Winter Camp
Copyright/Publisher: Thalamus, Concept, Code & Graphics By: John Ferrari, Music & FX By: Mark Clements,
Loading Screen & Mega Logo By: Andy Roberts, Ice Cavern Concept By: Richard Showell,
Release Year: 1990, Genre: Multi Events, Number Of Players: 1

INTRODUCTION
ICE COOL FUN!
Maximus Mouse survived Summer Camp, but winter vrings an avalanche of slippery, skating, snowballing antics at Camp Nice 'N' Icy!

Eight frosty levels of mayhem test Rescue Ranger Max - can he save the winter wonderland...?

THE SCENARIO
Because of his heroic actions while recovering the flag for Camp Wot'A'Dump's opening ceremony, Maximus Mouse has been offered the job of Rescue Ranger at the winter resort of Camp Nice'N'Icey, a position he has gratefully accepted.

Immediately on starting his first tour of duty Max spots a pebble on top of a far-off mountain. Heading towards the pebble is a large bird. It doesn't take him long to realise that should the bird collide with the pebble the resulting avalanche would be disastrous for the camp, and so he sets off to remove the pebble.

Because of the urgent nature of Max's task you have been recruited as his assistant, and as such it is your job to offer guidance and physical assistance when required, leaving Max to take care of all dangerous tasks...

LOADING INSTRUCTIONS
DISK VERSION:
Insert disk side A and type LOAD"*",8,1 (RETURN)
WINTERCAMP will load automatically.
WINTERCAMP is a multi-load game: follow all on-screen instructions to play.

CASSETTE VERSION:
Insert tape into tape player, making sure it's rewound on Side A.
While holding down the SHIFT key, press RUN/STOP. When the screens prompts you, press play on your player.
WINTERCAMP is a multi-load game, follow all on-screen instructions to play.

GAME CONTROL
Joystick Port 1
Space Bar - Weapon Select
Run/Stop - Pause
CBM Key - Music on/off

GAMEPLAY
Stage 1: SKATE SCHOOL
Before being allowed to start his first patrol Max must prove he is up to the job by earning an advanced skating proficiency certificate at the camp's skate school. He must do this by winning three short races against different opponents.

Tip: Don't panic. A gentle wiggle of your wagller, building to a steady rythm is all that's needed to keep the waggle pointer under the correct icon.

Stage 2: THE ICE PATROL
This is Max's first duty as a Rescue Ranger. During this stage Max will be required to rescue anyone in trouble. The type and number of rescyes is indicated in the top right status panel. It is here that he first notices the bird heading towards the pebble. Hu must complete this stage before the camp is engulfed by an avalanche. Along the way are various items to help him in his quest, among which are Red Cross flags which will earn him extra time. In the early stages of the game hints as to the correct items to use will be shown in the bottom right of the screen.

Tip: Perform as many rescues as possible because the end of level nasties' strength is increased proportionally according to the number of failed rescues. Max can skate almost as fast as a a magazine reviewer heading towards his local pub, it is not advisable to go this fast unless you know the course.

Stage 3: THE SNOWBALL FIGHT
After this successful ice patrol Max is directed to the river patrol section, but before he can get there he is ambushed by a group of playful bears who don't realise the importance of Max's mission.

Tip: Red bears are more trouble than yellow bears and are therefore the priority target.

Stage 4: THE RIVER PATROL
Back to the business of performing rescues within the time limit. Items of use can be found by inside crates floating along in this section.

Tip: Three items are essential to completing this stage: the football, the jar of honey and the fishing rod which can be found by the first waterfall.

Stage 5: THE ICE CAVERN
On exiting his canoe Max falls through the snow and into a crevasse. Firstly he must stop himself falling too deep into the crevasse and being lost forever. Then he must find a way out. Fortunately there is an old friend of his taking care of some personal business inside the cavern. If asked he might help.

Tip: Look, listen and remember!

Stage 6: SKI PATROL
More rescues to perform here. In this stage items of use are buried under the snow and must be dug up.

Tip: Two items are essential to completing this stage. Stop at the occupied cabin and collect the climbing equipment. Be sure to be holding it when the trumpet comes into sight. Press fire and waggle to play the trumpet...

Stage 7: THE DOWNHILL ROLL
The simplest stage of all, no rescues to perform or tools to collect, just reach the base of the mountain before the time runs out.

Tip: Big snowballs roll faster than small ones but are less manouvrable. Increase your snowball size by running into snowmen. If trapped inside a small snowball, stop against something and press fire to jump, this will make Max roll faster than otherwise possible. Use ramps to jump over obstacles.

Stage 8: THE FINAL CLIMB
Max goal is in sight. Just a short climb to the pebble and his mission will be completed.

Tip: Sorry, you're on your own now...