World Championship Soccer
Copyright/Publisher: Elite/Sega, Programming & Music by: Mike Lympany, Graphics by: P.Robinson & S.Beal,
Techn.Assist.: D.Wainwright, Managed by: S.Hosseini, Release Year: 1991, Genre: Football/Soccer, No Of Players: 1-2

INTRODUCTION
Here it is! The ultimate soccer game. One grand stadium, twenty-four international teams and enough fierce competition to make your blood boil. That is, if you've got any interest in beating the odds and grabbing the World Championship as you very own prize. To win won't be easy since qualifying is a must before you're allowed to take on the best of the bunch for spirited soccer play.

But to prepare yourself, try a few practice games to master your weakness and improve your strength. Then you'll be ready to qualify against the six separate groups of teams, all vying for a spot in the Final Tournament.

A group of players are registered on each team and before a match begins, the starting eleven are selected. To help you select the team of your choice, each team's offensive and defensive strengths are represented in numerical value. Naturally, your offensive and defensive strengths will help you decide. If you're quick to dribble, but slow to tackle, you'll probably want a team that's stronger on defence. It's up to you, so go for the gusto abd earn the right to carry the Cup!

LOCATE MODE SELECTION SCREEN
During the Title Screen, you'll be offered three modes of play. Use to move the arrow to either World Cup or Test Match 1 Player during the Title Screen. When you're playing with an opponent, insert a second joystick and select Test Match 2 Players. When you are ready, press the fire button to view the game screens.

SELECT FROM WORLD CUP
OR TEST MATCH SCREENS
Whether you choose to play World Cup competition from the onset against the computer or against another player or play a Test Match first, the same screen and choices will be offered to you regardless. Here's how you get ready. Special instructions for Test Match 1 Player. Test Match 2 Player and a 2-player game will follow this section.

TEAM SELECTION SCREEN
Following your mode selection, the Team Selection Screen will automatically appear. Before you is a map of the world. Use the joystick to move the arrow to the country of your choice. Once the arrow's settled on the country, it will begin to flash. Now press the fire button to review the team's numerical qualifications.

The data is displayed from numbers 1 to 5, the highest representing the best. Depending on their given strengths, you may use the joystick to move the arrow to either "Yes" or "No" and then press the fire button to enter your selection. If you wish to choose another team, choose "No" to cancel your selection and repeat the procedure, you may then choose another team from the map.

CONTROLS
[Q] - Music on or off.
[Commodore Key] - Pause
[Restore] - Abort Game.

Player 1 - Joystick in Port 1.
[Joystick Up] - Up
[Joystick Down] - Down
[Joystick Left] - Left
[Joystick Right] - Joystick Right
[Fire] - Kick Ball/Tackle

Player 2 - Joystick in Port 2.
[Joystick Up] - Up
[Joystick Down] - Down
[Joystick Left] - Left
[Joystick Right] - Joystick Right
[Fire] - Kick Ball/Tackle

ELIMINATION LEAGUE SCREEN
After you have selected your team, siz groups will be displayed. Your team will be highlighted in a different colour. These teams represent your qualifying opponents. While you are playing, the computer is busy playing the other groups against themselves so the victors will energe for the Final Tournament.

The 1st and 2nd placed teams of each group will qualify for the Final Tournament. In addition, four of the remaining 3rd place teams will also qualify based on their record of play. During the qualifying roubd, if your team's record satisfies the requirements to take part in the Final Tournament, your team may advance, however; if your team does not satisfy the requirements, the game is over at the end of the match. After sizing uo your competition, press the fire button to review the Qualifying Screen.

The requirements to determine advancement are:
1.) Teams with the most points.
2.) Teams with the best goal difference.
3.) Teams with the most goal scored.
4.) Teams which scored the quickest goals.

ELIMINATION LEAGUE: 1ST DAY
The Elimination League: 1st Day screen will display your team and the name of the opposing team. Press the fire button to start play.

SPECIAL INSTRUCTIONS FOR
TEST MATCH AND 2-PLAYER GAMES
When you play a Test Match, only one match is held. During Test Match 1 Player, you will compete against the computer although you are allowed to choose its team. During Test Match 2 Player, you will play against your opponent. Game will kick off immediately following the selection of the opponent's team.

When two people play, each player selects a team and competes against each other. If you end in a tie, there will be a rematch. When the match is over, the names of up to three players who scored and their times will be displayed.

