Copyright/Publisher: Ocean, Written by: Bernie Drummond & Jon Ritman,
Coded by: John Darnell,
Music: Bernie Drummond, Release Year: 1987,
Genre: Football/Soccer, Number Of Players: 1 or 2
Brilliant footballing action in Ocean's sequel to Matchday
The original Matchday was first released on the Spectrum, and was critically
acclaimed as one of the best sports simulations of its time. The Commodore version,
however, was very poor and only ever appeared on the They Sold a Million II
compilation. Now authots Jon Ritman and Bernie Drummond have collaborated again
to design the successor, Matchday II, with John Darnell providing the 64 version.
One or two players participate in anything from a one-off match, to a full-blown
league or cup competition. Before kick-off, the player is given a series of menus
allowing him to change virtually any aspect of the game to suit his needs. This
starts with the option to compete against either a human or computer opponent,
or even have two human players against the computer.
The colour of the teams' strips and the pitch can also be changed, and handicapping
introduced by giving one team the advantage of starting the match with a previously
specified number of goals (or perhaps to simulate a two-leg game?).
Other factors that may be altered include attacking or defensive tactics for
aither team, the time played for each half, human or computer-controlled
goalkeepers, and the volume of sound effects.
During a game, the player controls one man at a time, depending on which footballer
is closest to the ball in play. Moving the ball around is achieved using a 'kickometer'
- a constantly pulsing bar displayed both at the top of the screen and above the
currently controlled player's head.
The strength of the kick is determined by the size of the bar when the fire button
is pressed, even to the point of allowing the player to perform backheels when the
meter displays a negative amount. The ball's direction is determined by the position of
If a player has possession of the ball, he may either chip it, if the kicks
while running, or pass along the ground if kicking when the stationary. A player
who doesn't have the ball may 'lock' his personal kickometer by keeping the button
This means that when he next touches the ball, he will instantly volley it with
the strength displayed above his head. He may also head the ball with any strength
he wishes by pressing the button when the player is below the airborne ball.
One player may affect the course of another by barging into him, forcing him
to miss-kick. Fouls are not catered for, so overzealous challenges remain unpenalised.
The program suppors throw-ins, corners and goal kicks (which provide a greatly
increased kick strength for realistic range), and a realistic deflection system
whereby the ball rebounds correctly from a player's body, dependent upon the direction and speed
of both ball and footballer.
For five long years, International Soccer has been regarded as the best football
game available on the Commodore. Now things have changed - Matchday II has arrived.
It's sheer depth is unbelievable. There are 17 screens of options, allowing nearly
all of the game's parameters to be changed.
Options include one or two player games and twin player mode - where both
players play on the same team. There are league and cup competitions with the
league perfectly structured to challenge the player to the full. One of the
real beautues is the way that the players are selected to receive the ball - the
computer always seems to select the right player.
The control method is incredible, and allows a wide variety of kicks, passes,
vollies, chips and backheels with the minimum of hassle, and all dead ball situations
are fully controllable.
The gameplay is very challengeing - the lowest level is
tricky, and beating the high level should take an awful lot of practice.
The best thing of all is that Matchday II plays just like a game of football -
which is surely the highest commendation one can give.
Another footy game? 'Can it possibly be better than good old International Soccer?'
is the question on everyone's lips. Personally I think they're on a par. Matchday II's
playability is hampered by the lack of speed during play, but the amazing series
of options more than make up for this deficiency.
The kickometer is a great idea and allos a skilled player to put together some
really intricate moves. However, when all is said and done, I can only see this
appealing to ardent football fans - it's just too much like football, and not
enough like an arcade game - it's up to you to decide whether that's a good or
Hurrah! Two good football simulations in one month! This is a very accurate football
simulation, more than a 'game', as it allows the players to perform most of the moves
they could want, even down to backheels. Admittedly it's less spectacular than
Gary Lineker's, but far more satisfying to play, as goals really do have to be built up.
The twin player option is a superb idea too, taken from the likes of Kick-and-Run and
makes matches far more entertaining ('over 'ere, son, on me 'ed'), as well as giving
some variation from the old one-against-one style.
The niggles about the game diminsh as you play it, but are nevertheless annoying
- the slowness of the players' movement, and the glitches which occasionally cause the
ball to disappear. Some of the computer 'intelligence' aslo suffers from
International Soccer-isms, with control sometimes not being handed over quick enough.
These are insignificant though, when compared to the depth of the game, and
the options available before and during play. It's too good to miss.