The SCALEXTRIC program is an exciting two-part game for one or two players combininn both
circuit design and race simulation features.
The program provides the players with the thrill and challenge of racing on 17 pre-set
simulated Formula 1 tracks - both against each other or against the lap timer.
Circuits are easily designed using an icon-driven design utility and original circuits
may be preserved for future games by saving to disk or tape.
Each player has a "heads-up" 3D view of the approaching race track and a plan showing
the car's position relative to the whole circuit.
An appendix below shows the relative sizes and shapes of different types of track
sections, and a list of Formula 1 tracks included in the program.
4.49 * Straight A
4 * Straight B
2 * Straight C
1 * Straight D
1 * In/Out Chicane
1 * Skid Chicane
2 * Short Chicane
180 DEGREE CURVE
8 * Outer
4 * Standard
8 * Half Standard
2 * Double Inner
4 * Inner
8 * Half Inner
4 * Curved Chicane
3 * Banked
FORMULA 1 CIRCUITSTHE SET-UP PROCEDURE:
After the title screen, the set-up prompts appear and can be dealt with as shown below:
PLEASE ENTER NAME PLAYER 1:
Type a name up to six letters long followed by [RETURN]
PLEASE ENTER NAME PLAYER 2:
If the 2nd player is going to be a computer-generated racer, simply press [RETURN]. The
program will provide a name for this player. If the second player is human, type in a
name and press [RETURN].
DO YOU HAVE A JOYSTICK PLAYER 1?:
Press [Y] if you are using a joystick, if not then press [N]
DO YOU HAVE A JOYSTICK PLAYER 2?:
Press [Y] or [N], (this question only comes up if there are 2 human players).
If you wish to design your own circuit press [Y], otherwise press [N].
Press [Y] if you wish to load a circuit saved previously - the program will prompt for disk
or tape, and ask for a filename. Once the circuit has been loaded, you will be ready to race.
CHOOSE A CIRCUIT - ACCEPT?:DESIGN CIRCUIT:
The first operation in the design stage is to position the start/finish straight. A large
cross in the centre of the screen marks the current position of the start. Move the cross to the
desired position by using the KEYBOARD CURSOR CONTROL KEYS.
If you press [N] for the prior prompt, the program will draw one of the 17 Formula 1 tracks
included in this game. If you do not accept a track, the next one is drawn in order as listed
in the appendix. If you accept and select a track by typing [Y], you will be ready
The start/finish can be either Vertical or Horizontal, just press the letter [V] or
[H] as appropriate. The track piece will be drawn on the screen.
You may now use the CURSOR CONTROL KEYS, or a JOYSTICK in PORT 2 to select the next
piece to be added onto the track. The available pieces are shown at the top of the screen,
and the arrow will move to any desired piece.
To select a particular piece, position the arrow and press [RETURN] or [FIRE BUTTON].
The piece chosen will be added to the track on the screen and also highlighted at the
top of the screen. If you wish to use the same piece again, simply press [RETURN] or
To close a circuit, you must link up with the start/finish straight. This is achieved
by adding track pieces until the last piece in the circuit is facing the start/finish
straight and in the same direction (it may slightly overlap or be off-centre).
At this point press [F7] and the program will close the circuit. If you are close
enough the program can actually fill in the gaps for you.
It is easy to correct any errors - press [F3] and the last piece placed on the track
will be lifted.
You have an unlimited number of pieces to play around with, subject only to the space
available on the screen and a few simple rules:
1. Banked curves should be used only in groups of three.
2. Although you may 'criss-cross' in the design, you cannot make a full circle without
3. Chicanes can only be added to other chicane pieces, and only the in/out chicane
piece can start and end a chicane.
At any time, you may cancel the design by pressing [F1], this will return you to the start
of the prompts.
Once the circuit is closed, you are able to save it for future games. The program
prompts with [SAVE TRACK ?] and you may keep it on disk or tape.
Press [F5] after the circuit has been successfully closed to go on to the race section.
The [F1] and [F5] options are flashed to let you know that it is now time to race!
You must now select the length of the race in laps - type in a number between 1 and 99
and press [RETURN]. If player 2 is acomputer driver, you wil be asked for the
OPPOSITION QUALITY - enter a number between 1 and 3, where 1 is the least skilled driver.
The race-track appears with both cars positioned on the grid and waiting for the
flag to drop.
Player 1 controls the red car with the track ahead in 3D in the centre screen window
and the bottom left plan view. This player's name, speed and lap time are shown in the
bottom left sceeen area.
Similarly, player 2 controls the yellow car with the track ahead in 3D in the top
screen window and the bottom right plan view.
If the cars are close enough, they can appear in one or both screens. The position
of each car in the track is shown on the appropriate plan view of the circuit as a
Once the flag drops the race is on! To start moving, accelerate and press [FIRE] on
the joystick, or [LEFT] and [RIGHT] on the keyboard.
In two player mode, both players can use either joystick or keyboard, or any one of
four joystick/keyboard combinations.
Player 1 Joystick Port two.
Player 2 Joystick Port one.
Joystick forward - Accelerate.
Joystick back - Brake.
Joystick left - Move Left.
Joystick right - Move Right.
Player 1 (left side):
D - Accelerate.
X - Brake.
SHIFT - Move Left.
Z - Move Right.
Player 1 (left side):
CURVES AND SKIDDING
There are 4 types of curve - OUTER, STANDARD, INNER and BANKED. They present different
pictures to the driver and the car acts differently on each type.
: - Accelerate.
/ - Brake.
< - Move Left.
> - Move Right.
The sharper the curve, the greater the centrifugal force exerted on the car, the lower
the maximum speed at which you may go round without skidding. The banked curve allows a
higher speed than a normal curve!
Once you start skidding, there is a pronounced 'skid' sound and the car will drift
outwards on the curve. You may stop the skid by braking sufficiently.
If you allow the skid to presist so that you run onto the grass verge, the car will
slow down drastically and you can't get back onto the track until your speed is down
to approximately 50 miles per hour!
In a crash, the car approaching from behind is always destroyed and that player loses
the race immediately! However, if the relative speed of the 2 vehicles is less than
20 miles per hour, the car in front will be pushed along by the car behind.
If the vehicles have drawn level, one car may shove the other sideways in order to
pass or simply distract the other driver. This does not cause a crash!
The chicane is only wide enough to accept one car - you must enter the chicane with
your car approximately centered on the white lines or suffer a partial skid on the
grass verge. This may slow you down considerably.
If both cars try to enter a chicane simultaneously, then one or both may suffer!
These are highlighted after each lap and held on the screen for a short period before
resetting - it is useful to check the other player's time as well as your own.
At any time, you may abort the race by pressing [F3] and restart the race, or
change the circuit.
SCALEXTRIC IS A REGISTRATED TRADEMARK OF HORNBY HOBBIES LIMITED
Software Copyright 1985: The computer SCALEXTRIC program was conceived and written
by Dr. Andrew Bradley under licence from Hornby Hobbies Limited.
Copyright 1985 LEISURE GENIUS.
All rights reserved. No part of this program, packaging or documentation may be
reproduced in any form. Unauthorised copying, hiring, lending or sale and repurchase
LEISURE GENIUS is a registrated trademark of Winchester Holdings Ltd.