Grand Monster Slam
Copyright/Publisher: Golden Goblins Games/Rainbow Arts, Graphics By:
Olaf Menges & Andreas Gortz,
Music By: Chris Hülsbeck,
Release Year: 1989, Genre: Weird Sports, Number Of Players: 1
Beloms aren't exactly vicious creatures. These small furry balls are either
masochistic or stupid - they let everyone else kick them around, literally.
The beloms are used in the weird sport of Grand Monster Slam where two competitors
stand at either end of a pitch, trying to kick all twelve beloms over the other side,
the main tactic being to knock your opponent over.
The height of kicks is determined by how long the fire button is pressed, while
they can also be aimed left/right. If a player kicks a belom into the crowd, a
penalty (taken by kicking a duck!) is awarded to his opponent. If the penalty is
successful, three of the taker's beloms are sent over to the other side.
Playing against various computer opponents, you must win three matches to advance
to the next of three leagues. Between matches, a 'Revenge Of The Beloms' sub-game is
played. The overhead view shows the player surrouned by nine angry beloms. They
attack one at a time, and a given number must be knocked away with a staff to retain
the score from the previous match.
If three matches are won, the player proceeds to another sub-game, Faulton Feeding.
Six reptilian faultons sit on progressivly higher poles, waiting, in turn, to be
fed. The player has a single attempt for each one, kicking a belom into its open
mouth. A certain number of faultions (2 one the first level, 4 one the second)
must be fed to qualify for the next league.
The sick humour featured in Grand Monster Slam makes it initially very appealing!
But those poor beloms have a hard time of it - I wonder if the RSPCA know about
this sport. Presentation throughout the game is very good - the weird computer
opponents are especially well animated with some humorous touches.
The concept of two competitors, kicking things at each other is reminiscent of
the old 'Crossfire' board game, but with the added attraction of being able to
knock your opponent over.
This simple idea makes the game instantly playable and
surprisingly addictive, but the lack of a two-player mode lessens the long-term
appeal. And with just the two simple sub-games, there's a general lack of
variety in gameplay.
Kicking furry things at each other seems a weird thing to do, but it's great fun
for a while at least. All the opponents have different abilities, so you need to
change your tactics slightly for each one.
Having said that, once a basic strategy
is mastered it's too easy to progress through the leagues, the main obstacles
being the tricky sub-games.
To get to final league, four of the six faultons must
be fed, and if you fail you must play in the second league again - especially
irritating for C64 tape users, as each opponent must be multiloaded in. Still,
if you fancy a lighthearted 'sports' game, this is the funniest one yet.