Samurai Trilogy (Rerelease) |
Copyright/Publisher: Kixx/Merlin Magic Software/Gremlin Graphics Ltd,
Designed By: Nicholas Mills, Programmed By: John Tometzkt,
Additional Coding By: Gary Sabin, Graphics By: Bob Hawker, Designed By: Nicholas Mills, Music By: Alan Reining,
Release Year: 1989, Genre: Fighting Sports, Number Of Players: 1 or 2
This old Gremlin martial arts effort earned a massive 29% back in Issue 27, so
I wasn't expecting much - but I was surprised; surprised it got such a high rating!
The game sounds great on paper: you can fight using three different (well, that's
what it says in the inlay!) combat techniques, chose training routines, and make
tactical decisions between each round of the fight (allocating five points to
offensive/defensive skill, speed, stamina, or strength).
By fighting various opponents you can improve your skills in a bid to become a
Samurai, and can even save your character to tape. So what's the problem? Well
basically, it's the pathetic 'beat-'em-up' gameplay. No matter which discipline
you're fighting in, you only get to choose from half a dozen possible moves.
And unless you switch off the grating oriental music in favour of 'clicking'
FX, you can't even tell if you're hitting your opponent - the only time anyone gets
knocked down (ie, turns into a crumpled blob on the ground) is when he's completely
defeated.
Otherwise, the two fighters just shuffle around, flinging assorted arms and legs
in the air, apparently performing some strange oriental dance instead of trying to
beat each other up!
We at ZZAP! are great fans of oriental fare (witness the brilliant IK+) but this
is one Chinese dish even the dustmen refused to take away!
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