Copyright/Publisher: Martech, Release Year: 1986,
Genre: Multi Events, Number Of Players: 1
When he's not being jolly tough and really raucous on telly, turning over cars and such like,
Geoff Capes is a sprite in Geoff Capes' Strongman Challenge. A fat multicolour one at that.
Anyway this latest prog from Martech puts you on the spot to be put through a series of
computer fitness tests but you don't have to have a Popeye body since it's all done with a
This means that you can bend fifty iron bars around your neck, hurl a million barrels into
a waiting truck and biff cars onto their side with an insignificant flick from your little
finger without stinking of sweat. Handy if you ever want to find a Mrs Geoff Capes.
First the computer must decide how tough you are, sort the bits from the bytes so to speak.
Apparently toughness is measured through how fast you can wiggle the joystick as this is the
deciding factor on how much energy is allocated to the Geoff being controlled.
Toughness is measured in wittily named Jim's Gym and Geoff stands face to the screen.
The idea is to bend as many iron bars around Geoff's neck in a limited amount of time, once
the time has drained then an energy allowance is awarded depending on how well Mr Capes
After that the energy can be shared around various parts of the body. Throughot the
Strongman Challenge the bottom half of the screen displays various bits of flesh in windows.
These are the all important muscle icons. Each window also has an energy status and after
acquiring the overall energy on the test screen it's up to you to distribute it between
various bits of Geoff's body.
Using a joystick and arrow pointer, pressing fire when positioned over one of his muscles
increases the power in that region of the body. When the energy has run out it's onto the
first event, Barrel Loading.
This takes place by the seaside which scrolls into view accompanied by a Rob Hubbard
interpretation of 'Roll Out The Barrel'. Gosh, this is a toughie considering that you're
supposed to be the world's strongest fatty: two barrels have to be loaded onto an awaiting
Before partaking in any event the effort you intend to put in must be decided.
The higher the effort the easier it is complete but Geoff gets knackered easier and the
muscle icon's power bars reflect this. If at any time the power on a muscle tries to drop
below zero then Geoff faints, we don't want that to happen because all his friends will then
take the mick.
Once power is set the idea on Barrel loading is to get Geoff to walk down the stairs, pick
up a barrel and then get back up the stairs to lob the keg into the back of the truck.
Mistiming Geoff's footfalls when stairwalking causes a fall and running out of energy causes
a faint. Picking up the barrel is rather simple as it's yet another case of repeated joystick
The next event is Tug of War, a battle against the computer generated fatty. The main
factors in this eloquent test of skill are the attributing of power onto the different
muscle icons. The arm icons decide on how much Geoff grabs and the chest icon's level limits
how much he pulls. After setting the correct levels selecting both leg icons starts the pull.
First to tug off the edge of the screen wins the war.
The other events, Fairground Bell, Wood Chopping, Sumo Wrestling and Car Rolling, are all
presented and played in a similar vein to the first two events though reaching them is not
easy. Every time Geoff faints he has to start again. Being the world's strongest fatty is not
an easy life.
This is yet another joystick mashing game, and I can't say I'm over the moon at the return
of the Decathlon type control method, after all, that sort of thing went out of fashion
quite a while agon. The game itself is a dull one with fatty Geoff trolling around making
silly noises and fainting whenever the opportunity arose.
Even when the game was finally sussed I found no satisfaction in its dull and often boring
events. The graphics are very poor - I didn't know that Geoff was break dancer, well he seems
to be because he does some very good moonwalking! The sound is very grating with Rob Hubbard's
poorest composition yet. I hope that Martech go back to producing classics like Zoids, this is
Martech have gone from strength to strength since they released Eddie Kidd's Jump Challenge
a couple of years back. Licensing deal after licensing deal followed, and we saw such classics
as Brian Jack's Superstar Challenge and Zoids. Crazy Comets was also very good, despite
the absence of a licensed character. Now we have Geoff Capes' Strongman, and it is not nice -
at least I thinkl so.
I don't like the graphics and sound, and I don't like playing it at all. Dull, dull, boring -
not interested. Unfortunelately, Martech have regressed somewhat, and ought to pull up their
proverbial socks. Anyway, at least there's Samantha Fox's Strip Poker to look forward to. That
is, if you like that sort of thing - I don't, so I'm not overly enthused.
Oh deat, this is awful, Geoff Capes' Strongman Challenge is really a bit of a
shock after such neat releases as Zoids and Crazy Comets from Martech.
Geoff Capes is a real let down. Even on the level of simple wiggle the joystick about
game, Geoff Capes is awful. Quite surprising is the second screen where the graphics for
the hills and clouds look like something from a Doodle demo picute.
Rob Hubbard's sound track is abrasive, someting I never expected him to be. The only
really constructive thing you can do with Geoff Capes is ignore it and hope that Martech
will learn from the lesson and get back to producing decent software.