Elektra Glide
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Copyright/Publisher: English Software, Release Year: 1986,
Genre: Weird Sports, Number Of Players: 1
An Elektra Glide is actually a type of Harley Davidsson motorbike, but far from being a
motorbike simulation this is a pretty speedy racing game. It's played in true 3D style
with the road viewed through the windscreen of the Elektra Glide craft. The craft's control
console takes up the bottom of the screen and displays the speed, score and time remaining.
The object of the game is a very basic one - all the player has to do is whizz around
the course before the time limit runs out. If you manage to get round the course before the
limit is exceeded then you're given extra time on the next course to be tackled. Each course
follows on from the other, so once the player starts racing there's no break.
The game has three different course; Britain, America and Australia which can be selected
on the title screen. The other options is the choice of three types of steering control
envelopes. Each gives a different sensitivity and thus suits different types of joysticks.
When the game starts you immediately think 'gosh, where's the landscape' - because there
ins't any, onlly the road can be seen. Pushing the joystick forwards accelerates the racer
through the void... and lo and behold! In fact the machine has been parked in a tunnel!!
That's why there's no landscape!!!
Anyway, once free of the darkened shroud of the tunnel
you zoom into broad daylight. The landscape is pretty featureless apart mountain ranges on
the horizon and the odd trees and signposts on the roadside.
Elektra Glide is quite an unusual race game in the respect that you're the only car on
the road - there are no other vehicles at all. What there is, though, are horrible, frightened,
sinister 3D objects which try to thwart your racing progress. These take the form of spheres
and cubes and are found dotted frequently around the course.
The menacing spheres bounce along towards you in attempt to home into your craft and
the cubes, on the other hand, are static. Both have to be dodged because if they hit the
craft you stop and conssequently time is lost.
Occasionally a rocket whizzes overhead, and a little bit further down the road drops a
load of 'electrostatic columns' onto the road. These again have to be dodged (usually tricky,
especially on a bend) and hitting them causes the craft to slow down.
Other features along the course are tunnels and forks. Tunnels whizz up in 3D and you're
plunged into darkness as you go through (you can still see the road). Hitting the side makes
the craft stop, and again time is lost. There are also forks in the road, usually right near
the end of a course, which present the player with a choice: going left or right leads to
separate course.
Each country has a different course, and they also increase in difficulty, the American
one being the hardest with hazards galore.
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Gary Liddon |
I must admit to not being a great race games enthusiast which means I'm also not a great
Elektra glide fan either. Even so after a quick hack through Britain I can see how racing
enthusiasts might not get very enthused either.
As an example of this sort of game Elektra Glide isn't really a decent representative.
Glitchy is a fitting word to describe the graphics, they seem to have a mild case of
Parkinson's disease. Hardly surprising considering the amount of raster splits down thescreen. The colour scheme is none too
inspired either, someone's been consulting their 'What Colours Clash Best' wallchart.
The main gripe I have with Elektra Glide though is that it's so extremely boring, there's
nothing that you have to actually achieve, you just need to survice. It's all too passive.
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Julian Rignall |
The packaging to this game is very misleading - they've got an Atari screen shot on the cover,
and the graphics are a lot clearer then the Commodore version which are murky and unclear.
The game itself is pretty dull - just like a very simple Pole Position.
Once you've gone round the course a few times it soon gets boring dodging the same old
objects, and the novelty of the excellent tunnels soon wears off too. If you want a good
racing game then shop around, there are far more exhilarating and stimulating race games
than this.
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Gary Penn |
I am starting to get bored with racing games and therefore anything less than superlative
is unlikely to arouse the James Hunt in me. A couple of games of Elektra Glide didn't
induce any from of stimulation and turned out to be a non-event horizon for me due to a
lack of things to do other than drive round a track (one I've seen a dozen times before
in previous race game releases) avoiding a couple of poxy objects.
Had there been a larger variety of hazards and maybe another couple of vehicles on
the track, then Elektra Glide might have shown some promise. As it is, it's just plain
dull.
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