RBI Baseball 2 sets a new standard in Baseball simulations. Easy to plat, you can really feel the
crack of ball against bat as you hit a big one and go for a home run.
Wind up to pitch
a fast ball or play tricky with a slow curver. Put on your glove and dive for catches
or try to tag those runners between bases.
For afficionados we've included details of all 26 american pro ball teams: the real
players with their batting, pitching and fielding stats.
All this detail, combined
with superb animation, sound and special effects, have made sure this is the only baseball
game to get an American Major League Baseball Players Association endorsement.
For sheer realism you can't beat RBI's heart pounding action - if it gets any more
realistic, you'll need a glove to play.
RBI BASEBALL simulates real baseball. Most of the rules and
strategies of the real game apply - you must pitch, bat, run and
substitute players well to achieve success.
There are three ways in which the fielding side can put out a batter
or a runner:
1. By causing the batter to fail to hit the ball with three strikes
(the catcher must catch these balls).
2. By catching the ball hit by the batter before it bounces.
3. By a fielder touching a runner with the ball before he gets to a
Any three of these put out the batting side.
Press the SHIFT key and the RUN/STOP key simultaneously.
Follow on-screen instructions for keyboard or use joystick.
PLAYER 1 & PLAYER 2
Run/Stop - Time Out
Commodore Key - Bunt
JOYSTICK PORT 2 & JOYSTICK PORT 1
Button 1 - Fire button & Button 1 - Fire button
Button 2 - Left Shift & Button 2 - Right Shift
Select ONE or TWO player version, then select teams from American or
National League. Move the cursor to select the team from the
conference of your choice. Players must then pick the starter for
pitching and the batting order.
You may use up to 5 pitchers per game - 1 starter and 4 relievers or 2
Starting Line-Up Selection: Move the cursor with the
joystick/keyboard. Press button 1 to change players, button 2 to
accept current line-up.
HOW TO START PLAY
Press button 1
1P - Play against the computer
2P - Competitive play
Watch - Computer vs. Computer (Demo Mode)
Options - To select options
At Bat: Move the batter's position in the batter's box using the
Button 1: Batter swings bat. Press and hold for a complete swing. To
bunt, press and release quickly.
Up - Runner advances from/returns to second base.
Down - Runner advances to home plate.
Left - Runner advances from/returns to third base.
Right - Runner returns to first base.
Button 1 - Select base runner and press button 1 to make him advance
to the next base. Once he is between bases you can make
him retrun by selecting the base he came from and pressing
Up - Slowball
Down - Fastball
Left - Curveball left
Right - Curveball right
No Direction - Normal speed pitch
Button 1 - pitches the ball - press and hold then press up, down,
left or right to select pitch type. Release button 1
to throw the pitch.
Button 2 - will pick off a base runner attempting to edge off the
base. Choose which base the pitcher throws to by
moving the cursor and pressing button 2.
Up - Move fielder up/select second base
Down - Move fielder down/select home plate
Left - Move fielder left/select third base
Right - Move fielder right/select first base
* After the ball is hit, you may run, dive and jump for the ball.
Press BUTTON 1 when the ball is near you, press LEFT OR RIGHT to
control the direction of the dive. Press BUTTON 1 to throw the ball
to the base you have selected. If no base is selected, the ball will
be thrown to the pitcher on the mound.
IF YOU WANT TO SUBSTITUTE A PITCHER press CAPS SHIFT C and follow
Pause = CAPS SHIFT P, any other key unpauses
Quit = CAPS SHIFT Q
If you are fielding, watch the fielder scanner (bottom left of screen)
to see your closest fielder to the ball. If you have just batted, any
runners you have will run automatically on to the next base. However,
they will stop if the ball is too close for them to run safely. If
you want them to run on anyway, press FIRE and then LEFT, RIGHT or UP
for any base you wish a runner to carry on running from.
HINTS & TIPS
* Learn to 'steal' bases - get your runners going once the ball has
* Remember a caught ball means every runner has to tag base before