Copyright/Publisher: US Gold/Accolade, Release Year: 1985,
Genre: Boxing, Number Of Players: 1 or 2
Fight Night is the fourth boxing game/simulation to be released on the 64 and has been around a
year in the making. It boasts many features and an exciting combination of cartoon quality
graphics and highly amusing gameplav. There are four main options present on the cassette
version and five on the disk.
The five options are: main event, boxer construction, tournament (not on the cassette version),
sparring and training. Main event puts you in an arcade style situation where you have to battle
your way through four opponents to be able to challenge the champ. Boxer construction allows you
to build and personalize your very own boxers for use either as opponents or to fight with.
Sparring and training allow you to test out your boxer’s strengths and weaknesses and put them
Tournament (disk only) puts you in a managerial position as you set up a grand competition
of all constructed boxers in a ‘round robin’ tournament.
As you may remember, we virtually reviewed Fight Night in issue 8, except for the ratings,
as US Gold told us the copy we had was not exactly complete but almost; so for more information
consult the Fight Night preview in issue eight.
Definitely the best in its field, Fight Night is just so realistic. Sprite work like this
has just not been seen before on the 64. The only detractions were the ineffective sound
effects, splodgy white noise when there should have been something sampled.
Apart from being a great arcade hit, Fight Night's boxer definer is of excellent quality
allowing the creation of the most wimpish opponents to the mightiest of flesh pounders.
As simulations go Fight Night is the best, forget the rest.
At last! Fight Night has finally been completed and released. The graphics are the most
stunning aspect of the game, they're absolutely superb with brilliantly animated, giant-size
characters. The computer pugilists are just like cartoons, and the results of their
'super blows' are hilarious (especially Dip Stick's below-the-belt special).
The boxer construction mode is great fun and you can use it to fight with or beat up!
The main event provides a highly enjoyable and very challenging game. Some of the later
characters are really tough and getting to fight The Champ will certainly take some
doing. Not having the tournament mode on the cassette version doesn't really seem to
detract from the game in any way and both the disk and cassette version are excellent
products and shouldn't be missed.
Fight Night is as good as Barry McGuigan's but employs a different approach. The graphics
are certainly better with impressively large and well animated characters. Whereas the
Activision title is enjoyable to play becouse it adopts a very serious approach
to the noble art of fisticuffs, Fight Night is just as much fun because of its light-hearted
angle - although it still follows an acceptably logical attitude to boxing.
numerous options are all extremely easy to use and being able to define your own boxers
adds to the game's lasting appeal tremendously. US Gold have managed to put together a sports
simulation that is not only good to play, but fun to watch as well, combining natural laws
with those of the animated cartoon strip. This should appeal to just about everybody.