STORY
CONGRATULATIONS! You're the next lucky contestant on the game show offering the ultimate prize...
YOUR LIFE!
Sorry, no mindless blondes spinning wheels here. Just deadly action, flying shrapnel, and
total carnage - all in front of a live studio audience! Instead of picking vowels, you pick 6
futuristic weapons like Triple Photon Lasers and letal Plasma Grenades giving you 360 degrees
arcade firepower.
Sure, you can win toasters and microwaves... After you defeat hordes of Cyborg Mutants, Power Orbs and
the 30-ton Mutoid Man! Any wonder this show's #1 in the ratings?
SMASH T.V. ... no holds barred, do-or-die, sensational storyline... This is SHOWBIZ AT ITS HOTTEST!!!
SCENARIO
Bored with TV Game Shows?
IF SO PREPARE YOURSELF FOR THE
ULTIMATE GAME SHOW CHALLENGE!
The prizes are wild, the stakes incredibly
high - are you mean enough to take
part? If you accept you stand to win
enough money and prizes to make you
fabulously wealthy, not forgetting the
adoration of the totally TV oriented
society. If you lose - you die!
Good luck and remember...
SMILE, YOUR'RE ON TV!
LOADING
COMMODORE CASSETTE
Position the cassette in your Commodore
recorder with the printed side upwards and
make sure that it is rewound to the beginning.
Ensure that all the leads are connected. Press
the SHIFT key and the RUN/STOP key
simultaneously. Follow the on-screen
instructions - PRESS PLAY ON TAPE. This
program will then load automatically. For
C128 loading type GO 64 (RETURN) then
follow C64 instruction.
COMMODORE DISK
Select 64 mode (if using Commodore 128).
Turn on the disk drive, insert the program into
the drive with the label facing upwards. Type
LOAD"*",8,1 (RETURN) the introductory
screen will appear and the program will then
load automatically.
CONTROLS
This is a one player game controlled by the
following options which are selected form the
title screen:-
F1 - Toggle movement control (joystick 1/joystick 2/keyboard)
F3 - Toggle fire control (joystick 1/joystick 2/keyboard)
Other in game keyboard commands:-
RUN/STOP - Pause Game
SPACE - Resume paused game
Q - Quite game (in pause mode only)
Keyboard (Movement) + Keyboard (Firing)
S - UP
X - DOWN
O - LEFT
P - RIGHT
K - FIRE CURRENT WEAPON IN
DIRECTION THAT PLAYER IS FACING
Keyboard (Movement) + Joystick 1/2 (Firing)
S - UP
X - DOWN
O - LEFT
P - RIGHT
Joystick 1/2 - Fire in the direction the joystick is moved.
Joystick 1/2 (Movement) + Keyboard (Firing)
Joystick 1/2 - moving in the direction the joystick is moved.
Keyboard
S - FIRE UP
X - FIRE DOWN
O - FIRE LEFT
P - FIRE RIGHT
S+O - FIRE UP & LEFT
S+P - FIRE UP & RIGHT
X+O - FIRE DOWN & LEFT
X+P - FIRE DOWN & RIGHT
K - FIRE CURRENT WEAPON IN
DIRECTION THAT PLAYER IS FACING
Joystick 1 (Movement) + Joystick 2 (Firing)
Joystick 1 - moving in the direction the joystick is moved.
Joystick 2 - Fire in the direction the joystick is moved.
STATUS AND SCORING
Points are scored for each alien defeated.
However all the BIG points are scored when
you defeat the giant end-of-level baddie.
When he is eliminated PRIZES MAKE POINTS!
The status panel displays current score, high
score and number of lives remaining.
GAMEPLAY
The cheering from the ecstatic crowd fades
away as you leave the safety of the studio and
enter the first of the four insanely dangerous
and devious, gaming arenas. Instantly you are
set upon hordes of thugs wielding baseball
bats. Each with only one intent - beating the
living daylights out of you! Deal with these
guys if you can, there are lots of them. Use
your skill to navigate the arenas and collect
power-ups, speed ups, spinning shurikans,
mace balls, grenade and rocket launchers,
multiples and, of course, smart bombs.
All of
these items will increase your ability to wreak
havoc upon the mindless meatheads. Watch
out for mines though! Wall mounted gunners
and tanks will constantly make your task just
a bit than it already is. However, you
will find yourself relentless driven on by the
lure of the countless prize awaiting you. It
doesn't seem so bad to be risking life and limb
when youare winning holidays, sleek
roadsters, luggage and, if course, mind-
bending amounts of cash.
As you progress
through the game zones you will encounter
floating droids, electric pulse generating orbs,
poisonous snakes, walking time bombs, mutant
lizard men, and countless other mechanical
and biological opponents. However, you
haven't seen the worst of it yet. Prepare
yourself for the end-of-level baddies who
will make you regret your decision to enter this
gladiatorial-like game at all! For example, at
the end of level one, you will encounter a huge
mutant skinhead on a tank. He will do his
utmost to crush you underfoot (and track) -
and he is the easiest opponent of them all!
If you make it through all four of the
nightmarish game zones you will confront your
final and most lethal challenge.
The game show host himself. Sounds easy?
Think again - he's insane, enourmous and can
only understand one thing...
TOTAL CARNAGE
Defeat him if you can - the rewards
are well worth it.
Good luck, and remember...
SMILE, YOUR'RE ON TV
HINTS AND TIPS
1. The triple shot is the best weapon
to collect.
2. Big shots auto repeat by holding the
fire button down.
3. Make a map and work out the shortest
route.
4. Collect extra lives as soon as they
appear.
SMASH TV
THIS SOFTWARE PRODUCT HAS BEEN
CAREFULLY DEVELOPED AND
MANUFACTURED TO THE HIGHEST
QUALITY STANDARDS. PLEASE READ THE
INSTRUCTIONS FOR LOADING, CAREFULLY.
If for any reason you have difficulty in
running the program you maycontact our
Ocean Helpline direct by telephoning 0626
332533. However if you believe that the
product is defective please return it direct to:
Mr. Yates, Ocean Software Limited,
6 Central Street, Manchester, M2 5NS.
Our Quality control department will test the
product and supply a replacement if we find
a fault. If we cannot find a fault the product
will be returned to you at no extra charge.
Please note that this does not effect your
statutory rights.
CREDITS
SMASH TV TM ©1990 Williams Electronics Games Inc.
Acclaim® is a trademark of Acclaim Entertainment, Inc.
Conversion by Probe Software for Ocean Software Ltd.
Programming by:
ST/AMIGA - ZZKJ
C64 - Nick Jones
Spectrum/Amstrad - David Perry
Artwork by:
ST/AMIGA - Mark Knowles
C64 - Lee Ames
Spectrum/Amstrad - Nick Bruty
Music by:
Amiga/ST/Spcetrum/Amstrad - Sound Images
C64 - Jeroen Tel
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