Manchester United |
Copyright/Publisher: Krisalis Software, Programming by: J.Scott & B.Costas,
Graphics by: M.P. & N.A., Music by: Matt Furniss,
Release Year: 1990, Genre: Football/Soccer, Number Of Players: 1
'The most famous club in the world' (rubbish, that's Clee Hill Utd! - Phil)
has had its programs in the League recently, though Alex Ferguson saved his
bacon by winning the FA Cup. But maybe you still think you could do a better job,
so here's your chance. As well as making managerial decisions you can even play for the entire team!
But before you get your boots on, there's a bit of managing to do via the icon-driven
menu system. Each member of squad has a position and several individual skill ratings.
Players aren't set in their abilities though: you can use the selective training
option to improve each of six attributes.
Of course, no amount of training will be enough for some old sluggers (Bryan
Robson?! - Phil) so they can be sold and new players bought via the transfer system.
You can attempt to buy any of the players on the transfer list or make a bid for those
not listed although they're likely to cost more. If another club makes a bid for
one of your players you can accept, refuse or even insult the chairman if it's a derisory offer!
Before the next league match the team must be picked along with one of five
formations. The arcade section is then multiloaded in. Matches are viewed from
overhead (on the C64) on a scrolling pitch with the teams kicking left/right. On
the Amiga it's a side-on view. Both United and the opposition can be player- or
computer-controlled.
Players dribble automatically and shoot when the fire button is released - the
strength of kick determined by the time fire was held down. In addition you can chip
the ball by pressing fire again quickly afterwards. Tackling is achieved either by
running into the ball or by doing a sliding tackle.
If mistimed the latter can lead to a free kick: players can get suspended for
bad fouls while their victim may be injured. Both free kicks and corners can be
accurately aimed by moving a cursor where you want the ball to land.
Game options allow you to change match duration, adjust computer skill level
for United and opponents, and turn the management section off. The two-disk Amiga
version has been around for some time now. Identical to the C64 in management mode
apart from digitised piccies of the United players, its elevated side-on view
of the action also features a radar scanner and a set digitised 'action replay'
when a goal is scored.
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PHIL |
This is no Player Manager but it's enjoyable enough. The C64 game features all of
the Amiga's management options and a better match section to boot. The overhead-view
is preferable to the Amiga's side-on perspective while the Kick Off-style players
are well animated and move at a reasonable pace.
In both versions the control method is easy enough to be instinctive while the
management side is detailed enough without being over-complex. Sadly, the Amiga
game's spoilt somewhat by a poor match section with less effective side-on perspective
and bland players seemingly skating along the grass!
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? |
Amiga Man Utd's actual footie game oozes glitzy details, with a ref, linesmen, players
taking goal kicks and even poorly digitzed 'replays'. But the colours used are
awful, they really are very bland indeed, while gameplay is unremarkable.
Scoring goals is very tough and the game doesn't compare well with Emlyn Hughes
for playability. The C64 version boasts even tougher goalies, but the worst
thing is how control switches rapidly and confusingly between players.
There's simply too many players milling around for it to be more than a messy
scrum. The graphics are okay though, and the management elements in both versions
are fairly comprehensive.
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