THE ROBINSON'S GARAGE / SELECTION SCREEN
This is the main selection screen covering all of the actions in the races
Use this screen to pick the characters that you wish to challenge to a race,
the additional obstacles that you will come across on the tracks, and the
type of skateboard that you wish to compete on.
THE RACE CHALLENGERS
The following Neighbours characters, past and present, can be challenged to
appear as race opposition.
Charlene borrows a Go-Kart from Jim Robinson's garage, tunes
it up, and is raring to go!
Landscape Gardener extraordinaire, Henry takes to the track in his Tractor Lawnmower.
Still studying hard as a student, Mike races on a skateboard
against his best pal from his school days at Erinsborough High.
Matt has borrowed Mike's motorbike to give him a race advantage.
The number of contestants are selected in the above order by pressing on the characters.
There are three skateboards available to race on. Pressing skateboard indicates your
chosen racing board.
[S] - SLOW handling and speed
[M] - MEDIUM handling and speed
[F] - FAST handling and speed
Trial and error will enable you to select the skateboard that suits your own
Extra obstacles can be selected to make the game more challenging. The more
objects revealed, the more obstacles appear on the race track.
DES CLARKE'S CAR
Des is late for work at the Bank, and will tend to pull
out without looking where he is going
RADIO CONTROLLED CAR
Todd Landers has just received a new RC car for his birthday from Jim and Beverly.
He is just getting to grips with the controls, so the car can cause havoc everywhere!
Erinsborough Wildlife Park has accidentally let one of its kangaroos escape.
The animal passes through the Neighbours locations on his way to the Outback.
Press keys 1-3 to select the additional obstacles which appear in the
Remember that the special obstacles not only cause havoc for Scott, but also
for all of the other race opponents.
There are eight individual races that make up the Neighbours Challenge. These
races take place over the following locations, under the guidance of
There are two races at each location, with two lap races on each track.
Each race scenario has its own particular layout and design, as well as
obstacles relevant to that Neighbours location.
At the bottom of the racing screen, Scott Robinson's Popularity Meter is
dislayed as a large Neighbours logo. During the race, this will increase and
decrease as the viewing audience judges Scott's performance in the race.
Colliding with popular characters will reduce your popularity, wherease picking
up pieces of rubbish will increase your ratings in the eyes of the audience.
Bonuses are awarded at the end of every race based upon Scott's current
If Popularity drops to zero during the course of a race, Scott is automatically
dropped from the series and the game ends.
The aim of the game is therefore to keep Scott's popularity high, whilst at
the same time arriving in the highest possible scoring position in the race.
Your current position is indicated on the map of Australia, with Scott's score
and laps completed shown on the opposite side of the screen.
All players line up at the starting line at the beginning of the race. The
starting pistol cracks into life, and the game begins.
As you race around the track, avoiding obstacles as well as other contestants,
you must pass through the gates set up by Harold Bishop to mark out the agreed
course. If you do not pass through all of the gates, you do not advance your
score and you cannot win the race.
The television sets on the left hand side of the screen register the positions
of the first three characters across the line.