Adidas Championship Football
Copyright/Publisher: Ocean Software, Produced By: Smart Egg Software,
Programmed By: Nick Taylor,
Music By: Matthew Cannon,
Release Year: 1990, Genre: Football/Soccer, Number Of Players: 1 or 2
This imaginery competition is between 23 of the world's best football teams, plus Wales.
You can pick which country to control and whether one or two players will participate.
In the latter case, players can only play head-to-head if their teams meet in the draw.
The actual game is in the Kick Off style: overhead view, multi-directional scrolling
and manual dribbling. Rather than having the ball glued to your foot, it's pushed forward
by small kicks. To kick it for a longer distance, holding down fire gives the desired
effect; you can also change the angle of elevation by pressing fire quickly.
You must be careful not to tackle from behind, giving away free kicks. Particularly
nasty fouls result in a yellow card. There's also the normal corner kicks, goal kicks
and penalties plus an option to save the game.
If you though the England vs Eire game was bad, you ain't seen nothing yet!
Adidas is totally unplayable due to its weird control system with totally unusable
shot power - a Match Day II-style pulsing kickometer would have been far better.
Without instinctive controls it's impossible to play skilfully. With a four-part
multiload and omission of two-player friendlies Adidas is parrot-sickeningly bad.
After all this time it's pity Adidas has turned out to be so bad a game. On the positive
side it's tried to emulate Kick Off's superb simulated dribbling, but unfortunelately
failed. The system's much too fiddly, with the gauges too small to be easily seen.
even more fundamental mistake is that while obviously the main aim of gameplay is blast
the ball up and down the field, the screen is much wider than it is long.
instrument panel would've been better placed vertically, or made smaller. And to top
it all, there's an horrendous multiload.