World Soccer |
Copyright/Publisher: Zeppelin Games, Programmed By: Ian Copeland,
Graphics By: Richard Beston, Release Year: 1990, Number Of Players: 1 or 2 |
GETTING STARTED
After loading you will be greeted by a screen which offers a selection of
International teams. Select your favourite team by running through the teams
and pressing FIRE. Once you have entered the first division you will commence
the World Cup Team Competition.
MAIN PLAYING SCREEN
Move the pointer and press FIRE to select from the ten options available to
assist you in guiding your team to the top in WORLD SOCCER.
BANK
In addition to reviewing your trading record monthly, the bank manager will
show you your current finance position any time you require the information. He
may also agree to grant your club an overdraft to venture into the transfer
market so you con buy high class players to improve your team. Your chance of
obtaining on overdraft is greatly improved if your team is playing well at the
time, and achieving good all round results.
ON AIR
The running commentary of the match is progress is giver by Joss Macdonald,
TV top sports reporter, if you select this option.
MEDIC
OKs the players who are match fit and available for squad duty. Injured players
are reported upon with expert assessment of how long they will be out of first
team action.
LOAD/SAVE
You may save the current game for future use, or choose to load a game which
was started earlier and not concluded.
SCOUT
The scout is able to tell you where he thinks the strengths and weaknesses of
your team are in their present form. He can also recommend players available in
the transfer market who would, in his opinion, strengthen and improve your
team.
You may choose to:-
ACCEPT - by paying the full transfer price to the other club.
REFUSE - turn down the proposed player. This form of action will result in the
player in question not being offered again.
NEGOTIATE - you can attempt to bid down the other clubs once to a level
acceptable to yourself.
THINK ABOUT IT - before giving a decision on whether to proceed with the
purchase you may carry out a financial review of the clubs
resources and then decide on a course of action.
SELL PLAYERS
This option allows you, the manager, to dispense with players who have lost
their form or never reached peak performance. Again decisions have to be made
similar to when buying players, this can be done after receiving advice from
the scout, and considering the effects on the teams moral, and other important
and relative factors.
LEAGUE POSITION
Displays the current position of your team in your current league table.
MATCH PLAY
Details of the next fixture are given along with the scout's opinion of the
strengths and weaknesses of the opposition You can decide to play the match and
field an unchanged team or change the formation by selecting the combination
that will suit your planned match tactics. At half time the match score will be
available with details of any injures and bookings which have occurred to
members of your team. You may then choose up to two substitutes for the second
half and also given the opportunity to rearrange the formation of your team.
The second half is now set in motion. If your main interest is in the result
the final score will be shown together with the details of match attendance and
the gross match receipts for the day. The information service provides a round
up of the match results of the day so that your rival's performances can be
obtained and assessed for future reference.
TEAM SELECTION
Select from your squad, 11 first team players, and five reserves. In making
your selection you may take into account the Position, AGE, FItness, SPeed, and
ABility. Press the pointer to 'F to select a player for the first 11, 'R' to
place a player on the reserves bench or if the player is already selected they
will be dropped from the team.
FIRST ELEVEN
Displays your current selected first 11 and reserves.
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