BMX Hyper Biker Simulator
Copyright/Publisher: Top Ten, Music By: Tony Stoddart,
Release Year: 1988, Genre: Cycle Sports, Number Of Players: 1 to 4

Top Ten's BMX HBS offers the budding biker the opportunity of racing against a computer or human opponent over six increasingly difficult courses, which scroll from left to right. Each course contains a variety of obstacles which are successfully negotiated to allow progress.

From a main options screen, up to four riders can take part, with the races adopting a knockout system: the fastest qualifying time results in passage to the next round.

Three control options are offered, two using the joystick and a third, the keyboard. Additionally, a game can be stopped or restarted at any time.

An information panel above the main playing screen displays the riders' names, their current times, the distance covered and the track qualifying time.

Julian Rignall
This has unusually good pre-game presentation: the option of two joystick controls and one keyboard, comprehensive (if condescending) instructions, and the ability to race against up to three other opponents (although only one at a time).

Unfortunelately, the gameplay fails to match this polish, since racing soon becomes a joystick-waggling chore - especially when the computer opponent is so unmercifully consistent. This grows annoying on the later courses, where so much precise timing is required that it becomes virtually impossible to defeat.

Additional frustration stems from the graphics: the backdrops are poorly coloured and feebly drawn. Likewise the riders are extremely and unnecessarily basic. This is by far the worst BMX bike simulation I've seen.

Completing Top Ten's brace of turkeys this month comes the long-winded title of BMX Hyper Biker Simulator. Like its comrade, this game has very little in the way of redeeming features: only the incredibly instructions and comprehensive options are really noteworthy.

The graphics appear to have been created by the same team that did Helidrop, although a passable attempt at parallax scrolling and some animation saves them from total disgrace.

Gameplay, however, is awful: the choice of control methods is rendered worthless because none are really adequate. I waggled until I was blue in the face, but never came even close to beating the computer! A terrible release which demands and deserves no attention whatsoever.


Good range of options, comprehensive front end and superb instructions.
Poor animation, horrible expanded sprites and drab coloration throughout.
Reasonable in-game tune, but no effects.
An almost immediate feeling of antipathy and the visual and aural presentation repel attraction.
There are six courses but the action is so unapppealing that you'll never want to see them.
An uncontrollable and visually biking simulation.