Stage 1: SKATE SCHOOL
Before being allowed to start his first patrol Max must prove he is up to
the job by earning an advanced skating proficiency certificate at the
camp's skate school. He must do this by winning three short races
against different opponents.
Tip: Don't panic. A gentle wiggle of your wagller, building to a
steady rythm is all that's needed to keep the waggle pointer under the
correct icon.
Stage 2: THE ICE PATROL
This is Max's first duty as a Rescue Ranger. During this stage Max will
be required to rescue anyone in trouble. The type and number of rescyes
is indicated in the top right status panel. It is here that he first notices the
bird heading towards the pebble. Hu must complete this stage before the
camp is engulfed by an avalanche. Along the way are various items to
help him in his quest, among which are Red Cross flags which will earn
him extra time. In the early stages of the game hints as to the correct
items to use will be shown in the bottom right of the screen.
Tip: Perform as many rescues as possible because the end of
level nasties' strength is increased proportionally according to the
number of failed rescues. Max can skate almost as fast as a a magazine
reviewer heading towards his local pub, it is not advisable to go this
fast unless you know the course.
Stage 3: THE SNOWBALL FIGHT
After this successful ice patrol Max is directed to the river patrol section,
but before he can get there he is ambushed by a group of playful bears
who don't realise the importance of Max's mission.
Tip: Red bears are more trouble than yellow bears and are therefore the
priority target.
Stage 4: THE RIVER PATROL
Back to the business of performing rescues within the time limit. Items
of use can be found by inside crates floating along in this section.
Tip: Three items are essential to completing this stage: the
football, the jar of honey and the fishing rod which can be found by the
first waterfall.
Stage 5: THE ICE CAVERN
On exiting his canoe Max falls through the snow and into a crevasse.
Firstly he must stop himself falling too deep into the crevasse and being
lost forever. Then he must find a way out. Fortunately there is an old
friend of his taking care of some personal business inside the cavern. If
asked he might help.
Tip: Look, listen and remember!
Stage 6: SKI PATROL
More rescues to perform here. In this stage items of use are buried
under the snow and must be dug up.
Tip: Two items are essential to completing this stage. Stop at the
occupied cabin and collect the climbing equipment. Be sure to be
holding it when the trumpet comes into sight. Press fire and waggle to
play the trumpet...
Stage 7: THE DOWNHILL ROLL
The simplest stage of all, no rescues to perform or tools to collect, just
reach the base of the mountain before the time runs out.
Tip: Big snowballs roll faster than small ones but are less
manouvrable. Increase your snowball size by running into snowmen. If
trapped inside a small snowball, stop against something and press fire
to jump, this will make Max roll faster than otherwise possible. Use
ramps to jump over obstacles.
Stage 8: THE FINAL CLIMB
Max goal is in sight. Just a short climb to the pebble and his mission
will be completed.
Tip: Sorry, you're on your own now...