TAKE CONTROL
In Soccer, the attacking team and defending team frequently change. The team that is controlling the ball or nearest the opponent's goal is the attacking team. The instant the opponent takes the ball, attacking and defending roles switch.

ATTACKING
Kick Off
At the start of the match, Player 1 kicks off. At the start of the second half, player 2 kicks off. When a goal is scored, the other side kicks off to resume play.

Dribble
During game play, you can only control the moves of the player with an flashing colour at any given time. The computer will control the rest. To move a player in contact with the ball, press the joystick in your desired direction and the player and ball will advance.

Kicking
Pressing the fire button will cause 3 different types of kick when it is released, depending on the position of the joystick at the moment of release.

1.) With the joystick CENTRED, the ball will be kicked FORWARD, always in the direction of the opposing goal.

2.) With the joystick pulled BACK, the ball will be passed HIGH OVERHEAD in the direction that the flashing player was moving in when the fire button was pressed.

3.) With the joystick pushed FORWARD, the ball will be passed on the GROUND in the direction that the selected player was moving in when the fire button was pressed.

Throw-In
When a ball touches a player's body and goes over the sideline, a player from the opposing team is allowed a throw-in from the place where the ball went out. Control the direction of the throw-in by using the joystick.

Corner Kick
When the ball goes over the defending team's end line after being last touched by one of the defending team's players. the attacking team is awarded a corner kick. Select the point where the ball is to hit the ground by pressing the joystick in that direction. Use the fire button to kick the ball.

DEFENCE
Tackling
When you approach a player in contact with the ball, you can slide tackle by pressing the fire button. Now you can steal the ball.

Operating the Goalkeeper
When your goalkeeper is indicated by flashing, you can stop the opponent's shot by moving the goalkeeper with the joystick. Now press the fire button to make the keeper jump and catch the ball. If you push the joystick while pressing the fire button simulataneously, the keeper will dive. When the joystick is pushed in the direction of one of the field numbers, the keeper will move in the direction of the corresponding number in the goal.

After a set time has elapsed while the goalkeeper holds the ball, the keeper will automatically kick the ball even if no buttons are pushed. When the goalkeeper is holding the ball, releasing the fire button with joystick centred will cause the goalkeeper to throw the ball in the direction that the keeper was facing before the fire button was pressed. If the fire button is released with the joystick pulled forward or back, this will cause the keeper to kick the ball in the direction that the keeper was facing before the fire button was pressed.

Goal Kick
If the ball goes over the defending team's end line after touching a player on the attacking team last, the defending team is awarded a goal kick. Select the kicking direction with your joystick and kick with the fire button. If the joystick is not pushed, the ball will travel to the centre.

NOW MAKE YOUR MOVE
It's time for real competition, but to follow the game closely, read the following rules and regulations.

Time
Elapsed game time is 45 minutes for the first half and 45 minutes for the second half at a progressively faster rate than normal time. There is no overtime held, should the game end in a tie.

Win, Lose or Tie
When the game time ends, the team with the most points wins, in the event of a tie score, the game ends in a draw. A round of penalty kicks will be played to decide the winner of a tie game during the Final Tournament only.

Qualifying Results
When the time has elapsed for the qualifying rounds, the results for the 6 groups will be displayed automatically on the Elimination Leauge 1st Day screen. Here you'll see total tournament points, losses, winds and drawns for every team. During this screen, a group can be selected with the joystick and the win/loss chart will be displayed by pressing the fire button.

Following this screen, the Elimination League Screen will appear again displaying next day's game and the competing teams, when you press the fire button.

When Day 3's matches are finished, the qualifying teams will be displayed. If your game is not included, the game will end.

FINAL TOURNAMENT
16 teams will participate in the Final Tournament. A tournament groupings screen will be displayed and announced if you press the fire button. Game will proceed exactly as it did in the Qualifying Rounds, with one exception.

During the Final Tournament, there are no draws. A rematch will take place in the event of a tie.

SCREEN SIGNALS DURING MATCH
During game play, the screen will inform you of elapsed time and current score.

HELPFUL HINTS
When you're setting up for a goal, passing the ball, or throwing the ball in from the goal, line the joystick up with any one of the coordinating numbers 1 to 5 on the field and the ball will follow in that exact direction. When you contact opposing players head-on, you can steal the ball more easily.