Fist II: The Legend Continues |
Copyright/Publisher: Melbourne House/Beam Software,
Music By: Neil Brennan, Release Year: 1986, Genre: Fighting Sports,
Number Of Players: 1 or 2
Long, long after the Fist had exploded there came a time of darkness. The Chief
Exploding Fist and his warriors were betrayed and overthrown by an evil and
deformed Warlord who ruled with a rod of iron from his fortress in a volcano.
He was so nasty that he ordered all the temples of the Exploding Fist cult to
be razed to the ground. His faithful minions carried out his orders and the scrolls
explaining the techniques of the Exploding fist were lost beneath the rubble.
Over the following years the people became enslaved and any resistance to the
Warlord's oppression was swiftly brought to an end. Memories of the legendary
Exploding Fist faded, but a few remembered his might and were also aware of the
eight ancient scrolls - Trigrams - scattered throughout the land.
Once found, these scrolls could provide untold power. But to find them one
would have to travel through the Warlord's domain, facing such hazards as his minions,
mutated animals, bottomless pits, blackened caverns, walls of fire and choking gases.
If only someone was brave enough to travel through the Warlord's domain and
find all eight scrolls and absorb their knowledge, then they would become powerful
enough to banish the Warlord forever.
Fist II is an arcade adventure cum beat em up in which you must make your way
through the many scrolling screens of the evil Warlord's domain and recover the eight
Trigrams. Once a Trigram has been found it must be taken to its corresponding shrine,
where you must meditate to absorb its powers. Doing so also results in an extra life
(you start with one).
During your travles you may stumble across one of the evil Warlord's horrible
henchmen - which always results in hand to hand combat. Peasant soldiers are the
most common of the Warlord's soldiers and are easily defeated. Warrior soldiers are difficult to beat, but shouldn't prove too much trouble
to a true Fist master. Masked Shoguns are real toughies, but Assassins are by far the
most fearful of the Warlord's henchmen.
Whenever a nasty is encountered, seventeen fighting moves become available to you.
These can be accessed by moving the joystick in relevant directions, with or without
the fire button depressed - a repeat of the system employed in Way of the Exploding Fist.
To win a fight you must hit your opponent until he runs out of energy and dies,
whereupon he shrivles up and disappears. However, if your energy is depleted first
and you have no extra lives, then your quest comes to an end.
|
R.E. |
The Legend Continues... quite true. But I don't think Joe Public will be talking
about Fist II in the same way that they addressed the original game. In fact, I
think Mr Public will feel well upset if the splashes out a tenner of hard earned
cash on such a blatantly awful game as this. No doubt the game will sell because
of it's name - there's little else for it to fall back on.
|
Julian Rignall |
I'm really disappointed with this, it's completely awful. About 90% of the game is
spent slowly wandering the locations in search of the Trigrams - there is very little
fighting. When you finally meet an opponent your game can finish really quickly if
you do a wrong move.
Very disheartening, especially after ages of play. Everything is really slow,
the fighting, the exploring, the scrolling... boredom creeps in after a few goes.
The graphics are pretty dull and the sound is pathetic - one 'tune' is about six
seconds long before it wraps around, another is ripped out of the disk version of
The Hobbit. As is stands the program looks unfinished and is completely overpriced,
even with the free tournament thing on the other side. That's useless too - you
can beat all the opponents with one move.
|
Gary Penn |
At last, the eagerly awaited follow up to the best selling Way of the Exploding
Fist. Gosh, I can hardly contain my excitement...Fist II - The Legend Continues is
basically a big disappointment, amongst other big things (like 'job').
There are plenty of locations to explore, but there's very little to do in the
meantime - most of the game consists of wandering around doing nothing. On several
occasions I spent well over an hour playing and managed to get quite far into the
game - only to lose everything when I failed to beat a ninja in hand to hand combat.
Very frustrating, even with an extra life or two gained by meditating over a
Trigram. The scrolling is a nice idea which doesn't work at all. It proves highly
frustrating having to waut for the screen to catch up when you walk away from a
fight. The screen judders as it scrolls too, but this isn't really noticeable when
you are fighting... the huge screen glitch is, though (flicker, flicker).
Fist II contains a lot of oriental magic, better known as bugs... like the samuri
who walks out of the water and through the ground. The sprites are chunky and poorly
defined, and the animation is slow and jerky. Control is also sluggish and the game
slows down quite dramatically during the fighting sequences.
The 'different' adversaries aren't - just the main sprite with a new head and
different coloured pyjama bottoms. The backdrops are reasonable, but lacking in
variety. The various tunes played throughout game are short, simple and annoying,
and create a suitable atmosphere.
The absence of a title screen and a 'game over' sequence is irritating: when
the game ends you simple jump back to the first location with your score zeroed,
so there's no chance to see what your previous score was - unless it beat the
hi-score.
Very shoddy and unprofessional. The tournament version of Fist on other side of
the tape is also slow and jerky and very dull. Scoring a million points wasn't too
difficult - a bit tiring on the hand though. There's no leg sweep 'bug', oh no,
this time by continually moving in close to the opposition and using the low punch,
it's a doddle to reacj 10th dan.
It's all very well saying: 'ah, but you should play the game properly', but how
can you when the option to 'cheat' is present - it's just so tempting to use. And
anyway, a bug such as this just shouldn't exist in a game written by a team of
professional programmers.
Ah well, Tournament Fist is effectively a freebie, so I won't complain too
loudly about it. No, instad I'll moan about the quality of Fist II: Gimme a 'C'...
Gimme an 'R'... Gimme an 'A'... Gimme a 'P'... And what have you got?... FIST II...
yawn.
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