Entering Players' Names
1. After you load the game, type in the name of the first player, and press Return.
As many as six people can play the game.
2. The Flag Screen will appear giving you the opportunity to select the country you
would like the player to represent. Use the joystick or keyboard to position the
cursor over the desired country; press the joystick fire button or Return to select
the flag.
3. Repeat steps 1 & 2 for each player. After you have entered all the players' names
and countries, press Return. The Events Screen will appear.
Selecting Events
To select the events, position the cursor over the mini-television screens for each
event and press the fire button. If the event is animated, that event is selected.
To de-select an event, position the cursor over the event and press the fire button again.
2. When you are ready to play the game, move the cursor over the button at the bottom
of the screen. When the button says Start Games, press the
fire button. When prompted, press the fire button to load the first event. If you are
prompted to insert Side A, simply press the fire button again. If you are prompted
to insert Side B, remove the disk from the drive and flip it over. Insert the disk,
label side down, and press the fire button.
After you have completed an event, you will be given the opportunity to replay it by
typing either Y or N. However, any medals you have won will be lost should you choose
to replay an event.
Skeet Shooting
In this event, you shoot clay pigeons fired from the blinds. There are seven stations to
complete, each at a different position on the shooting range. You may only have to
shoot one pigeon (singles) at a time, or you may be required to shoot two pigeons
(doubles) fired at the same time.
Commodore users must use a joystick for this event.
Press the fire button to start a station. Move the joystick up to fire a pigeon.
Then position the cursor by moving the joystick. Press the joystick fire button to fire the
gun.
Position the gunsight just in front of the pigeon, keeping in mind that there is a delay
between the time you fire the gun and actually hit the clay pigeon. Your score is based
on the number of pigeons you have successfully shot. Each round is played at a
different station. You don't have unlimited ammunition, so aim carefully!
Fencing
This is the gentlerranly way to fight; it takes a sharp eye to foil your enemy. Block
perries and jabs while you try to psuh your opponent back into his territory and gain the
upper hand. Try to get the most direct hits in the time available to be the winner.
Commodore users must use a joystick to play this event.
Joystick
UP - Move Forward
DOWN - Move Backward
LEFT - Parry
RIGHT - Riposte
FIRE - Lunge
Move the joystick forward to push your opponent into his territory. Pull the joystick
back to retreat. Press the fire button to lunge towards your opponent. Use the Parry and
Riposte maneuvres to block your opponent's moves. Commodore users must score 5 direct
hits to win each round.
Please note that this event loads in two parts, first on Side A and then on Side B.
Diving
Not even the circus high-dive clown can do these moves. As you approach the edge of
the diving platform, prepare a mental image of the perfect dive: flawless pike, effortless
spins and tucks, and a smooth entry. It takes control and expert training to please these
judges.
Commodore users must use a joystick to play this event.
Take-Off:
LEFT - Back Flip
RIGHT - Forward Dive
FIRE - Pike
Dive - Fire Button Not Pressed
UP - Back Flip
DOWN - Pike
LEFT - Roll Left
RIGHT - Roll Right
Dive - Fire Button Pressed
LEFT - Spin Left
RIGHT - Spin Right
On the right side of the screen is a picture of your location and the diving platform.
Once you reach the edge of the diving board, press the fire button to start your dive.
Score points for clean take-offs, good tumbling, and smooth entries. Try to enter the
water head or feet first in a straight position.
Triple Jump
Going for the gold is more than a hop, skip and jump! It takes speed, accuracy and
strength to go the distance. See if you're quick enough and strong enough to jump
into the record books.
Commodore users must use a joystick to play this event.
Move the joystick alternately left and right to increase speed.
When the desried speed is reached, press fire to set the speed. Now set the
angalge of the jump by moving the joystick up or down. Press the fire button to start the
jump as you approach the take-off board. Alter the jump angle when in air by moving
the joystick up or down. Keep in mind that although a higher angle jump may make
you jump higher, it won't necessarily make you jump farther.
Hurdles
Stretch your skills to the limit, but don't trip up. See if you can keep up with the other
racers and still have enough stamina to jump over the hurdles. Watch out for false
starts!
Commodore users must use a joystick to play this event.
After the "On your marks, Get set, Go" press the fire buttonor spacebar to start the race.
Move the joystick the left and right to gain speed. Press fire to jump over the hurdles.
Selecting Events
Commodore users must use a joystick to play this event.