Play Golf
Copyright/Publisher: 1 Step Software, Inc, Created By: Nathan Tennies & Hayes N. Thomas,
Release Year: 1986, Genre: Golf, Number Of Players: 1 to 4

HOW TO PLAY
Play Golf was designed to be the most realistic computer golf game available. It is available for the IBM Personal Computer, The Apple//E, Apple IIC, Apple II+ With 64k and the Commodore 64/128. Features that were included to add realism are:

Three views of each hole.
Overhead and side views of shots.
Augmented color graphics.br> Complete bag of clubs.
Hooks and Slices.
Non-level greens.
Trees, bushes, water, rough, sand.
Regular and Championship tees.

From 1 to 4 can play (a foresome is the most fun). Each player gives his or her name and chooses to use either regular or championship tees. The group may begin play on any hole and each player can quit at any time.

Order of play is determined by the courtesy rule - farthest from the cup plays first. The name of the player who is up is displayed at the bottom right of the screen, so every body in your group should enter a different name to avoid confusion.

Play Golf automatically tells you:
Where the ball is.
How far it is to the pin.
What surface you are on.
What stroke you are about to hit.

Before you can hit your shot, you must make the same decisions that you have to make on the golf course:

What direction to hit the ball.
Which club to use.
How hard to swing.
Whether to hook or slice the ball.

You enter these decisions by selecting one character commands and keying in your choices. The letters which represent the commands are displayed in the main prompt.

The main prompt appears like this:
Pin: 999 Yards. Stroke 9 From Rough
C, F, D, S, R, L, Q:

Each letter stands for a command.
C - Club
F - Force of Swing D - Direction
S - Style
R - Range
L - Locate
Q - Quit

Numeric Keys:
1 - Stroke the ball 2 - Color pattern legend
3 - Sound control toggle
4 - Scoreboard
5 - Club Table

You do not have to enter every command before you hit your shot. For example: If you see your ball on the screen, then you do not have to do a locate command.

Club Selection
If no club has been selected, then a small golf club is displayed at the bottom of the screen. Once you have selected a club, then the figure is replaced by the two letter name of the club you selected.

Hit the C key to display the prompt: Which Club:

Now simplay type in the two letter name of the club you want or hit the RTN key to return to the main prompt.

Clubs available include;
1-5 Woods - Key Number then W
1-9 Irons - Key Number then I
Sand Wedge - Key SW
Pitching Wedge - Key PW
Putter - Key PT

Direction
If you have not specified a direction then a small clock is displayed at the bottom of the screen. This means that the ball will go roughly toward the pin. You can line the shot up yourself by using the D command and entering the direction in clock time using the hour hand of a clock.

Note that at 3:30 the hour hand is half way between 3 and 4 o'clock. Once you have entered the direction, then the clock is replaced by the time that you entered.

Hit D to display the prompt:
Enter Direction: 00:00

12:00
09:00 - 03:00
06:00

For Irons and Woods, you can hit full, half and quarter swings. For wedges and putter, you enter the force as the number of feet you are trying to hit the ball (assuming a level green). The current value of force is displayed either as a figure of the force number.

Hitting F will display the prompt:
F ULL, H ALF, or Q AURTER:
If you selected a Wood or Iron
or
Enter Force: 000
If you selected a wedge or putter.

Locate Ball
Sometimes, even a flickering ball can be lost. Hitting the L key will cause a black + to be printed on the screen. The ball is where the + crosses.

Quit Game
A player can quit by hitting the Q key. This has to be confirmed so that no one quits by accidentally hitting this key. All other members of the group continue to play.

Stroke The Ball
Hit 1 to start the ball on the way to the hole. Once the ball is hit, you see a plot of the flight at the bottom of the screen. Watch as it flies over bushes, trees and water.

Range
The Range feature can be sued to find how for your ball will travel on the screen. This is useful because the scale on the screen will vary as you move closer to the pin.

To enter a range, press the 'R' key. Depending on how close you are, you should see one of these prompts:


Enter Range In Yards?
or
Enter Range In Feet?
These allow you to make more precise measurements as you move closer to the green.

Color Pattern Legend
Hit the 2 key to display a legend of what all the colors on the screen represent.

Sound Control Toggle
Hitting the 3 key toggles the sound from off to on or from on to off.

Display Scoreboard
Hit the 4 key to display a complete scoreboard for all members of your group.

Hit 5 key to display a complete player club table.



HAVE A GOOD ROUND!!!