Super Soccer
Copyright/Publisher: Imagine, Music: Fred Gray, Programmed & Graphics By: D.J. Andersson,
Produced By: D. C. Ward, Release Year: 1986, Genre: Football/Soccer, Number Of Players: 1 or 2

INTRODUCTION
Welcome to Super Soccer, the most realistic football simulation yet!

We think Super Soccer is the best computer soccer simulation yet. Be Maradonna on screen. You can dribble past opponents, slide tackle, make crosses, even attempt diving headers. But what makes this game outstanding in its own field is the control you can exercise over the ball. No other game allows you to control the strength of your sharp shooting and ball passing like Super Soccer does. So get on the ball in the game of the season.

Main Menu
This has four status boxes on the right hand side showing:

| Level of play | Match Duration | Mode of play | Number of players |

Press 'F1' to advance the level of difficulty between 1 and 3.

Press 'F3' to change the total length of a game between 10, 20 and 30 minutes.

Press 'F5' to change mode between Tournament, (to play which you can have any number of players), Single game, (played with one or two players) or Practice (played with only one player).

Press 'F7' to select the number of players from 1 to 8. Selecting two players automatically selects single game and three players selects tournament mode.

Colour Editor
The Colour Editor allows you to select any colour for Team 1, Team 2. Press [F3] to advance Team 1 colour. Press [F5] to advance Team 2 colour.

Names Editor
The Names Editor allows you to define any of the team names used throughout the game.
Use 'F1' to select team to change.
Press 'F3' to edit name. Input your new name, which can be up to 9 letters.
Press 'ENTER' when finished.
Press 'F7' to return to continue.
N.B. In Tournament if there are say 5 players then these players correspond with the top 5 names on the list i.e. player one is the top name in the list and so on.

Playing The Super Soccer Tournament
NOTE:
After a game has been played the score card will be displayed in a darker colour.

When entering the Tournament the screen will clear and you will be presented with the draw for the first round. All human controlled teams are highlighted in white.

From the Tournament page you can press, 'F7' to Kick Off, that is play the next game. If there are any humans involved you can change the settings by pressing 'F1', 'F3' and 'F5'. If there are no humans involved the match and its results will be printed up. After a pause it will return to the Tournament page.

'DELETE' will abort the tournament. This will return to the Main Menu. On re-entering the tournament the first round will have been completely re-drawn and no games will have been played.

All winning teams will automatically be placed in the next round of the Super Soccer Tournament.

N.B. Just as in the Single Game there must always be a winner, so extra time and penalties will be played to accomplish this.

Super Soccer Single Gamer
Play against either the computer of a friend. After the full period of time if the score is a draw then 5 minutes of extra time will be played. If after this it is still a draw then there will be a penalty shoot out.

Super Soccer Practice
Use this mode to learn the skills of a Super Soccer champion. Practice dribbling and close ball control. Practice chipping, kicking and driving the ball. You can all also practice throw-ins. No other player will interfere with your practice.

N.B. This mode can only be chosen when there is one player selected.

Playing Super Soccer
This game features advanced "Intelligent" joystick control. We list the controls available at your finger tips but suggest that the best way to learn to play is by using the practice mode. The player under your control is indicated by a halo above their head. Your opponent, be it human or the computer, has a halo but in a different colour.

Controls
Running
If you are running, say from left to right, then:
[NO MOVE] - NO CHANGE
[UP + LEFT] - DECELERATE
[UP] - 90 DEGREE TURN STOP
[UP + RIGHT] - 45 DEGREE TURN SAME SPEED [RIGHT] - ACCELERATE
[RIGHT + DOWN] - 45 DEGREE TURN SAME SPEED
[DOWN] - 90 DEGREE TURN STOP
[DOWN + LEFT] - DECELERATE
[LEFT] - DECELERATE

Your speed is indicated by a blue bar at the top of the status box above your team name. Remember, you will accelerate if you push the joystick in the direction you are facing and decelerate for the reverse directions.

No-one in Possession of the bal
Pressing fire when no-one is in possession has no effect as you are automatically given control of the player closest to the ball.

Opposing team in Possession
If you are close enough to the player with the ball you will do a SLIDING TACKLE. The force of the sliding tackle depends upon your speed. You recieve a PENALTY POINT (see below) and comit a foul (see PLACE KICKS) if you come into contact with the player before the ball. If you are a distance from the player with the ball then pressing fire will cause the halo to be changed to the player next closest to the ball.

