WELCOME TO WORLD SERIES BASEBALL
Congratualtions! You're in the middle of the World Series Baseball competition and the momentum is on
your side. But everyone's out to beat you, especially the hard-hitting computer team. So if you
want to win the Series read this official program. With the right combination of pitching and
'STEAL' strategy you may even become a World Star player! Have fun.
Get a feel for pitching, hitting, running, throwing, fielding and catching. The
shadow of the ball will help you judge where the ball is headed. World Series Baseball
is easy to pick up but tough to master, especially against the computer team. Have fun
with World Series Baseball - it's designed to be fun for beginners and advanced players
alike. If you have tips or strategies for other players just drop is a note - we would
love to know how your major league dream is coming along.
Compete head to head or against the computer in this stunning baseball
simulation. Prior knowledge of baseball not essential - self demo mode for
instructions. Giant video screen for close-up action. Fun to play, with real
baseball features including - steal options, curved balls, pitcher throws
and all the razamataz of the U.S.A.
GETTING STARTED
[F3] - One player port 1
[F5] - Two player port 2
[F7] - Option selected
[F3] - Team colours
[F5] - Team colours
[F7] - Start game
[C=] - From beginning
PLAYING
As in real baseball you aim in World Series Baseball is to outscore your opponent in 9
innings (extra innings if drawn on 9th innings).
BASEBALL RULES
In essence baseball is similar to the familiar game of rounders in as much
as one team bats, another fields and points are scored for a successful
batter running around all four points of a square which is marked out on the
grass. Here, the similarity ends. An innings is the period of play where
both teams have one period of batting each.
An innings is logically split in two halves and one half innings lasts as
long as the batting side prevent three men from getting out. There are three
basic methods by which a player may be dismissed: whilst batting he may miss
three successive balls - each miss is called a STRIKE and 3 STRIKES means
you're out; when he hits the ball it may be caught by a fielder; or he may
be run out. The ball is thrown by the Pitcher who stands in the centre of the
square. The two lines which extend from the home base (Batter's position)
are called the foul lines. If a ball does not land within the area marked by
the foul lines when it is struck it is considered a foul and counts as a
STRIKE.
PITCHER THROW
A close up of the action is displayed on the stadium score board.
When the pitcher appears you may select type of ball you wish to pitch by positioning
the joystick in one of the positions shown.
[UP] - High Ball (A Ball)
[UP + RIGHT] - Slow HIGH Ball (A Ball)
[LEFT] - Slow Ball (Valid)
[UP] - Slow Low Ball (Valid)
[UP] - Low Ball (Valid)
[UP] - Fast Low Ball (A Ball)
[LEFT] - Fast Ball (Valid)
[LEFT + UP] - Fast High Ball (Valid)
PITCHER'S STEAL
One of the batting side on the pitch may attempt to 'STEAL' a run. As you are the
Pitcher you can decide, using your own skill and judgement, whether or not to
pitch your ball tothe base which you think the opposition may try to 'STEAL'.
This option can be selected when SELECT STEAL OPTION appears on the screen. By
then positioning the joystick and pressing the FIRE button you can select to
which base you wish to pitch in order to 'OUT' your opposition. Pitching a ball
using the STEAL OPTION does not count as a BALL.
[DOWN] - Home
[RIGHT] - 1st Base
[UP] - 2nd Base
[LEFT] - 3rd Base
BATTER and RUNNER
A runner can be got out by tagging him if your fielder has the ball or by
stepping onto the base he is forced to run to. A batter can be got out by
any fielder who catches the ball. A forced runner is one who has to run to the
next base because the preceding runner is running to the base he is on.
If a batter hits a fair ball he is forced to run. Once the ball has been
thrown you may select a batting speed. Hold the joystick in the position required
and press the fire button to swing the bat.
[UP] - Fast Bat
[DOWN] - Slow Bat
Watch the ball carefully as it approaches. How you time your swing will determine
how well you hit the ball. You can vary the speed and height of swing by using
left/right, and up/down respectively on your joystick. When you are ready press
the fire button.
A batsman may be dismissed if he fails to hit three successive pitches or his ball
is caught by one of the fielders. He will leave the field and the number of outs will
increase. A runner may be dismissed if he is tagged by the man carrying the ball while
he is running between bases of a fielder holding the ball has a foot on the base to
which he is running and he cannot return to his last base.
RUNNER STEALS
The player of the batting side on the pitch may 'STEAL' a run by running to the
next base when 'SELECT STEAL OPTION' appears on the screen. Hold the joystick in
position required, press and release fire button.
[UP] - Run Ahead
[DOWN] - Run Back
While the ball is in the field one of the runners is under player control and
you can try to make him advance a base by using up and down to control the
direction in which he runs.
Note that all runners must be on bases for the next play to commence.
FIELDERS
Fielders are controlled by the joystick. You may catch or pick up a ball. This
is done automatically if you are close to the ball. To throw a ball to another
fielder move the joystick to the required position, press and release the fire button.
[DOWN] - Home
[RIGHT] - 1st Base
[UP] - 2nd Base
[LEFT] - 3rd Base
As soon as the ball is struck one fielder will come under player control.
This will usually be the man nearest to the expected landing site of the
ball. Use left, right, up and down to move the man around the field.
When he has picked up the ball use fire to throw it.
The direction of control when the ball is thrown selects which base or the
pitcher that the ball will be thrown to.
SPECIAL FEATURES
Outfield may be selected IN or OUT with the joystick when 'OUTFIELD OUT' and
'OUTFIELD IN' appears on the screen. 'OUTFIELD OUT' positions fielders for wide
fielding and 'OUTFIELD IN' positions your fielders for close fielding.
[UP] - Out
[DOWN] - In
STATUS and SCORING
STRIKE - a pitch that crosses home plate between batter's shoulders and
knees. Three STRIKES equals an OUT.
BALL - a pitch that is high or low out of strike zone. Four balls results in
WALK, (batting players on field will have free walk to next base.)
OUT - catching fly balls, tagging runners with a fielder who is holding
the ball or achieving three STRIKES off the BATTER equals an out. There are three
outs per half innings.
BATTING ORDER - Visitors bat top of innings; home-team or computer bats
bottom of innings.
RUNS - Score runs by moving around all three bases and finally to HOME
PLATE. Team ahead after 9 innings wins the game. If score is tied after 9 innings,
extra innings will be played until one team wins.
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