Manchester United - Ha! What's wrong with an Aston Villa licence? The only good thing you
can say about Man U is that they lost the league championship this season (fancy getting
beaten by Leeds!). Resisting the temptation to rubbish the game on its license, let's slap it in...
Manchester United is a game of two halves, so to speak, mixing management and arcade
elements within the same game. A brave attemptbut ruined by the fact that neither of the e
elements are really up to much. Thankfully the management bit is multiloaded in between
matches, avoiding loss of depth, but lousy execution makes the game as a whole extremely
Fourth Division.
The arcade section is hideous, featuring computer-controlled players running around like
headless chickens and never attempting to tackle. As soon as you get the ball you just run
at goal, the opposition making no attempt to stop you!
When you invade the penalty area and
make that all-important shot you'll wonder why you bothered - the goalkeepers are so
irritatingly agile it's almost impossible for either team to score! If Manchester United's
real keeper was half as good they'd have walked the league.
After the inevitable nil-nil draw it's back to the management section for some between-match
spit and polish. Although not my cup of tea, I must admit Manchester United is a whole new
ball game. Icon driven (hurrah!), it features all the usual bits and bobs, such as transfers,
injuries, training and team selection.
Released on its own it could've been a winner, but a dodgy arcade section that feeds in
dud results makes the game unplayable - what's the point in managing a team that gets a
goalless draw every weel, whateber you do?
A management/arcade hybrid such as this could only really work if both section are of a
reasonably high standard. Though the management section is championship material, the
arcade game is amateur league only. A brave attempt, but spoiled by poor execution. Even at
budget price, the 65% it scored in Issue 67 seems excessively generous.