BMX Kidz
Copyright/Publisher: Firebird/Gigglyworx, Written By: Jo 'Gi-Jo' Bonar assistance from Dave
'Ubik' Korn, Designed By: Col 'Rad-Boy' Fuidge & Aunty Milton (& Captain Creative), Graphics By:
Paul Docherty, Layouts By: Aunty Milton, Music by: Rob Hubbard & Jori Olkkonen, Loading
screen By: Bob Stevensson, Release Year: 1987, Genre: Cycle Sports, Number Of Players: 1

The objective of BMX Kidz is to progress through an increasingly difficult series of tracks within a predetermined time limit, whilst performing a set number of stunts or wheelies. The course consist of steep hills and scroll from left to right in accordance with the biker.

Collisions with other riders result in a decrease of 'spokes', which are supplemented by collecting glowing wheels. Energy is similarly depleted as time passes, and is replenished by collecting cans of fizzy pop.

This is a very well-presented game marred initially by the rather frustrating gameplay. The exact method and number of stunts to be carried out is a bit vague, and it's really a matter of trial and error before you can complete the second level.

Get past this initial awkwardness, however, and the game becomes more enjoyable. It has a very good front end: a brilliant title tune with some really clear speech, an extensive high score table with more great music, and some humorous hip-talk judgements on your performance. Add this to the appealing gameplay and it's well worth a look.

Thrill to the delights of BMX racing in this rather simple racing game: charge along the track, pick up the objects strewn around and race for the finish line. Graphically the game is quite decent: the backgrounds appear solid and work very well, but the sprites are a trifle messy.

Sound is very good with some intelligible sppech and a great Rob Hubbard tune on the intro screen. It takes a few games to gain full control of the bike as you fling it through gravity defying stunts, but overall BMX Kidz is an entertaining two quid's worth.


Polished appearance and lots of neat touches external to the game itself.
Large, bold and colourful backdrops, but weak sprites.
Good, clear speech, superb tunes and some suitable sound effects.
Frustrating beyond the first level, but it's simply a matter of learning how to perform stunts.
Six courses, plus the ever-present urge to improve your time and score.
A well-presented and playable budget game with good potential for enjoyment.