Peter Beardsley's International Football |
Copyright/Publisher: Grandslam, Release Year: 1988, Genre: Football/Soccer, Number Of Players: 1 or 2
Another game of pixellated pigskin pushing hits the 64. Plumph. This one, for a change, is
endorsed by the famed Boy's Own Geordie hero, Paul Glancey. No, just a joke: it is, in
fact, Peter Beardsley.
The game is standard football, except that you don't have to wear an expensive Fila
shirt, stand ankle deep in mude or have yourlegs kicked to pieces to participate fully
in the proceedings.
It begins at a menu screen. Here you can select verious play options. Two players can take
part in the game, or one can play against the computer team, but in either case, the human
player has to pick a country which he wants to represent (this is 'international' football,
remember).
From there, you can select the length of the game in real-honest-to-good-ness-time, from
five to 20 minutes. Moving quickly along, you can then enter a one or two player league competition,
and select which teams play in the two groups.
After that, it's football, in the standard scrolling grandstand format. Throw-ins, goal
kicks, extra time, but no Stanley-knife-wielding, racist or coin-throwing fans. Ah, the
wonders of the computer age, eh?
|
M.E. |
There I was, thinking that the standard of footy games was improving, but, cripes, along
comes this one and proves how wrong a fellah can be. I would mention its good points, but I
honestly can't think of any, apart from the league and tournament features.
Bad points, oh, yes, it's got plenty of those, so I'll list them. The player sprites
look like hunchbacks and walk like they're pedalling bicycles, except for the goalkeepers
who slither along their line having no effect on play whatsoever.
The instructions say that the longer you hold the fire button the further you'll kick the
ball (which, incidentally, moves as if it's filled with water) but when you do try to pass
or shoot, you have no real idea how far it's going to go because a) the strength gauge
mentioned in the inlay didn't exist on our copy, and b) there is effectively one one kick
strength.
The worst thing was that the computer didn't seem to have much idea about where the
players should be and if you move forward straight after kick-off, you come across players in
the opposition's half who theoretically shouldn't be there. As a footy sim, this makes a good
throat lozenge.
|
P.G. |
The rebirth of the computer football game has really brought forth some stars, such as
Tracksuit Manager, Emlyn Hughes' International Soccer and Microprose's forthcoming
Micro Soccer. You'll notice I didn't list this game among those others, and there's a
simple reason for that - it's abysmal.
Even the age-old International Soccer had more realism then PBIF and there are so many
flaws in the game that it is no fun to play. You though the graphics in EHIS were chunky?
They have nothing on this game. Not only are the players expanded sprites, the
programmers have put a black outline around their limbs to give that extra dog-foody look.
The sound is equally poor - just a choice between nobody's favourite football crowd
songs or nothing. I can't imagine even the most desperate football fan either buyinh or
enjoying such a low quality game of their favourite sport.
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