Manchester United Europe |
Copyright/Publisher: Krisalis Software, Created By: Hitchhiker,
Graphics By: Neil Adamson, Music By: Matt Furniss, Genre: Football/Soccer,
Release Year: 1991, Number Of Players: 1 or 2
At the start of every season, most players aren't quite up to 100% fitness. Their play's
scrappy in places, individuals start to tire badly during the second half... a managers
nightmare and nothing but. Can MILES 'FAT STRIKER' GUTTERY get the measure of Buzz's
Manchester United Europe, or are they both early shower material?
Alex Ferguson's red army did the biz when English clubs first got back into European club
competition a year or three agon, winning the Cup Winners Cup in style. Obviously, this
provided a good (not to mention lucrative) reason for a follow up to the cosmetically-sound
but ultimately limited (read disappointing) first Manchester United game.
Aiming to re-create United's glort on Europe's finest stage, the European, UEFA and Cup
Winners cup are included, with 170 (no kidding) top continental sides to battle against.
Like its predecessor, MUE's a jack o' trades. You can either play it as a pure management
game with matches turned off and merely results displayed, or you can allow the computer to
control your team and watch through gritted teeth as your master plan unfolds on screen.
Anyone feeling extra tough can get to grips with full management and then take control
arcade style, during matches. However if picking teams and formations send you to the land
of nod, you can turn off the management element altogether and play friendlies agains the
computer or a friend.
Although MUE looks similar to the first United game in terms of the mix 'n' match levels
of strategy and arcade action on offer, anyone familiar with the original will notice one
or two major differences. Most importantly, the first game had its emphasis on tactics and
a match section too simplistc to provide real arcade satisfaction.
Almost the opposite can be said of Europe. Gone are any transfer market dealings, training
up of individuals in specific areas, accounts and finance juggling. What's there is a far
more playable game, although the players look a bit feeble - the more tired they get, the
slower they become, yet their animation speed remains constant.
This leads to the comical sight - towards the end of a tough game - of players, legs
and arms thrashing along at 90mph, progressing up the pitch at a rate more becoming of
arthritic tortoises. This is a minor quibble, though, as the football isn't acutally bad.
A complex system of before and aftertouch allows a great variety of shots, chips and
passes to to be accessed. The subtleties of control certainly take time to master, with
some movements not as instinctive as they might have been - but a real sense of satisfaction
is felt when you get it right, and the ball hits the back of the net.
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Goalmouth Drama |
Europe's programmers opted for a system where the ball actually sticks to players' feet
during dribbling, rather than being tapped along in front (like in Liverpool). Fortunately,
this helps prevent that all-too-common problem of players being able to run through opposing
defences time and again without being tackled.
The man in possession moves at a distinctly slower rate, meaning mastery of accurate
passing is a must. Another welcome feature are competent goalkeepers, making scoring all
the more skilful. If you find yourself getting hit for six by the computer it's possible to
alter computer skill/speed levels in goalkeeping, defence, midfield and attack to compensate.
Conversely, once you start to improve ypu can tone down your own team's abilities for a
stiffer challenge.
Time's relentless stroll has left one or two aspects of Europe a little outdated. Player
names can be edited but there's no sign of the backpass rule, and the European cup is still
a straight knockout tournament - there's no sign of the league system now used to decide
the last eight.
Also, a big annoyance while playing the cups is having to load in the match sequence
separately, then reload the management section after the final whistle. The absence of any
sort of league's a shame, but once you get the controls sorted it's a fair challenge for
solo players and a good head to head if any of ya mates are of a mind to join in.
MILES! 79%
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JAMES! |
You can hardly tell the football season's started again, can you? After seemingly aeons
without a soccer game appearing, three arrive in the space of two months - fortunately,
two of them aren't bad. Manchester United Europe is a great improvement over its predecessor,
but I can't help but think its match sequence could've been improved.
As it is, it's good, but haveing seen the speed of, say, Liverpool, I'm a little less
forgiving with slow-paced soccer games.
Other than mentioning its (irritating) multiload, there's not much to say about Europe -
there's very little about it that provokes either a positive or negative response. In my
books, that makes it average, and you know what mark an average game gets, don't you?
50%
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