Championship:- Play 4 rounds against 17 other players (Up
to 4 players can play from the keyboard). Cup
presentation to winner after 4 rounds. In the event of a
tie the computer will decide play-off. SAVE GAME option
after each hole. Option to alter wind and ground
conditions after each round.
Single Round:-Play one round only. (1-4 players). Choice
of championship or medal tees. Individual scorecards
displayed between holes.
Practice:-Get to know the game. Practice any hole from
any tee using any wind or ground conditions.
WIND:-0(no wind) to 20 (severe wind). Constant:- Player
chooses wind conditions and they remain constant
throughout the round. Variable:- Compute decides wind
conditions and may alter these slightly between strokes.
GROUND:-Wet, Normal or Dry. This may be a random choice
by the computer or user defined to last one complete
round. Ground conditions will affect bounce and putting.
If playing on wet or normal ground with a high wind
(variable), the ground may begin to dry out before the
end of the round.
BACKSPIN:-(Irons only) the ball will not bounce as far
when using backspin. In most cases it will move backwards
after the first bounce.
Fairways:-Choose club, direction and strength of shot
(with reference to the Club/Distance and Hazard effect
tables). Press and release the space key to start your
swing and press the space key again to hit the ball. Too
early or too late and the ball will be sliced, pushed,
pulled or hooked. All distances given are from the tee to
enter of the green.
Greens:-Choose strength and direction of shot with
reference to ground conditions and slope of green. Slope
is between 1 (gentle) & 10 (Severe). Arrow points
downhill. Slope will have a progressively greater effect
as the ball moves across the green.
Press and release the
space key to start you r swing and press the space key
again to hit the ball. Too early and the strength of shot
will decrease, too late and the strength of shot will
increase. As the balk travels across the green the
strength of shot decreases.
The strength remaining must
be less than 12 for the ball to drop into the hole. If it
is 12 or greater, the ball will continue with a slight
random variation in direction. For any given strength,
the ball will move roughly twice as far in dry conditions
as in wet, with normal conditions lying half way between.
Club/Distance Table (Assumes good shot and full strength)
Club - Tee - Fairway - Max % diff.due to wind - Max allowance needed - Bounce Normal Ground
1 wood - 260 yards - 221 yards - 21% - 12 degrees - 7-37 yards
2 wood - 244 yards - 207 yards 23% 13 degrees 7-35 yards
3 wood - 228 yards - 196 yards - 25% - 14 degrees - 7-33 yards
1 Iron - 218 yards - 196 yards - 36% - 20 degrees - 7-29 yards
2 Iron - 200 yards - 180 yards - 40% - 22 degrees - 7-28 yards
3 Iron - 184 yards - 166 yards - 44% - 24 degrees - 7-27 yards
4 Iron - 170 yards - 153 yards - 49% - 26 degrees - 7-26 yards
5 Iron - 154 yards - 139 yards - 53% - 28 degrees - 7-25 yards
6 Iron - 138 yards - 124 yards - 57% - 30 degrees - 7-24 yards
7 Iron - 124 yards - 112 yards - 62% - 32 degrees - 7-23 yards
8 Iron - 110 yards - 99 yards - 67% - 34 degrees - 7-22 yards
9 Iron - 94 yards - 83 yards - 72% - 36 degrees - 7-20 yards
10 Sand Iron - 72 yards - 65 yards - 78% - 38 degrees - 7-18 yards
Bounce varies with strength of shot. Wind has no effect
on bounce. Ball will bounce further on dry ground, less
on wet. Ball will only bounce on green or fairway.
Hazards immediately stop ball.
Effect of Hazards
Type of Hazard Type of Allowable Reduction in Random variation
Lie Clubs Distance in chosen direction
plus or minus
Heavy rough Good 4-10 irons 33 10 degrees
Heavy rough Bad 5-10 irons 48 20 degrees
Light rough Good 3-10 irons 20 5 degree
Light rough Bad 4-10 irons 36 10 degrees
Trees - 3-10 irons 17 5 degrees
Bunkers - 10 iron only 33 20 degrees
Edge of a Bunker - all 17 5 degrees
Edge of water - all 17 5 degrees
Stands - all 36 5 degrees
Out of bounds - Penalty stroke if ball lands out of bounds.
Lost Ball - Penalty drop if ball lost. (Heavy rough only)
Water -Penalty drop if ball lands in water.
Banks - Ball bounces in a random direction when landing on any bank.
Using wrong club from a hazard will not move ball but
will cost a stroke.
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