1. Turn off your Commodore 64 computer. Insert Pool Challenge into the cartridge slot on the back of the Commodore 64.
2. Turn on your computer. Turn on your TV set. MINNESOTA FATS' POOL CHALLENGE will immediately appears on your screen.
3. Press any key to see the game choices.
4. Select desired game by pressing the appropriate number.
5. If using a joystick, plug it into Control Port 2.
There are six colored balls on the left side of the screen, one cue ball (white) on
the right side of the screen, and a "+" in the center of the screen. Using the "+" to aim,
you can hit any ball with the cue ball. The cursor can be controlled by the joystick or by
the function keys on the right side of the computer keyboard.
F1 moves the cursor upward,
F3 downward,
F5 to the left, and
F7 to the right.
If using the joystick, moving it will move the cursor in the direction desired.
In the lower right corner of the screen is a power gauge. This tells you how hard your shot
will be when you fire. Power is increased as the indicator moves to the right.
Hit the SPACE BAR to fire when the power gauge is right four your shot. If using the
joystick, use the fire button in the same way.
To stop the game, press RUN/STOP and RESTORE at the same time. For a new game, press any key.
GAME 1 - Any Ball, Any Pocket (1 Player)
Hit any ball into any pocket and earn points. Use the least number of shots to attain the highest score.
GAME 2 - Balls In Order (1 Player)
Pocket the numbered balls in sequential order and earn points. Again, fewer shots, more points.
GAME 3 - Ball In Its Pocket (1 Player)
Both balls and pockets are numbered in this game. The object is to shoot the numbered ball into the
correspondingly numbered pocket. Fewer shots mean more points.
GAME 4 - Score The Pockets (2 Players)
Sink the numbered ball into the corresponding pocket. If the starting player "scratches," misses a shot, or hits the
wrong ball into the wrong pocket, the second player receives two shots instead of one. If the
player having two shots scratches or sinks a wrong ball into a wrong pocket, the second shot
is lost.
Player 1 then has an additional shot. By continually sinking the numbered balls into the
properly numbered pockets, the player continues play until all balls are pocketed. Scoring
corresponds to the number on the ball - Ball 1 is 1 points, etc., up to Ball 6 = 6 points.
Highest point score is the winner. Points are shown below and to the right of pocket 6.
GAME 5 - Mini Pool (2 Players)
Player 1 sinks a colored ball, that color then becoming player 1's target. To win, the
player must sink the other two balls of the color. If the player scratches, the second player
gets two shots. No high score for this game.
GAME 6 - Lowest and Highest (2 Players)
Player 1 chooses to sink Ball 1 or 6. If successful, that player then sinks balls in upward
numerical order if the first ball is 1, or in downward numerical order if the first ball
is 6. Should player 1 scratch or sink a ball out of order, the second player receives an
additional shot.
Numerical order (up or down) is shown on lower right portion of screen. No score for this game.
CHOICE 7 - On Second Screen
This displays high scores.