Copyright/Publisher: Martech, Release Year: 1986,
Genre: Multi Events, Number Of Players: 1
When he's not being jolly tough and really raucous on telly, turning over cars and such like,
Geoff Capes is a sprite in Geoff Capes' Strongman Challenge. A fat multicolour one at that.
Anyway this latest prog from Martech puts you on the spot to be put through a series of
computer fitness tests but you don't have to have a Popeye body since it's all done with a
joystick.
This means that you can bend fifty iron bars around your neck, hurl a million barrels into
a waiting truck and biff cars onto their side with an insignificant flick from your little
finger without stinking of sweat. Handy if you ever want to find a Mrs Geoff Capes.
First the computer must decide how tough you are, sort the bits from the bytes so to speak.
Apparently toughness is measured through how fast you can wiggle the joystick as this is the
deciding factor on how much energy is allocated to the Geoff being controlled.
Toughness is measured in wittily named Jim's Gym and Geoff stands face to the screen.
The idea is to bend as many iron bars around Geoff's neck in a limited amount of time, once
the time has drained then an energy allowance is awarded depending on how well Mr Capes
performed.
After that the energy can be shared around various parts of the body. Throughot the
Strongman Challenge the bottom half of the screen displays various bits of flesh in windows.
These are the all important muscle icons. Each window also has an energy status and after
acquiring the overall energy on the test screen it's up to you to distribute it between
various bits of Geoff's body.
Using a joystick and arrow pointer, pressing fire when positioned over one of his muscles
increases the power in that region of the body. When the energy has run out it's onto the
first event, Barrel Loading.
This takes place by the seaside which scrolls into view accompanied by a Rob Hubbard
interpretation of 'Roll Out The Barrel'. Gosh, this is a toughie considering that you're
supposed to be the world's strongest fatty: two barrels have to be loaded onto an awaiting
truck.
Before partaking in any event the effort you intend to put in must be decided.
The higher the effort the easier it is complete but Geoff gets knackered easier and the
muscle icon's power bars reflect this. If at any time the power on a muscle tries to drop
below zero then Geoff faints, we don't want that to happen because all his friends will then
take the mick.
Once power is set the idea on Barrel loading is to get Geoff to walk down the stairs, pick
up a barrel and then get back up the stairs to lob the keg into the back of the truck.
Mistiming Geoff's footfalls when stairwalking causes a fall and running out of energy causes
a faint. Picking up the barrel is rather simple as it's yet another case of repeated joystick
wibbling.
The next event is Tug of War, a battle against the computer generated fatty. The main
factors in this eloquent test of skill are the attributing of power onto the different
muscle icons. The arm icons decide on how much Geoff grabs and the chest icon's level limits
how much he pulls. After setting the correct levels selecting both leg icons starts the pull.
First to tug off the edge of the screen wins the war.
The other events, Fairground Bell, Wood Chopping, Sumo Wrestling and Car Rolling, are all
presented and played in a similar vein to the first two events though reaching them is not
easy. Every time Geoff faints he has to start again. Being the world's strongest fatty is not
an easy life.
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