is to hit all the singles 1-20 consecutively and
then hit either the bulls-eye once or the twenty-five circle twice ( in
the same go ) to finish.<>
A double under 11 (e.g. 1 - 10 ) doubles the number you are on. For
instance, if you are on 4 and you hit double 4, your next shot will be
for the 9 ( 4*2+1 = 9 ). When you reach 20, you either have to hit the
first double you hit on the way up ( if it was below 11 ), or ( if no
double below 11 was hit ) the double 20 before you are allowed to try for
the bulls-eye or the twenty-five circle to win the game.
GAME 5 - ROUND THE BOARD ON DOUBLES
This is similar to round the board except that you go around the board
hitting the DOUBLES 1-20, also finishing on either the bull or two hits
in the twenty-five circle in the same throw.
GAME 6 - ROUND THE BOARD ON TREBLES
Again as above, but going around hitting trebles.
GAME 7 - DARTS SOCCER
In this game, you have to outscore your opponent in order to gain
possession of the ball. If you continue to outscore the other player, you
move up the pitch and eventually score a goal. If not, the other player
gets possession. If you are attacking goal and you throw the same score
as your opponent, a penalty will be given. To score from penalty
involves beating the score set by the computer. There are ten penalty levels
to choose from on the initial set-up page of the game. If you are
playing in REAL mode, enter the scores in the same way as the previous
games.
GAME 8 - DARTS CRICKET
Darts cricket involves scoring as many points (runs) as possible
before being bowled out by your opponent.
The player bowling has to aim at the bulls-eye. Each bull outs two men,
while the twenty-five circle bowls out just one. The player batting has
an innings of 11 men, playing ech man in turn until they are bowled
out.
When the score board is being displayed, a picture of a bat, or a ball
is also shown, a bat meaning that the player about to throw is batting,
a ball meaning that it is the bowlers turn to play.
Note that in REAL mode, the computer will not allow you to take more
than 6 wickets in any one throw, since three bulls-eyes count as 6
wickets. There is also an illegal scores entry check when batting.
ARCADE MODE HINTS AND TIPS
When playing in arcade mode, the aiming icon moves in one of four
random triangular motions.
There are also deflections programmed into the game. Two darts landing
in the same place will cause the second one to bounce off the board.
Therefore when attempting to get three darts in a treble, make sure that
you aim for an available space or else one is likely to be deflected.
There is a short delay before you can throw the dart after you have
moved the aiming icon around the board. This is to prevent cheating by
moving and then throwing instantly, always hitting the target you are
aiming at. Pressing FIRE during this delay will result in you ‘pulling’ the
dart wide of the target.
To add more pressure to the game, there is an auto-shoot delay built
in. If you take too long a time aiming the dart, the computer throws the
dart for you, resulting probably in a miss.
The four skill settings in ARCADE mode relate to the movement of the
aiming icon, The icon moves at two different speeds, and the higher the
skill level, the greater the ratio between the faster and slower
movements. Also, raising the skill level increases the probability of the dart
being deflected or bouncing out.
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