With the C64 the menu display is controlled with the joystick in port#1.
The displays are activated by following the display table with the menu-pointer and
confirming with the fire button on the joystick.
PORT #1: With the C64 computer you can unfortunately only use a joystick.
PORT #2: With the C64 computer you can unfortunately only use a joystick.
HIGHSCORE: The highest score may be saved on disk. Then you can see the 10 best
STARBALL players on the display.
MATCH ON/OFF: When the MATCH-OFF mode is chosen you can play alone against the computer
or against another person. In the MATCH-ON mode you can play STARBALL with up to 8 players
in a tournament.
PLAYER: Here you can enter the names of the players. If you are playing with less than
8 layers, after all the names have been entered you should press RETURN. The computer
will automatically enter CPU for a computer-controlled player.
START: The game begins...
The blue Bumper-Jet on the left side is controlled through port #1 and the red
Bumper-jet on the right side is controlled through Port #2.
The Bumper-Jets can be moved upwards and downwards. With these movements, and with
help from the space Cosmos-Capsule, you should try to score as many points as possible!
In the universe between the two Bumper-Jets, various Para-Space-Floaters appear. When
the Cosmos-Capsule touches one of these, the last-touched Bumper-Jet receives points.
The Astro-Bars behind the Bumper-Jets can also be destroyed, and they are worth 10 points
each. If the Cosmos-Capusle goes through a hole in the Astro-Bars, the opponents has scored
a "Galactic Goal" and receives 1000 points.
To reach further levels, you must score atleast 2000 points in the present level. After
eliminating a Para-Space-Floater a bonus symbol will appear. This can also be touched
with the Cosmos-Capsule. On the bonus symbol there is a öetter which represents the following words:
F - Fast
S - Slow
B - Blink
M - Mirror
H - Half
D - Double
Should a bonus-symbol be touched, the appropriate word will be displayed in one of the
four display-tables that are constantly changing from red to blue. If a table with
text in is touched by the Cosmos-Capsule, the Bumper-Jet that has the same colour as
the table when it is touched will become faster, slower, double etc., according to
The four bubbles above and below the playing field only affect the path of the Cosmos-Capsule.
The playing time for one level is 1 minute. If, when in the MATCH OFF mode, none of the
players have scored 2000 points, the game is over. If one player scores more points
in the first level than his opponent, the losing player is exchanged for another. In
the MATCH ON mode, you only play one level in which you must beat your opponent. If
both players score the same number of points, the level is repeated.