name on the course pro board. Use the same procedure as
above.
To Aim the Shot:
To begin, position the cursor to where you would like your first putt
to go, by moving the joystick. You may make use of the overview map
and playfield to aim your shot. It is sometimes necessary to place the
cursor and the ball on different screens. Use the space bar to toggle
between screens.
Power of the Shot:
While you are aiming your shot, the distance between your ball and the
current cursor position will be displayed numerically next to your
golfer. You may have to use greater power to actually get the ball to
the hole since you will not always have a straight shot to the hole
due to slopes or banked shorts, etc.
To Make the Shot:
When you are ready to shoot, hit the fire button. You will notice the
level rise in the power bar. When the bar reaches the desired distance
PRESS the fire button again. When you RELEASE the fire button, the bar
starts to move back down. The mark where you stopped the bar moving
indicates the power with which you hit the ball.
When the bar reches the bottom of the power bar, it moves horizontally
on to the accuracy bar. In the middle of the accuracy bar is a center
line. To make the ball move exactly toward the cursor position you
selected while aiming, you must press the fire button at the exact
time the indicator reaches this line.
If you press the fire button
before this time (left of the center line), the ball will move to the
left of where you aimed. If you press the fire button late (right of
the center line), the ball will move to the right of where you aimed.
When you RELEASE the fire button the ball will begin to move.
The Scoreboard:
Your score for the current hole iis shown on the play screen. If you
wish to see the score for the entire course and all players, just
press [F3].
HOT TIPS!:
Timing Shorts:
When you are trying to putt through a moving object (windmills for
example), the fact that the ball doesn't move until you RELEASE THE
FIRE BUTTON on the accuracy bar, can be used to aid your timing.
Par and Strategy:
In most cases, the player will have several options for making shots.
The easy route to the hole will require more strokes than the trickier
multiple bounce shots, but will of course be safer. To make par on
some hole it may be necessary to take the more difficult shots.
The Terrain:
Smooth:
Terrain which is smooth constitutes the main playing field. It
is flat and solid in colour, usually being light green.
Slopes:
Slopes and breakes are indicated by arrows that point in the
direction they will influence the ball to go. Dark arrows on a light
green background, break slightly faster.
up (arrow points up)
left (arrow points left)
right (arrow points right)
Walls:
Walls and diagonals cause the ball to rebound in a manner
dependent on the speed and direction of the approaching ball.
Water:
Water pools and traps may not be surrounded by walls. A ball in
the water is played from where it entered the water. A one stroke
penalty will be added to the players score.
Bridges:
Bridges may be flat or sloped in any direction. Some bridges
may be covered while others may be open. Some bridges may involve
timing elements, such as draw bridges, while others may require more
power in the shot, such as the loop bridge. Some are bordered by walls
and others have no safety rails to prevent the ball from falling into
the water.
The Function Keys
[F1] previous screen
[F3] displays the score screen
[F5] toggles the sound on and off
[F7] pauses/resumes the game
Mini Putt is a trademark of Accolade Inc.
Manual (c) 1987 by Accolade.
Software (c) 1987 by Accolade.
Licensed from&designed by Artech
Digital Entertainments Inc.
Published in Europe by Electronic Arts Ltd.
Package (c) 1987 by Electronic Arts Ltd.
Designed by Grapplegroup Ltd.