Reformatted for readability: originally spread across 5 panes of the inlay card ### PAGE 1 ############################## FEATURES PREMIER II - SUPER LEAGUE * Full Home & Away Programme (16 Teams) * Squad Details for ALL Teams * Transfer Market (Offer for ANY PLAYER from ANY TEAM) * Manager's Salary (Based on your Success) * Job Offers (Review the NewClub before Making a Decision) * In-Match Substitutes * Transfer Demands * Change Team/Player Names * Half Time/Full Time Scores All Matches * Pre-Match Report (For the Latest News on your Players) * Manager Assessment (Salary Review/Sacking) * Season Ticket Sales * Save Game - MUCH MORE. EUROPEAN II THE EUROPEAN CUP * Home & Away Legs (All Rounds) * Away Goals Count Double (if Drawn) * Extra Time (If Drawn after 2nd leg) * Half Time & Full Times Scores (All Matches) * Match Features Include: Corners, Free Kicks, Penalties, Injuries, Disallowed Goals, Bookings, Sending Off * 2 In-Match Substitutes & MORE - PLUS Penalty Shoot-Out if Scores Level after 2 Legs & Extra Time - Select 5 Players to Take Penalties + More if Sudden Death Penalties necessary * Save Game + MUCH MORE. SPECIAL FEATURE Transfer your Premier League Winning Squad into European II and try for a Unique Double. ### PAGE 2 ############################## LOOK OUT FOR THESE SUPERB E & J GAMES WORLD CHAMPIONS An Exciting Simulation of a Complete World Cup Campaign with Qualifying Groups, Friendlies, Tour Matches and the Finals. Test your Management Skills as you Compete against the Best Teams in the World for the Ultimate Prize in Football - The WORLD CUP. Spectrum 48/128K. Commodore 64/128K. Amstrad CPC. WORLD SOCCER LEAGUE The Year is 1996. The World Soccer Council have announced the formation of a New World League & Cup Competition. Formed into 2 Divisions the Top 32 Club Sides in the World will Challenge for a Unique Double and the Title WORLD CLUB CHAMPIONS. Spectrum 48/128K. Commodore 64/128K. Amstrad CPC. EUROPEAN CHAMPIONS Inspired by the European Nations Cup this Superb Game Simulates a Full Nations Cup Competition from the Qualifying Groups through to the Finals and includes Exciting Match Play Action with all the Drama and Excitement of International Football. Spectrum 48/128K. Commodore 64/128K. Amstrad CPC. For details of our complete range of games send a Stamped Addressed Envelope to Challenge Software, Hatton House, Church Lane, Cheshunt, EN8 OD ### PAGE 3: Loading instructions ############################## Loading: SPECTRUM - Type LOAD"" then Press ENTER and Start the Tape COMMODORE - Press the SHIFT and RUN/STOP Keys Simultaneously AMSTRAD - Press the CONTROL and ENTER Keys Simultaneously USE MENU SELECTION "SAVE GAME" for Saving and Loading a Saved Game. SPECTRUM - Prepare a cassette to record the Full Program and Data Press for SAVE GAME and Press PLAY & RECORD on your cassette player, then press any key To Load a Saved Game Simply Insert Your Saved Game tape and type LOAD"" COMMODORE - Prepare a cassette to record the Data only. Press for SAVE GAME and Press PLAY & RECORD. To Load a Saved Game - Load the Master tape as usual, then insert your Saved Game tape and under Menu Selection "SAVE GAME" Press to Load and then Press PLAY on your cassette player. AMSTRAD - Prepare a cassette to record the Data only. Press for SAVE GAME then Press PLAY & RECORD and any key. To Load a Saved Game - Load the Master tape as usual, then insert your Saved Game tape and under Menu Selection "SAVE GAME" press to Load and then Press PLAY ### PAGE 3 - 4: Premier II game instructions ############################## PREMIER II Instructions You are Team No. 1 Squad Details: D = Defender M = Midfield P = Indicates player selected A = Attacker A = Ability F = Form G = Goals The Goal Scoring Ability (GSA) rating of 1 -6 for both Teams is displayed on the MATCH SCREEN and is based on: Team Morale, Ability for Defence, Midfield & Attack, Total Team Form, Total Goals Scored and Home advantage. Note: The GSA is only a guide to which team is more likely to score based on current Form and Ability etc, but there are no certainties in Football. Your Opponents will always select the strongest team from their Squad based on their style of play (ie 4-4-2 or 4-3-3). TRANSFERS You can make an approach for any player in the League, but Teams doing well in the League will be less likely to sell their star players. Before making an approach for a player make a note of his Team and Squad Number. If one of your Players Demands a Transfer and you refuse to release him, you may find that his Form and Ability will suffer. SALARY Your starting Salary will be £20,000 At the end of each Season your Salary will be reviewed depending on your success. You can also increase your Salary by joining another Club. HOW MUCH CAN YOU EARN? JOB OFFERS If you are a successful Manager you may receive Job Offers from other Clubs. You will be able to review their Squad and League Position before making your decision. FINANCE The Maximum Loan Balance you are allowed is £2,000,000, but if your Loan Balance exceeds £1,000,000 at the End of a Season, you will be SACKED. If you win the PREMIER CHAMPIONSHIP your Club will receivea Bonus of £500,000. Your Club's Wages and Expenses will vary depending on the number of players in your Squad and their Ability Rating. END OF SEASON - At the end of each season your performance as Manager will be assessed. If you survive Season Ticket Sales will be published. The bottom Team will be relegated. ### PAGE 5: European II game instructions ############################## EUROPEAN II Instructions European II is a Knockout Competition. Each Round including the Final is played over 2 legs. After loading European II you can either Select a Skill Level from 1-7 or you can Enter your own Ability rating (3-9) for each Player in your Squad (E.g. if you are transferring your Squad Details from Premier II). You must Enter details for at least 15 players. If you do not want a full 16 man Squad Enter X for Player No. 16. You are Team No. 1 Squad Details: D = Defender M = Midfield P = Indicates player selected A = Attacker A = Ability F = Form G = Goals The Goal Scoring Ability (GSA) rating of 2-6 for both Teams is displayed on the MATCH SCREEN and is based on: Team Morale, Ability for Defence, Midfield & Attack, Total Team Form, Total Goals Scored and Home advantage. Note: The GSA is only a guide to which team is more likeiy to score based on current Form and Ability etc., but there are no certainties in Football. Discipline Points - Booking = 3 Pts. Sending Off = 6 Pts. A Player with 6 or more Pts. will be Banned for one Match. Away goals count double if the scores are level after 2 legs. If the scores are still level the match will go to Extra Time. If Extra Time doesn't produce a Winner the Match will go to a PENALTY SHOOT-OUT with each Team taking 5 penalties. You will select Players from your TEAM to take the penalties including SUDDEN DEATH PENALTIES if necessary. ©Challenge Software This Progam is the Copyright of Challenge Software and no part may be copied, stored, transmitted or reproduced in any form or by any means, hired or lent without the express permission of Challenge Software, Hatton House, Church Lane, Cheshunt, Herts, EN8 ODW.