Ringside Karate
Copyright/Publisher: COMPUTE!'s Gazette/COMPUTE! Publications, Inc., Programmed By:
Anthony Bertram, Release Year: 1986, Genre: Fighting Sports, Number Of Players: 1 or 2


In this outstanding commercial quality, arcade-style game, you go head-to-head with another player to see who deserves a black belt. For the Commodore 64. Two joysticks are required.


As in real karate, skill, speed, and timing are the necessary ingredients to play "RINGSIDE KARATE".

Each player controls one fighter with a joystick. Moving the stick right and left moves the fighter forward and back.

To punch, move the joystick forwards your opponent and press the fire button.

To kick, push the joystick away from you (diagonally, northeast for the right player) and press the fire button.

To foot sweep move it southeast (left player) or southwest (right player) and press the fire button.

Pressing the fire button in any other position causes a defensive block. To win, you must score ten knock downs, each worth 100 points.

Timing is crucial because the fire button must be released for a moment before another attack can be made. If the button is pressed rapidly the fighter won't move and will likely be knocked down. Blocking provides a limited defense and is best used just before a counter attack or when backing up.

Those who have played an arcade karate game will find the controls easy.

Now go out and get that

Typing It In

Ringside Karate is written entirely in machine language. "MLX," the machine language entry program found elsewhere in this issue, is required to type it in. After loading and running MLX, enter the following addresses at the prompts:
Starting Address: 3000
Ending Address: 45BE

The game is fairly long, but much of the sprite and screen DATA are repeated numbers, which makes the typing a little easier.

To load the game, disk users should type LOAD "filename",8,1 (where filename is the name you used to save the program). Tape users should type LOAD "filename",1,1. To start the game, type SYS 15490. The joystick plugged into port 1 controls the fighter dressed in white, and the joystick in port 2 controls the fighter in black. When the game is over, a winner is declared, and another game may be started by pressing any key.