Omni Play Horse Racing |
Copyright/Publisher: SportTime/Designstar Consultants,
Designed & Produced By: Ed Ringler, Programmed By: Simon Ffinch,
Mike Goodwin & John Wilson, Graphics By: Thomas Cardin Jr. & Ed Ringler Sr.,
Release Year: 1989, Genre: Horse Sports Number Of Players: 1
The latest in SportTime's Omni-play series is a simulation of the 'sport of
kings'. Up to four players can compete against computer opponents in a tournament,
not riding or training horses but betting on them.
Of course, professional punters don't simply use luck to win - so all the
important statistics about all 128 horses' and 15 jockeys' previous races are
available including race distance, track condition, and winning time.
And if you're a mere pinsticker you can buy a tip from an expert computer
player - if you trust them enough!
When all bets (including various combinations) have been placed the race section
is multiloaded in. The horses are shown side-on, galloping down the straight, the
view switching to overhead (and the horses to mere numbers) for the bends of the
oval track.
The overall winner is the player who has won the most money after a definable
number of races or the first to reach a definable amount of winnings.
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ROBIN |
Aaargghhh! I just can't believe how bad this multiload is. Still, this is a
very topical game: by the time it's loaded The Grand National will be upon us
again!
Considering the huge manual, the game is surprisingly shallow. There's loads
of options but very little depth of play and zero incentive to carry on once the
thrill of winning money has worn off. If gambling was this boring William Hill
would be out of business!
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PHIL |
This is typical of all the previous Omni-play games: a huge manual to read, loads
of lengthy disk accessing and minimal playability. And this one's probably the worst
yey with very little to do other than pore over reams of statistics before deciding
which horse to bet on.
Then you have to wait four minutes (only about two-and-a-half with a fastload
cartridge!) for the race section to load. In racing terms this nag should be sent
straight to the glue factory!
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