Ian Botham's Test Match |
Copyright/Publisher: Tynesoft/Armchair Entertainment PTY LTD,
Original Game Concept & Development By: John Mcphee,
Release Year: 1986, Genre: Cricket, Number Of Players: 1 or 2
Being the season, it isn't unreasonable to expect some cricket simulations, and
indeed there are two this month, both endorsed by famous names.
Ian Botham's Test Match offers various length games to 2 players only, controlling
either the home side or the visiting team. The three games available consist of
Limited (sixteen 6 ball overs), One Day (thirty two 6 ball overs) or Test Match
(unlimited overs, 2 innings per player). The computer provides an 'armchair team'
but there is an option to select and name your own team players to make up your side.
Unlike Graham Gooch's Test Cricket, the bowling player may set the field (except
for the wicket keeper and bowler of course). This allows for the type of bowling
you intend to use and takes account of the batsmen's styles. Once placed, the fielder
must remain where he is until the end of the over.
Bowling comes in four styles, fast, medium, bouncer and spin and these are selected
before each over for all six balls, although you can change your mind if you wish a
reduced chance of success of getting a wicket. The four directions of the joystick
determine which of the four types of ball you will bowl. Having selected a type of
ball, the bowler is activated by pressing fire and the computer takes over.
As soon as the bowler has delivered a ball a red cursor appears on screen below
the bowler's wicket. This can be moved to a fielder and pressing fire will put that
fielder under joystick control so that the player can attempt to stop the
ball resulting from the batsman's stroke. To actually collect the ball, the fire
button must be pressed at the exact moment the ball and fielder 'collide'.
Batting allows for several types of stroke, again by the direction of joystick
movement combined with timing of pressing fire. Once fire is pressed, the stroke will
be taken and you cannot change your mind, but there is a short space after the bowler
delivers for the batsman to assess the stroke to be played. A run is taken by pressing
fire after the hit and each run taken requires a successive press of the fire button
when the batsmen reach the crease or by holding it pressed all the while.
The standard means of getting a batsman out are employed, ie bowled, caught, run
out, caught behind, stumped or LBW.
Between overs the screen cuts to the scoreboard and then allows reselection of
fielder placing and bowling type.
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P.S. |
It's inevitable that comparisons will be drawn between this and Graham Gooch's
Test Cricket. For a start off it is one pound more to buy...The main difference
in the game is visual, here the whole field as well as the pitch is shown, which
means the characters are much smaller.
They are also even blockier and the animation is very limited resulting in an
unsatisfactory feeling from the game. It does offer more control of the various
playerts, especially in the fielding department, but this is negated by how finicky
it all is and is not helped by the cramped graphics resulting from fitting in the
whole field on screen.
The crowds beyond the boundary are merely small circular shapes that sort of
flicker and change colour when they applaud - very unconvincing, it might have
been better to ignore them altogether. The sound is okay, usual bonks from bat and
ball, a sudden, unconvincing rush of applause that fades quite realistically
however, and a strident little tune between over. I didn't find the game particularly
enjoyable, and the price drawback makes it a poorer buy than GGTC and I think the
really serious drawback is that you do have to have two players, each with their
own joystick.
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Julian Rignall |
Oh dear! What's gone wrong? The graphics are a bit wobbly with the little stick
men standing statically around the pitch. The bowler looks like an epileptic
and the batsman is about as mobile as the stumps. Gameplay is so finicky that it
completely ruins the game; bowling is made hard by the high speed cursor and the
timing on the batting is so tight that it's ridiculous.
The gameplay overall is slow and it's just not as good as the other two cricket
competitors, Tim Love's and Graham Gooch's cricket. Sound is rather minimal too with
the crowd sounding like a lavvy's just been flushed and few clicks and clocks. I
think Ian Botham's better off on grass than he is on screen.
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Gary Penn |
Another cricket game to be released this month and it is a sort of a cross between
Tim Love's and Graham Gooch's only worse than the two of them. There are some nice
attempt at somenew play features that don't really work as the players are too small.
For one, I like the touch with the duck when a plyer is out for no score. I also
like the OWZAT! bit with OWZAT! printed in dirty great letters, with a cricket ball
for an 'O' and a member of the crowd jumping up with excitement. One of the better
tires at a cricket game that has failed rather badly mainly due to over awkward
control and poor on-screen presentation.
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