Superstar Ice Hockey |
Copyright/Publisher: DesignStar Consultants/SportTime/Mindscape,
Produced By: Ed Ringler, Programming: Daniel Lucas & Simon Ffinch,
Graphics: Ed Ringler, Music: John Fitzpatrick, Release Year: 1987, Genre: Ice Hockey,
Number Of Players: 1 or 2
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GAME CONTROLS
Plug your joystick into Port 1 and a second joystick into Port 2 for a
two player game. The joystick in Port 1 will control all menu
selections.
To pause the game, press the [ESC] key.
Pressing the [P] key will increase the size and visibility of the puck.
THE COACHING SCREEN
During the game play, you can use the [P] key any time to pause the action. Use FUNCTION
[D] to restart where you left off.
THE MAIN GAME
Once the game begins, the Coaching Screen will appear every time there
is a break in the action. If you have selected JOYSTICK 1 or JOYSTICK
2 to control your team's coach, you will be allowed to change lines
and strategies from the Coaching Screen. If you have selected COMPUTER
for your team's COACH option, the computer will handle these functions
for you.
RECRUIT A PLAYER SCREEN
Select this option if you wish to replace one of your players with new
young talent from the minor leagues. This screen shows your team's
roster, with each player's Position and age along with offensive,
defensive and total skill ratings. Use the joystick to select the
player to be replaced, then type in the new skill ratings, which
should not exceed 24 points in total, for OFFENSIVE and DEFENSIVE
skill levels. As you adjust the new player's skill points, the screen
will show how much the new player will cost you in trading points and
how many trading points you have available.
TRY PLAYER TRADE SCREEN
Select this option if you wish to trade one of your players for a
player on another team. The screen will show your player roster on the
left and your next opponents roster on the right. To view other team's
rosters, select [VIEW TEAMS] and press [FIRE], pushing the joystick
forward or back to change from one team display to another. You can
only trade players who have the same designated position.
When you have found the player you would like to trade for, select [TRY
TRADE] and press [FIRE]. You will then be shown the message "ARBITRATION
WILL COST 150 POINTS". Select [CANCEL] or [OK] depending on whether you
want to go through with the trade.
If you have selected [OK], select the name of your own player you wish
to trade and press [FIRE], then type in the number of additional trading
points you wish to offer to clinch the deal. When arbitration is over,
press [FIRE].
GENERAL IMPROVEMENT SUB MENU (for training camp)
Type in the number of trading points (1 - 1000) to be used for the
training camp and press [ENTER]. When camp is over, press [FIRE] to return
to [IMPROVE TEAM] sub menu. If you wish to skip training camp, enter 0
as the number of trading points you want to spend.
SET UP NEW LINES SCREEN
Select this option if you want to change players from one line to
another. Use the joystick to select [CHANGE LINEUPS] and press [FIRE].
Next, select the players whose lines you want to swap.
END OF GAME
Press [FIRE] to view Game Results (or the Playoff Tree screen); press
[FIRE] again to return to main menu. WARNING: you must view this screen
before turning off your computer or the game result will be counted as
a forfeit against you.
TTHE SPORTTIME CUP SCREEN
When your team wins the coveted prize, this screen will appear. Press
[FIRE] to start the new season.
HOW TO CONTROL YOUR CENTRE AND GOALIE
You establish control from the [PLAY NEXT GAME] screen. On ice their
skating movements are controlled by the joystick. Your centre can go
anywhere in the ice, shoot, fake a shot, pass, fake a pass or check.
Your goalie can skate around most of the defensive zone and can
attempt high or low saves. If the goalie catches the puch, he can
hold it or pass it.
PLAYING CENTRE
To control your centre, first make sure you have made the appropriate
selection from the [CONTROL] section of the Play Next Game screen.
TAKING A SHOT
When attempting a shot on goal, you can direct it to the left, right
or centre of the goal. To shoot, press and hold down [FIRE]. Quickly
move and hold the joystick in the direction you want the shot to go.
To shoot along the ice, release [FIRE] as the centre's stick comes
forward but before it strikes the puck. To lift the shot off the ice,
release [FIRE] after the stick strikes the puck.
FAKING A SHOT
Press and hold [FIRE] so your centre winds up to shoot, but release [FIRE]
before the stick comes forward.
PASSING THE PUCK
Tap [FIRE] quickly. Your centre will stop skating and will slide along
the ice. When his legs lock open, move and hold the joystick in the
direction you wish to pass, let go and tap [FIRE] again.
FAKING A PASS
Tap [FIRE] quickly, your centre will stop skating and slide. When his
legs lock open, make sure the joystick is in the centre position and
tap [FIRE] again. Your centre will retain the puch and once again be
able to skate freely.
CHECKING AN OPPONENT
Skate close to your opponent and press [FIRE]. Your centre will swing
his stick as he bumps into the opponent, who may fall down in a
spinning heap. Be careful as the referee might award a penalty
against you!
PLAYING GOALIE
To control your goalie, first make sure you have made the appropriate
selection from the [CONTROL] section of the Play Next Game screen.
MAKING A HIGH SAVE
Use the joystick to move your goalie so that he is aligned with the
oncoming puck. Then press [FIRE] and move the joystick forward.
MAKING A LOW SAVE
As above but press [FIRE] and move the joystick back.
HOLDING AND PASSING THE PUCK
After catching it, simply hold it and wait for the referee to blow his
whistle if you want to stop play. To pass the puck, first release [FIRE]
to return your goalie to a standing position. Next, push and hold the
joystick in the direction you want to pass and press [FIRE]. Your goalie
will then pass the puck.
Produced under license from DesignStar Consultants Inc. in conjunction
with International Computer Group.
Copyright 1988, 1987 DesignStar Consultants Inc.
Exclusive worldwide rights - Mindscape Inc.
SPORTTIME is a trademark of DesignStar Consultants Inc.
All rights reserved. Commodore 64 and 128 are trademarks of Commodore Electronics Ltd.
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