Combat School |
Copyright/Publisher: Konami/Ocean, Coding By: David Collier & Allan Shortt,
Graphics By: Simon Butler & Sean Ridings, Music By: Martin Galway, Release Year: 1987,
Genre: Multi Events, Number Of Players: 1 or 2
A superb conversion of Konami's blistering arcade game
The long-awaited conversion of Konami's Combat School has finally arrived, giving
everybody a chance to have a drill instructor all of their own.
There are seven 'events', starting with the assault course. The player waggles
the joystick as fast as possible to make his marine run, and pressing fire jumps
over oncoming obstacles.
Next is the first firing range. Thirty five pop-up targets are hit within a
set time limit to qualify, using the moving machine gun sight.
After that is the iron man race, in which the player waggles the joystick up and
down to run, swim or canoe over treacherous terrain. Obstacles are dodged by moving
left or right, or jumping over them.
Following this is the second firing range. A hand-held machine gun is used to
destroy fifty robot tanks as they appear at the top of the screen.
An arm-wrestle with the instructor comes next, and is a test of left-right waggling.
Simply, the faster waggler wins.
The player tackles the third firing range next. A mixture of normal and prohibited
targets pop up. Should the wrong ones be hit, the gunsight freezes until the
current batch of targets have disappeared.
The final event, a hand to hand fight with the instructor, is loaded separately.
For successful graduation, the instructor is beaten within a set time limit.
Should the player manage to graduate, he is asked to partake in a secret mission
in which he must use all of the skills learned in school to rescue a hostage from
the American embassy.
Failure to meet the qualifying requirements in any event except the arm wrestling
ends the game. However, if the player only fails by a small amount, he may still
qualify by performing a fixed number of chin-ups within thirty seconds by waggling
left to right on the joystick.
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Julian Rignall |
Combat School is brilliant - definitely one of the best arcade conversions around.
It combines a wide variety of gaming skills over seven military 'events' and one
combat mission.
Even the most straightforward waggling screens are made difficult, with the
obstacles to avoid or jump over. The three shooting events require a mixture of
speedy reflexes, good hand-to-eye co-ordination and precision and the fight gives
the player a chance to test his beat'em up prowess.
The final mission is similar to Kung-Fu Master, but it's very hard, and the
instructions are deliberately vague about how it should be tackled. The multiload
system isn't too painful, although it is annoying when you last about three seconds
on the final mission and have to start all over again!
Adding even more value for money is a free Gryzor demo! Combat School is
definitely recommended, but make sure you've got a couple of new joysticks in
reserve!
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D.G. |
Considering the problems by the lack of a trackball, Ocean have coded magnificently
in converting Combat School, losing none of the original's feel!
In addition to the excellent graphic detail, there's also a short but brilliant
Martin Galway tune on the title screen - and as you might expect, he wants to
be your drill instructor!
The only criticism I have is that in the target shooting scenes, the joystick
control feels very awkward, and the timing of shots is a bit strange compared
with the arcade. If you like your games a little on the physical side, go out
and get Combat School.
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