Professional Skateboard Simulator |
Copyright/Publisher: Codemasters, Design, Codework, Music, Samples, FX & Graphics By: Gavin Raeburn,
Additional Graphics By: Codemasters, Release Year: 1988, Genre: Skateboard, Number Of Players: 1 or 2
After years of skating about, sending pedestrians running for cover and learning all the words
in Dr Evans 'Dictionary of Totally Radical Slang, you're finally a professional skateboarder.
Your job requires you to leap and skate around scrolling 3D skateboard parks,
collecting lots of flags which are making the place generally untidy. Time, of course,
is of the essence, and if you don't clear up the flags pretty damn quick, you have to go
right back to the beginning of the course and start again.
If you do finish, play progresses to a vertically-scrolling cross-country race,
in which you have to skate around trees, between buildings and over bridges. Again, you
have a set space of time to skate the course and collect pairs of flags arranged as gates.
Beat this and it's on to the next of the seven levels.
|
Gordon Houghton |
This game and Pro Ski Simulator certainly represent a marked improvement over some of
the other ropey Simulator titles. Both sections of Pro Skateboard Simulator are very well
presented graphically but I'm little dubious about the game's lastability.
It's really difficult to beat the second level's time limit, and if the parks after
that are even more demanding, then either I'm missing something or they have to be nigh
on impossible.
|
P.G. |
As Code Master's Simulators go, this has to be one of the best. For a start it has
GEORIDES OK written in the highscore table! The game is really well presented otherwise,
with loads of player options and even a hidden game (though I couldn't actually get it
to work).
The main game is jsut as good, with two very playable sections, the first of which
resembles Atari's 720 Degrees. Play is a little difficult on the later leveks, but
I didn't find the enjoyment wearing off for quite a while. Well worth two quid.
|