INTRODUCTION
"New Generation have produced a computer game so close to the real thing that
it is not only great fun to play but will also teach players at all levels
to improve their game."
(c) 1985 New Generation Software
Playing Instructions
Jonah Barrington's Squash can be played with either one or two players. If
the one player option is selected your opponent will be the computer.
Alternatively a demonstration of play at any level of difficulty can be
obtained by selecting the computer option for both players.
There are four levels of difficulty, corresponding to the ball spot colours
in squash from RED (easy) to Yellow (difficult). To select level of
difficulty press corresponding colour key.
Follow on-screen instructions to select required control keys.
If you have a joystick connected select
directions of movement by moving your joystick. Introducing this system of
control will enable you to play the game with almost every joystick at
present available. If you wish to have a two player game, but have only one
joystick, one or both of the players may select the keyboard controls.
Your player will move to the left, right, forwards or backwards by pressing
the Defined key. Depressing the fire button will enable your player to make
a forehand or backhand stroke, depending on the position of the ball when the
button is pressed. By timing the pressing of the fire button you can alter
the angle at which the ball leaves the racquet. There are six different
angles at your disposal. The timing of the swing will also alter the speed
at which the ball leaves the racquet.
When you are playing the computer, and it is the computer's serve, press the
fire button. You cannot however affect the serve in the same way as your
own, by varying the length of the time you hold down the fire button.
Name
To enter your name, press up or down key until letter is reached and then the
fire button. Up to eight letters may be entered. Move to the end of the space
allowed and press fire button to enter game. If two player option selected
repeat as above for second player.
Rules
The rules of Jonah Barrington's Squash follow the international Squash
Racquets Federation rules as far as the computer will allow. There now
follows a summary of the rules of Squash, highlighting any differences that
may occur in Jonah Barrington's Squash:
Board (Tin)
The area below the bottom line on the front wall of the court. Made of a
different material which gives a different sound to the rest of the court.
A different sound will be heard from the computer when the ball strikes the
board.
Cut Line
The Centre line on the front wall, six feet from the floor of the court.
Short Line
The line on the floor parallel to the front wall and 18ft. from it.
Half-Court Line
The line on the floor parallel to the side walls, which divides the back half
of the court into two equal parts, called the right half court and left half
court.
Service Box
A squash area within each half court, from within which hand-in serves.
Out of Court
The ball is out of court when it strikes the front, back or side walls above
the top line of the ceiling. In the computer game the line on the back wall
is not shown.
Hand-In
The player who serves.
Hand-Out
The player who recieves the serve.
The expression used to indicate that a ball has not been returned above the
board (tin).
Game/Match Ball
An expression used when the server is within one point of winning the game/
match.
Scoring
A match consists of the best of three or five games, although a one game
option is included in the computer game. Each game consists of 9 points and
the player who first reaches 9 points is the winner except that if the score
should reach 8-all hand-out may, if he chooses, sat the game to 2, in which
case the first player to score teo further points wins.
In the computer game, if the score reaches 8-all, it will automatically
continue until one player reaches 10 points. Points can only be scored by
hand-in. When hand-in wins a stroke he scores a point. When hand-out wins a
stroke he becomes hand-in.
Serving
The right to serve is decided by the spin of a racquet. In the computer game
player 2 initially serves first. The server continues to serve until he loses
a stroke, when his opponent becomes the server, and so on throughout the
match.
Before being struck, the ball is thrown into the air and must not touch the
floor or wall. The ball is struck onto the front wall in the area above the
cut line and below the top line, so that it would fall on the floor in the
half court opposite the server, unless volleyed. If these conditions are
not met a fault is called, and the server makes a second attempt. If his
second attempt fails a double fault is called and service passes to his
opponent.
If the server fails to hit the ball on service a double fault is also called
and service passes to his opponent.
The service receiver (hand-out) may attempt to return a fault serve and if he
does so the service shall then be good.
At the beginning of each game and of each hand, the server may serve from
either box, but after scoring a point he serves from the other and so on
throughout the game. No choice is given in the computer game and all initial
serves are taken from the right half court. In practice if the service
receiver volley's the service before it crosses the short line a markers
warning would be given and could lead to disqualification. In the computer
game a let is called.
Let
A let is an undecided stroke and the service or rally in which a let is
called shall not count.
The Play
After a good service has been delivered the players return the ball
alternately until one or the other fails to make a good return.
A Good Return
A return is good if the striker, before the ball bounces twice on the floor,
returns the ball onto the front wall above the board and in play
without allowing the ball to touch the floor after striking it and before
reaching the front wall.
Stroke
A player wins a stroke if the rules regarding service (see above) are not
complied with by his opponent or if his opponent fails to make a good return
of the ball.
Obstruction
The rules of the International Squash Racquets Federation are complicated and
rely totally on descretion and opinion of the referee. Basically after making
a stroke a player must get out of his opponents way as much as possible. If a
player, in the referees opinion, has not made every effort to do this the
referee will stop play and award a stroke to his opponent.
The computer game, in the absence of a referee, allowa a let to be played if
a collision occurs between the players, so long as the receiver is
attempting to play a shot.
General
If the striker fails at his first attempt to hit the ball in play he may
make further attempts provided the ball is still in play.
Clothing should be white. Out of necessity both players are dressed in
black in the computer game. Player No. 2 being distinguished by a white
stripe across his shirt and down the side of his shorts.
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