You are in Possession
Dribbling with the ball is automatic, there is no need to press fire. The fastest you run the further ahead of you the ball will travel therefore making high speed dribbling tricky. Close precision dribbling will only be possible at slower speeds.

Pressing fire increases your force of kick (indicated by the cyan bar at the bottom of the status box). The ball will be kicked with the given force as soon as the player meets the ball. The style of kick depends on how the joystick is being moved.
MOVING FROM LEFT TO RIGHT
[UP + LEFT] - CROSS [RIGHT] - DRIVE
[DOWN + LEFT] - CROSS
[LEFT] - CHIP
[NO MOVE] - ORDINARY KICK

Goal Keeper
The goal keeper can be moved as an ordinary player but also has his own set of controls. If the goal keeper is moving forward then he acts like a normal player. If the 'keeper is stationary then -
[UP] - SIDESTEP UP GOAL
[NONE] - STATIONARY
[DOWN] - SIDESTEP DOWN GOAL

i.e. moving the joystick at right angles when he is stationary causes the 'keeper to sidestep. When the 'keeper is either stationary or side stepping then pressing fire and moving the joystick issues the following commands.

(LEFT HAND GOAL)
[UP + LEFT] - HIGH LEFT
[UP] - LOW LEFT
[RIGHT] - DIVE AT FEET
[DOWN] LOW LEFT
[DOWN + LEFT] - HIGH RIGHT
[LEFT] - HIGH UP

Throw-Ins
Use the joystick to point the ball in the desired direction. Use fire to build up the force, the larger the force the harder the throw. Releasing fire throws the ball.

Trapping the ball
Pressing fire when the ball hits a player under your control (after being kicked by the opposition) causes the ball to be CHESTED DOWN. If not then the ball just bounces off your body.

Heading the Ball
If the ball is in the air and your player is close enough to it then pressing fire will cause him to do either a JUMPING header or a DIVING header, depending upon the state of play.

Speed and Energy
Your energy will increase or decrease depending upon your speed. Running fast causes the energy to decrease while running slow makes the energy increase. When your energy falls to a certain level then your speed will be limited until you build the energy back up.

Penalty Points
Every time a player commits a foul he is given a penalty point. One point equals a caution, two a yellow card and three a red card. These are represented in the status area by blue, yellow and red squares.

Note: When a player is sent off with a red card he does not return!

Penalties
Both 'keeper and striker use their normal controls as given.

Free kicks and Corners
When a free kick or corner is about to take place a plan view of the entire pitch is displayed and the clock stopped. You now have 30 seconds to place your team anywhere on the pitch. Move your flashing symbol to its desired spot and then press fire to move onto the next player. Pressing fire and holding the joystick in a position will make the player run in that direction when the ball is kicked. Players one and two do this simultaneously. Play recommences after the referee's whistle is blown.

Kicking The Ball In Dead Ball Situations
To allow greater variety of play, controlling the ball at corners, free kicks and penalties is slightly different from normal control. Pressinfg fire increases the energy but until you come into contact with the ball your player will not change direction. When contact is made with the ball, the type of kick depends on the joystick input (detailed below). Once again these controls are transposed for each direction of movement.
MOVING FROM LEFT TO RIGHT
[UP + RIGHT] - CHIP LEFT
[UP] - ORDINARY LOB
[UP + RIGHT] - DRIVE LEFT
[RIGHT] - LOW STRAIGHT DRIVE
[RIGHT + DOWN] - DRIVE
[DOWN] - ORDINARY LOB
[DOWN + LEFT] - CHIP RIGHT
[LEFT] - CHIP STRAIGHT

Hints And Tips
Persevere! it is worth the effort. Use Practice mode to learn the controls. Don't try to run the entire length of the pitch at full speed, you will not make it. Use accelerate and decelerate to confuse the opponent on dribbling runs. Time running up to the ball and kicking (i.e. pressing fire) for maximum effect. Learn the art of passing and moving the ball quickly between your team. The fire button can be used to change the active player within your team.

Concept and Design By: R.C.D. LTD., Programmed By: D. J. ANDERSON, Assisted By: C. McLAUGHLAN, Graphics By: D. J. ANDERSON, Produced By: D. C. WARD
(c) 1986 Imagine Software (1984) Limited.